public void SetModel(ActorModel _model) { gameObject.SetActive(true); actor.SetModel(_model); name_text.text = _model.actor_name; lv_text.text = "LV " + _model.level; }
public void SetModel(ActorModel model) { _model = model; _actor.SetModel(model); DreamerTool.UI.View.CurrentScene.GetView <NetWorkGameInfoView>().huds[(int)photonView.Owner.CustomProperties["number"]].SetModel(model); nameText.text = DreamerTool.Util.DreamerUtil.GetColorRichText(model.actor_name, photonView.IsMine?Color.white:Color.red); circle.SetActive(photonView.IsMine); }
public void SetModel(bool islocal, ActorModel model) { isLocal = islocal; actor.SetModel(model); ready_text.gameObject.SetActive(!islocal); ready_btn.gameObject.SetActive(islocal); gameObject.SetActive(true); name_text.text = model.actor_name; lv_text.text = "LV: " + model.level; }
public void SetModel(ActorModel model) { this.model = model; head.SetModel(model); }