public void Render(GL gl) { gl.Begin(PrimitiveType.Lines); if (_selected) { gl.Color4(0.0f, 1.0f, 0.0f, 1.0f); } else { gl.Color4(0.0f, 0.0f, 0.0f, 1.0f); } gl.Vertex2(_x, _y); gl.Vertex2(_x + _width, _y); gl.Vertex2(_x, _y); gl.Vertex2(_x, _y + _height); gl.Vertex2(_x + _width, _y); gl.Vertex2(_x + _width, _y + _height); gl.Vertex2(_x, _y + _height); gl.Vertex2(_x + _width, _y + _height); gl.End(); _fons.SetFont(_fons.GetFontByName(_font)); _fons.SetSize((float)_fontSize); _fons.SetColour(0xFF000000); _fons.DrawText(_x + 1.0f, _y + _height - 3.0f, _name + ": " + _text); }
/// <summary> /// Finds a loaded font from specified name. /// </summary> /// <returns>Handle to it, or -1 if the font is not found.</returns> public static int FindFont(this Nvg nvg, string name) { if (string.IsNullOrEmpty(name)) { return(-1); } Fontstash fons = nvg.fontManager.Fontstash; return(fons.GetFontByName(name)); }
public void Render(Fontstash fons) { if (_active) { fons.SetColour(0xFF00FFFF); } else { fons.SetColour(0xFF000000); } fons.SetFont(fons.GetFontByName("stdfont")); fons.SetSize(18.0f); fons.DrawText(_x + 2.0f, _y + _height, _active ? _activeText : _text); }
public void Render(LevelSelectorStateRenderer renderer, Fontstash fons) { renderer.RenderQuad(_button.X, _button.Y, _button.Width, _button.Height, new Vector4(_colour, Hovering ? 1.0f : 0.75f)); float size = 32; float x = _button.X + size / 1.5f; float y = _button.Y + size * 1.5f; for (int i = 0; i < _data.bestRating; i++) { renderer.RenderTexturedQuad(_state.Star, x + i * size, y, size, -size); } renderer.PrepareLegacy(); fons.SetColour(0xFFFFFFFF); fons.SetFont(fons.GetFontByName("stdfont")); fons.SetSize(24.0f); fons.SetAlign((int)FonsAlign.Center | (int)FonsAlign.Middle); fons.DrawText(_button.X + _button.Width / 2.0f, _button.Y + _button.Height / 2.0f, _data.name); fons.SetSize(16.0f); fons.DrawText(_button.X + _button.Width / 2.0f, _button.Y + _button.Height / 2.0f + 35.0f, "Last Time: " + _data.bestTime.ToString()); renderer.EndLegacy(); }
/// <summary> /// Sets the font face based on specified name of current text style. /// </summary> public static void FontFace(this Nvg nvg, string font) { Fontstash fons = nvg.fontManager.Fontstash; nvg.stateStack.CurrentState.FontId = fons.GetFontByName(font); }