static void MenuDoFlipObjectNormals() { FlipObjectNormals instance = EditorToolbarLoader.GetInstance <FlipObjectNormals>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyFlipObjectNormals() { FlipObjectNormals instance = EditorToolbarLoader.GetInstance <FlipObjectNormals>(); return(instance != null && instance.enabled); }