private void OnFriendRemove(NetConnection <NetSession> sender, FriendRemoveRequest message) { Result res = FriendManager.RemoveFriend(sender.Session.Character.Id, message.friendId); if (res == Result.Success) { DBService.Instance.Save(); FriendManager.FriendRemoveNoisy(sender.Session.Character.Id); FriendManager.FriendRemoveNoisy(message.friendId, true); } sender.Session.Response.friendRemove = new FriendRemoveResponse() { Result = res, }; sender.SendResponse(); }