/// <summary> /// 发送信息给特定人 /// </summary> /// <param name="ToId">接收人ID</param> /// <param name="message">信息</param> public void sendMessage(string strmodel) { UserInfo = GetSignalrUserInfo(); Friends_Chat model = JsonConvert.DeserializeObject <Friends_Chat>(strmodel); model.Id = Guid.NewGuid(); model.SenderId = UserInfo.Id; ReturnModel remodel = JsonConvert.DeserializeObject <ReturnModel>(oFriendsBLL.Friend_AddFriendsChatList(model).ToString()); if (remodel.Code == 1) { var obj = new { Code = 1, Msg = "发送成功", FriendId = model.OwnerId, SenderId = model.SenderId, SendType = model.SendType, SendContent = model.SendContent, ReceiverHeadPic = UserInfo.HeadPicture, ReceiverName = UserInfo.UserName, UpdateTime = DateTime.Now.ToLongTimeString() }; Clients.User(model.OwnerId.ToString()).sendMessage(obj); Clients.Caller.sendMsgTips(obj); } else { var obj = new { Code = 0, Msg = "发送失败" }; Clients.Caller.sendMsgTips(obj); } }