public override void OnInit() { base.OnInit(); m_ColorList = new List<ColorItem>(); for (int i = 0; i < 5; ++i) { ColorItem elem = new ColorItem(); elem.obj = FindChild("Sprite_Color"+(i)); UIEventListener.Get(elem.obj).onClick = OnDropEnd; var texture = ComponentTool.FindChildComponent<UITexture>("Sprite_Color", elem.obj); elem.color = texture.color; m_ColorList.Add(elem); } m_FireworkPlanList = new List<FireworkPlanElement>(); for (int i = 0; i < 7; ++i) { var objRoot = FindChild("Type_" + i); FireworkPlanElement elem = new FireworkPlanElement(objRoot); elem.SetStatus(true, i<3); m_FireworkPlanList.Add(elem); UIEventListener.Get(objRoot).onClick = OnClickFire; ; } m_ColorPanel = FindChildComponent<UISprite>("Sprite_ColorPanel"); m_BlockBg = FindChild("BlockBg"); AddChildElementClickEvent(OnClickExit,"Button_Exit"); }
public override void OnInit() { base.OnInit(); m_SpriteMyIcon = FindChildComponent<UISprite>("Sprite_Icon1"); m_SpriteOtherIcon = FindChildComponent<UISprite>("Sprite_Icon0"); m_ObjButtonRoot = FindChild("ButtonRoot"); m_ObjButtonOk = FindChild("Button_Ok"); m_ObjButtonCancle = FindChild("Button_Cancle"); m_LabelMyName = FindChildComponent<UILabel>("Label_Name1"); m_LabelOtherName = FindChildComponent<UILabel>("Label_Name2"); var obj = FindChild("Button_Talk"); UIEventListener.Get(obj).onPress = OnPressButton; AddChildElementClickEvent(OnClickBack, "Sprite_Exit"); m_DropPanel = FindChildComponent<UIWidget>("DrapPanel"); m_FireworkPlanList = new List<FireworkPlanElement>(); for (int i = 0; i < 7; ++i) { var objRoot = FindChild("Type_" + i); FireworkPlanElement elem = new FireworkPlanElement(objRoot); elem.SetStatus(true,ItemManager.Instance.IsExistItem(i)); m_FireworkPlanList.Add(elem); MyUIDragDropItem drag = objRoot.GetComponent<MyUIDragDropItem>(); drag.RegisterDragEndAction(OnDragEnd); //UIEventListener.Get(objRoot).onClick = OnClickItem;; } m_ObjButtonRoot.SetActive(false); m_SpriteMyIcon.gameObject.SetActive(false); m_SpriteOtherIcon.gameObject.SetActive(false); m_LabelOtherName.text = string.Empty; m_LabelMyName.text = PlayerManager.Instance.GetCharBaseData().CharName; }
public override void OnInit() { base.OnInit(); m_ColorList = new List <ColorItem>(); for (int i = 0; i < 5; ++i) { ColorItem elem = new ColorItem(); elem.obj = FindChild("Sprite_Color" + (i)); UIEventListener.Get(elem.obj).onClick = OnDropEnd; var texture = ComponentTool.FindChildComponent <UITexture>("Sprite_Color", elem.obj); elem.color = texture.color; m_ColorList.Add(elem); } m_FireworkPlanList = new List <FireworkPlanElement>(); for (int i = 0; i < 7; ++i) { var objRoot = FindChild("Type_" + i); FireworkPlanElement elem = new FireworkPlanElement(objRoot); elem.SetStatus(true, ItemManager.Instance.IsExistItem(i)); m_FireworkPlanList.Add(elem); UIEventListener.Get(objRoot).onClick = OnClickFire;; } m_ColorPanel = FindChildComponent <UISprite>("Sprite_ColorPanel"); m_BlockBg = FindChild("BlockBg"); AddChildElementClickEvent(OnClickExit, "Button_Exit"); }
private void RefreshItem() { for (int i = 0; i < m_FireworkPlanList.Count; ++i) { FireworkPlanElement elem = m_FireworkPlanList[i]; elem.SetStatus(true, ItemManager.Instance.IsExistItem(i)); } }
public override void OnInit() { base.OnInit(); m_SpriteMyIcon = FindChildComponent <UISprite>("Sprite_Icon0"); m_SpriteOtherIcon = FindChildComponent <UISprite>("Sprite_Icon1"); m_ObjButtonRoot = FindChild("ButtonRoot"); m_ObjButtonOk = FindChild("Button_Ok"); m_ObjButtonCancle = FindChild("Button_Cancle"); m_LabelMyName = FindChildComponent <UILabel>("Label_Name1"); m_LabelOtherName = FindChildComponent <UILabel>("Label_Name2"); m_ButtonTalk = FindChild("Button_Talk"); UIEventListener.Get(m_ButtonTalk).onPress = OnPressButton; UIEventListener.Get(m_ObjButtonOk).onClick = OnClickAccept; UIEventListener.Get(m_ObjButtonCancle).onClick = OnClickRefuse; AddChildElementClickEvent(OnClickBack, "Sprite_Exit"); m_DropPanel = FindChildComponent <UIWidget>("DrapPanel"); m_FireworkPlanList = new List <FireworkPlanElement>(); for (int i = 0; i < 7; ++i) { var objRoot = FindChild("Type_" + i); FireworkPlanElement elem = new FireworkPlanElement(objRoot); elem.SetStatus(true, ItemManager.Instance.IsExistItem(i)); m_FireworkPlanList.Add(elem); MyUIDragDropItem drag = objRoot.GetComponent <MyUIDragDropItem>(); drag.RegisterDragEndAction(OnDragEnd); //UIEventListener.Get(objRoot).onClick = OnClickItem;; } m_ObjButtonRoot.SetActive(false); m_SpriteMyIcon.gameObject.SetActive(false); m_SpriteOtherIcon.gameObject.SetActive(false); m_ButtonTalk.SetActive(false); m_LabelOtherName.text = string.Empty; m_LabelMyName.text = PlayerManager.Instance.GetCharBaseData().CharName; }
public override void OnInit() { base.OnInit(); m_ObjBlock = FindChild("Texture_Block"); m_ObjFWPlanHighLight = FindChild("Sprite_HighlightfwPlan"); m_ObjMicHighLight = FindChild("Sprite_HighlightMic"); m_ObjIcon0HighLight = FindChild("Sprite_HighlightIcon0"); m_ObjIcon1HighLight = FindChild("Sprite_HighlightIcon1"); m_ObjItem0HighLight = FindChild("Sprite_HighlightItem0"); m_ObjItem1HighLight = FindChild("Sprite_HighlightItem1"); m_ObjExitHighLight = FindChild("Sprite_HighlightExit"); m_ObjButtonOk = FindChild("Button_Ok"); m_ObjButtonCancle = FindChild("Button_Cancle"); m_LabelName1 = FindChildComponent <UILabel>("Label_Name1"); m_LabelName2 = FindChildComponent <UILabel>("Label_Name2"); m_SpriteIcon1 = FindChildComponent <UISprite>("Sprite_Icon0"); m_SpriteIcon2 = FindChildComponent <UISprite>("Sprite_Icon1"); AddChildElementClickEvent(OnExit, "Sprite_Exit"); m_ObjGuideHandRoot = FindChild("Texture_GuideHand"); var obj = FindChild("Button_Talk"); UIEventListener.Get(obj).onPress = OnPressButton; m_DropPanel = FindChildComponent <UIWidget>("DrapPanel"); m_FireworkPlanList = new List <FireworkPlanElement>(); for (int i = 0; i < 7; ++i) { var objRoot = FindChild("Type_" + i); FireworkPlanElement elem = new FireworkPlanElement(objRoot); if (i == 0) { m_Item0Collider = objRoot.GetComponent <BoxCollider>(); } else if (i == 1) { m_Item1Collider = objRoot.GetComponent <BoxCollider>(); } elem.SetStatus(true, i < 3); m_FireworkPlanList.Add(elem); MyUIDragDropItem drag = objRoot.GetComponent <MyUIDragDropItem>(); drag.RegisterDragEndAction(OnDragEnd); } SetButtonStatus(false, true); m_SpriteIcon1.gameObject.SetActive(false); //m_SpriteIcon2.gameObject.SetActive(false); //m_LabelName2.text = string.Empty; m_LabelName1.text = PlayerManager.Instance.GetCharBaseData().CharName; SetFWPHighlightStatus(false); SetMicHighlightStatus(false); SetIcon0HighlightStatus(false); SetIcon1HighlightStatus(false); SetExitHighLightStatus(false); SetItem0HighLightStatus(false); SetItem1HighLightStatus(false); SetItem0Dragable(false); SetItem1Dragable(false); m_SpriteList = new List <GameObject>(); for (int i = 0; i < 2; ++i) { m_SpriteList.Add(FindChild("Frame" + i)); } m_ObjGuideHandRoot.SetActive(false); }
public override void OnInit() { base.OnInit(); m_ObjBlock = FindChild("Texture_Block"); m_ObjFWPlanHighLight = FindChild("Sprite_HighlightfwPlan"); m_ObjMicHighLight = FindChild("Sprite_HighlightMic"); m_ObjIcon0HighLight = FindChild("Sprite_HighlightIcon0"); m_ObjIcon1HighLight = FindChild("Sprite_HighlightIcon1"); m_ObjItem0HighLight = FindChild("Sprite_HighlightItem0"); m_ObjItem1HighLight = FindChild("Sprite_HighlightItem1"); m_ObjExitHighLight = FindChild("Sprite_HighlightExit"); m_ObjBtnCancleHighLight = FindChild("Sprite_HighlightItemBtnCancle"); m_ObjBtnOkHighLight = FindChild("Sprite_HighlightItemBtnOk"); m_ObjButtonRoot = FindChild("ButtonRoot"); AddChildElementClickEvent(OnClickOk, "Button_Ok"); AddChildElementClickEvent(OnClickCancle, "Button_Cancle"); m_ObjGuideHandRoot = FindChild("Texture_GuideHand"); m_ObjGuideOkRoot = FindChild("Texture_GuideOkHand"); m_ObjGuideCancleRoot = FindChild("Texture_GuideCancleHand"); m_ObjTalkBtn = FindChild("Button_Talk"); UIEventListener.Get(m_ObjTalkBtn).onPress = OnPressButton; m_DropPanel = FindChildComponent<UIWidget>("DrapPanel"); m_FireworkPlanList = new List<FireworkPlanElement>(); for (int i = 0; i < 7; ++i) { var objRoot = FindChild("Type_" + i); FireworkPlanElement elem = new FireworkPlanElement(objRoot); if (i == 0) { m_Item0Collider = objRoot.GetComponent<BoxCollider>(); } else if (i == 1) { m_Item1Collider = objRoot.GetComponent<BoxCollider>(); } elem.SetStatus(true, i<3); ; m_FireworkPlanList.Add(elem); MyUIDragDropItem drag = objRoot.GetComponent<MyUIDragDropItem>(); drag.RegisterDragEndAction(OnDragEnd); } m_LabelName1 = FindChildComponent<UILabel>("Label_Name1"); m_LabelName2 = FindChildComponent<UILabel>("Label_Name2"); m_SpriteIcon1 = FindChildComponent<UISprite>("Sprite_Icon0"); m_SpriteIcon2 = FindChildComponent<UISprite>("Sprite_Icon1"); AddChildElementClickEvent(OnExit, "Sprite_Exit"); SetButtonStatus(false); m_SpriteIcon1.gameObject.SetActive(false); //m_SpriteIcon2.gameObject.SetActive(false); m_LabelName2.text = string.Empty; m_LabelName1.text = PlayerManager.Instance.GetCharBaseData().CharName; SetFWPHighlightStatus(false); SetMicHighlightStatus(false); SetIcon0HighlightStatus(false); SetIcon1HighlightStatus(false); SetExitHighLightStatus(false); SetItem0HighLightStatus(false); SetItem1HighLightStatus(false); SetItem0Dragable(false); SetItem1Dragable(false); SetBtncancleHighLightStatus(false); SetBtnokHighLightStatus(false); m_SpriteList = new List<GameObject>(); for (int i = 0; i < 2; ++i) { m_SpriteList.Add(FindChild("Frame" + i)); } m_SpriteCancleList = new List<GameObject>(); for (int i = 0; i < 2; ++i) { m_SpriteCancleList.Add(FindChild("CancleFrame" + i)); } m_SpriteOkList = new List<GameObject>(); for (int i = 0; i < 2; ++i) { m_SpriteOkList.Add(FindChild("OkFrame" + i)); } m_ObjGuideHandRoot.SetActive(false); ShowOkGuideAnim(false); ShowCancleguideAnim(false); }