コード例 #1
0
    //destoryed player/object
    private void OnDisable()
    {
        Destroy(playerUIInstance);
        if (playerUIInstance == null)
        {
            Debug.Log("destroyed UI");
        }
        else
        {
            Debug.Log("noooo");
        }

        // Debug.Log((playerUIInstance.active=false)?"y":"n");

        // NetworkServer.Destroy(playerUIInstance);

        if (sceneCamera != null)
        {
            sceneCamera.gameObject.SetActive(true);
            Debug.Log("sceneCam active");
        }

        GameManager1.UnregisterPlayer(transform.name);

        // Destroy(this.gameObject);
    }