public void HandlePacket(GC_DAYAWARD_DATA packet) { m_nWeekDay = packet.WeekDay; int nFlag = packet.Flag; if (nFlag == 0) { m_bDayAwardFlag = false; } else { m_bDayAwardFlag = true; } // 通知UI按钮 显示提醒 if (null != FunctionButtonLogic.Instance()) { FunctionButtonLogic.Instance().UpdateButtonAwardTips(); } if (null != AwardLogic.Instance() && AwardLogic.Instance().m_DayAwardRoot != null) { AwardLogic.Instance().UpdateTip(); if (AwardLogic.Instance().m_DayAwardRoot.gameObject.activeSelf) { AwardLogic.Instance().m_DayAwardRoot.ButtonDayAward(); AwardLogic.Instance().m_DayAwardRoot.PlayEffect(m_nWeekDay, m_bDayAwardFlag); } } }
public uint Execute(PacketDistributed ipacket) { GC_DAYAWARD_DATA packet = (GC_DAYAWARD_DATA )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic GameManager.gameManager.PlayerDataPool.HandlePacket(packet); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }