public new void Start() { _actor = GetComponent <FileDataActor>(); photonView = GetComponent <PhotonView>(); if (photonView.IsMine) { Controller = this; _rigi.bodyType = RigidbodyType2D.Dynamic; } else { foreach (var gam in hide_gameObject) { gam.SetActive(false); } tag = "Enemy"; gameObject.layer = LayerMask.NameToLayer("enemy"); } SetModel(JsonMapper.ToObject <ActorModel>(photonView.InstantiationData[0].ToString())); }