public void RaiseFoulEvent(FoulEventArgs e) { if (null == this.FoulEvent) { return; } this.FoulEvent(this, e); }
void OnFoul(object sender, FoulEventArgs e) { if (null == e) { return; } var target = GetTarget(e.OwnPlayer, e.OppPlayer); if (null == target) { return; } AddBuff(e.SrcSkill, e.OwnPlayer, target); }