コード例 #1
0
		public override void Reset()
		{
			gameObject = null;
			compareTo = new FsmString[1];
			sendEvent = new FsmEvent[1];
			everyFrame = false;
		}
コード例 #2
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 public override void Reset()
 {
     inputString = null;
     divider = "|";
     results = null;
     everyFrame = false;
 }
コード例 #3
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		public override void Reset()
		{
			stringParts = new FsmString[3];
			seperator = null;
			storeResult = null;
			everyFrame = false;
		}
コード例 #4
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 public override void Reset()
 {
     gameObject = null;
     reference = null;
     arrayListGameObjectTargets = null;
     referenceTargets = null;
 }
コード例 #5
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 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.arrayListGameObjectTargets = null;
     this.referenceTargets = null;
 }
コード例 #6
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 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.keys = null;
     this.variables = null;
 }
コード例 #7
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		public override void Reset()
		{
			stringVariable = null;
			compareTo = new FsmString[1];
			sendEvent = new FsmEvent[1];
			everyFrame = false;
		}
コード例 #8
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 public override void Reset()
 {
     gameObject = null;
     reference = null;
     keys = null;
     variables = null;
     convertIntsToBytes = false;
 }
コード例 #9
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ファイル: ListViewAddItem.cs プロジェクト: ojh6t3k/IronBoyApp
 public override void Reset()
 {
     listView = null;
     listItem = null;
     sprite = null;
     text = new FsmString[0];
     data = new FsmObject { UseVariable = true };
 }
コード例 #10
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		public override void Reset()
		{
			gameObjects = new FsmGameObject[1];
			compareTos = new FsmString[1];
			everyFrame = false;
			allTrueEvent = null;
			notAllTrueEvent = null;
		}
コード例 #11
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        public override void Reset()
        {
            xmlReference = null;

            attributes = null;
            attributesValues = null;
            errorEvent = null;
        }
コード例 #12
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		public override void Reset()
		{
			gameObject = null;
			reference = null;
			hashTableGameObjectTargets = null;
			referenceTargets = null;
			overwriteExistingKey = null;

		}
コード例 #13
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 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.keys = null;
     this.variables = null;
     this.successEvent = null;
     this.keyExistsAlreadyEvent = null;
 }
コード例 #14
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		public override void Reset()
		{
			matchMakingMode = PhotonMatchMakingMode.RandomMatching;
			
			maxPlayer = new FsmInt() {UseVariable=true};
			
			customPropertyKeys = new FsmString[0];
			customPropertiesValues = new FsmVar[0];
		}
コード例 #15
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		public override void Reset()
		{
			base.Reset();
			numButtons = 0;
			selectedButton = null;
			buttonEventsArray = new FsmEvent[0];
			imagesArray = new FsmTexture[0];
			tooltipsArray = new FsmString[0];
			style = "Button";
		}
コード例 #16
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        public override void Reset()
        {
            stringParts = new FsmString[3];
            separator = null;
            storeResult = null;

            separatorInsert = separatorInsertion.After;

            everyFrame = false;
        }
コード例 #17
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		public override void Reset()
		{
			roomName  = new FsmString() {UseVariable=true};
			isVisible = true;
			isOpen = true;
			maxNumberOfPLayers = 100;
			customPropertyKey = null;
			customPropertyValue = null;
			lobbyCustomProperties = null;
		}
コード例 #18
0
ファイル: PlayRandomAnimation.cs プロジェクト: jegan27/Orbit
 public override void Reset()
 {
     gameObject = null;
     animations = new FsmString[0];
     weights = new FsmFloat[0];
     playMode = PlayMode.StopAll;
     blendTime = 0.3f;
     finishEvent = null;
     loopEvent = null;
     stopOnExit = false;
 }
コード例 #19
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        public override void OnEnter()
        {
            int numOfCams = WebCamTexture.devices.Length;
            this.camName = new FsmString[numOfCams];
            storeWebcamCount.Value = numOfCams;

            for(int i = 0; i < numOfCams; i++)
            {
                this.camName[i] = WebCamTexture.devices[i].name;
                storeWebcamName[i].Value = camName[i].Value;
            }
            Finish();
        }
		public override void Reset()
		{
			name = null;
			ID = null;
			isLocal = null;
			isMasterClient = null;
			successEvent = null;
			failureEvent = null;
			
			customPropertyKeys = new FsmString[0];
			customPropertiesValues = new FsmVar[0];
			
		}
コード例 #21
0
ファイル: XmlCreateNode.cs プロジェクト: Daloupe/Syzygy_Git
        public override void Reset()
        {
            parentNodeReference = null;

            nodeName = null;
            nodeInnerText = null;

            attributes = null;
            attributesValues = null;

            storeReference = null;

            errorEvent = null;
        }
        public override void Reset()
        {
            byteLength = null;
            format ="{0:0.##} {1}";

            sizes = new FsmString[4];
            sizes[0] = "B";
            sizes[1] = "KB";
            sizes[2] = "MB";
            sizes[3] = "GB";

            result = null;

            everyFrame = false;
        }
コード例 #23
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		public override void Reset()
		{
			roomListIndex = null;
			RoomName = null;
			maxPlayers = null;
			open = null;
			visible = null;
			playerCount = 0;
	
			customPropertyKeys = new FsmString[0];
			customPropertiesValues = new FsmVar[0];
			
			notInLobbyEvent = null;
			loopEvent = null;
			finishedEvent = null;
			noRoomsEvent = null;
		}
コード例 #24
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		public override void Reset()
		{
			includeSelf = false;
			
			playerListIndex = null;
			playerName = null;
			playerID = null;
			playerIsLocal = null;
			playerIsMasterClient = null;
			
			customPropertyKeys = new FsmString[0];
			customPropertiesValues = new FsmVar[0];
			
			notInRoomEvent = null;
			loopEvent = null;
			finishedEvent = null;
			noPlayersEvent = null;
		}
コード例 #25
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		public override void Reset()
		{
			
			RoomName = null;
			maxPlayers = null;
			open = null;
			visible = null;
			
			playerCount = 0;
			
			isInRoom = null;
			isInRoomEvent = null;
			isNotInRoomEvent = null;
			
			customPropertyKeys = new FsmString[0];
			customPropertiesValues = new FsmVar[0];
			
			successEvent = null;
			failureEvent = null;
			
		}
コード例 #26
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 public override void Reset()
 {
     gameObject = null;
     keys = null;
     results = null;
 }
コード例 #27
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		public override void Reset()
		{
			keys = new FsmString[0];
			values = new FsmString[0];
		}
コード例 #28
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		public override void Reset()
		{
			keys = new FsmString[1];
			datas = new FsmVar[1];
			
		}
コード例 #29
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        public override void Reset()
        {
            url = null;

            postKeys = new FsmString[0];
            postValues = new FsmVar[0];

            storeText = null;
            storeTexture = null;
            errorString = null;
            progress = null;
            isDone = null;
        }
コード例 #30
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        public override void Reset()
        {
            jsonString = "";
            keys = new FsmString[0];
            values = new FsmVar[0];

            successEvent= null;
            failureEvent = null;
        }