public void AddFish(Fish f) { if (f != null) { Fishlist.Add(f); } }
public void SellFish(Fish f) { if (f != null) { if (!f.IsTrophy()) { player.Money += (int)f.Price * f.Weight; } else { player.Money += (int)f.Price * 3 * f.Weight; } Fishlist.Remove(f); BaseController.GetController().SavePlayer(); } }