コード例 #1
0
        /// <summary>
        /// Sets the value of a specific property in the context.
        /// </summary>
        /// <param name="prop">Property to set.</param>
        /// <param name="value">Value for the property.</param>
        /// <remarks>
        /// Context properties are used to control the behaviour of encoding and decoding.
        /// </remarks>
        /// <exception cref="ArgumentOutOfRangeException">Thrown if the value is rejected by the <see cref="FudgeContextProperty"/> as invalid.</exception>
        public void SetProperty(FudgeContextProperty prop, object value)
        {
            if (prop == null)
            {
                throw new ArgumentNullException("prop");
            }
            if (!prop.IsValidValue(value))
            {
                throw new ArgumentOutOfRangeException("Value is not valid for context property " + prop.Name);
            }

            int index = prop.Index;

            if (index >= properties.Length)
            {
                lock (this)
                {
                    if (index >= properties.Length)
                    {
                        int newSize  = Math.Max(properties.Length, FudgeContextProperty.MaxIndex + 1);
                        var newArray = new object[newSize];
                        properties.CopyTo(newArray, 0);
                        properties = newArray;
                    }
                }
            }

            properties[index] = value;
        }
コード例 #2
0
        /// <summary>
        /// Sets the value of a specific property in the context.
        /// </summary>
        /// <param name="prop">Property to set.</param>
        /// <param name="value">Value for the property.</param>
        /// <remarks>
        /// Context properties are used to control the behaviour of encoding and decoding.
        /// </remarks>
        /// <exception cref="ArgumentOutOfRangeException">Thrown if the value is rejected by the <see cref="FudgeContextProperty"/> as invalid.</exception>
        public void SetProperty(FudgeContextProperty prop, object value)
        {
            if (prop == null)
                throw new ArgumentNullException("prop");
            if (!prop.IsValidValue(value))
                throw new ArgumentOutOfRangeException("Value is not valid for context property " + prop.Name);

            int index = prop.Index;
            if (index >= properties.Length)
            {
                lock (this)
                {
                    if (index >= properties.Length)
                    {
                        int newSize = Math.Max(properties.Length, FudgeContextProperty.MaxIndex + 1);
                        var newArray = new object[newSize];
                        properties.CopyTo(newArray, 0);
                        properties = newArray;
                    }
                }
            }

            properties[index] = value;
        }