//---readers void StartFightMessage_Reader(ReceivedMsg receivedMsg, StartFightMessage msg) { if (FightStart != null) { FightStart.Invoke(); } }
private void button_newCharOK_Click(object sender, EventArgs e) { if (maskedTextBox_nameCharacter.Text.Length == 0) { ClearForm(); return; } CreateOponents(); fightStart?.Invoke(); ClearForm(); }
void StartFight() { timeEndFight = DateTime.Now + _fightLength; foreach (var gaemLoop in games) { gaemLoop.TimeEndFight = timeEndFight; } Timer.AddTimer(FightEnd_Timer, timeEndFight); FightStart?.Invoke(this); }