コード例 #1
0
	public void init () {
		elementsHolder = transform.Find("ElementsHolder").GetComponent<ElementsHolder>();
		iconsHolderRender = elementsHolder.GetComponent<SpriteRenderer>();
		fightEffectPlayer = transform.Find("FightEffectPlayer").GetComponent<FightEffectPlayer>();
		elementEffectPlayer = transform.Find("ElementEffectPlayer").GetComponent<ElementEffectPlayer>();
		fightInterface = transform.Find("FightInterface").GetComponent<FightInterface>();
		enemy = transform.Find("Enemy").GetComponent<Enemy>();
		resultScreen = transform.Find("FightResultScreen").GetComponent<FightResultScreen>();
		enemyDeadAnimator = transform.Find("EnemyDeadAnim").GetComponent<Animator>();
		fightProcessor = GetComponent<FightProcessor>();
		deadStone = enemyDeadAnimator.transform.Find("DeadStone");
		enemyPos = enemy.transform.localPosition;
		potionBag = Vars.gameplay.getPotionBag();
		elementsHolder.init();
		enemy.init();
		resultScreen.init(this, potionBag);
		fightInterface.init();
		elementEffectPlayer.init(this, enemy);
		fightProcessor.init(this, elementsHolder, enemy, potionBag);

		elementsHolder.gameObject.SetActive(true);
		fightInterface.gameObject.SetActive(true);
		enemyDeadAnimator.gameObject.SetActive(false);
		gameObject.SetActive(false);
	}
コード例 #2
0
ファイル: FightScreen.cs プロジェクト: aintech/Brooks_Star
    public FightScreen init(ScanningScreen scanningScreen, StatusScreen statusScreen, ItemDescriptor itemDescriptor)
    {
        this.scanningScreen = scanningScreen;
        this.playerData     = statusScreen.playerData;
        this.itemDescriptor = itemDescriptor;
        this.chambersHolder = statusScreen.cabin.chambersHolder;

        fightProcessor             = GetComponent <FightProcessor>();
        itemDescriptor.fightScreen = this;
        elementsHolder             = transform.Find("Elements Holder").GetComponent <ElementsHolder> ().init(this);;
        iconsHolderRender          = elementsHolder.GetComponent <SpriteRenderer>();
        fightEffectPlayer          = transform.Find("Fight Effect Player").GetComponent <FightEffectPlayer>().init();
        elementEffectPlayer        = transform.Find("ElementEffectPlayer").GetComponent <ElementEffectPlayer>();
        fightInterface             = transform.Find("Fight Interface").GetComponent <FightInterface>().init(this);
        enemy             = transform.Find("Enemy").GetComponent <Enemy>();
        resultScreen      = transform.Find("Fight Result Screen").GetComponent <FightResultScreen>().init(this, statusScreen.cabin.chambersHolder, enemy);
        enemyDeadAnimator = transform.Find("EnemyDeadAnim").GetComponent <Animator>();
        deadStone         = enemyDeadAnimator.transform.Find("DeadStone");
        enemyPos          = enemy.transform.localPosition;
//		elementsHolder.init();
        enemy.init(this);
        elementEffectPlayer.init(this, enemy);
        fightProcessor.init(this, elementsHolder, enemy);

        elementsHolder.gameObject.SetActive(true);
        enemyDeadAnimator.gameObject.SetActive(false);
        gameObject.SetActive(false);

        Transform actionsHolder = transform.Find("Actions Holder");

        actionsHolder.Find("Delimiter").GetComponent <StrokeText>().init("default", 5);
        playerActionsText = actionsHolder.Find("Player Actions").GetComponent <StrokeText>().init("default", 5);
        enemyActionsText  = actionsHolder.Find("Enemy Actions").GetComponent <StrokeText>().init("default", 5);
        actionsHolder.gameObject.SetActive(true);

        Transform  supplyHolder = transform.Find("Supply Holder");
        SupplySlot slot;

        for (int i = 0; i < supplyHolder.childCount; i++)
        {
            slot = supplyHolder.GetChild(i).GetComponent <SupplySlot>();
            slot.init();
            supplySlots.Add(slot);
        }
        supplyHolder.gameObject.SetActive(true);

        captureBtn = transform.Find("Capture Button").GetComponent <Button> ().init();
        releaseBtn = transform.Find("Release Button").GetComponent <Button> ().init();

        Player.fightScreen = this;

        return(this);
    }
コード例 #3
0
	public void init () {
		fightScreen = transform.parent.GetComponent<FightScreen>();
		fightProcessor = fightScreen.getFightProcessor();
		Element element = null;
		for (int i = 0; i < ROWS; i++) {
			for (int j = 0; j < COLUMNS; j++) {
				element = Instantiate<Transform>(elementPrefab).GetComponent<Element>();
				element.transform.SetParent(transform);
				elements[i,j] = element;
				element.setRowAndColumn(i, j);
				element.getRender().sortingOrder = i + START_SORT_ORDER;
			}
		}
	}
コード例 #4
0
ファイル: ElementsHolder.cs プロジェクト: aintech/Brooks_Star
    public ElementsHolder init(FightScreen fightScreen)
    {
        fightScreen    = transform.parent.GetComponent <FightScreen>();
        fightProcessor = fightScreen.getFightProcessor();
        Element element = null;

        for (int i = 0; i < ROWS; i++)
        {
            for (int j = 0; j < COLUMNS; j++)
            {
                element = Instantiate <Transform>(elementPrefab).GetComponent <Element>().init();
                element.transform.SetParent(transform);
                elements[i, j] = element;
                element.setRowAndColumn(i, j);
                element.getRender().sortingOrder = i + START_SORT_ORDER;
            }
        }
        holderAnimator = GetComponent <ElementsHolderAnimator> ().init(fightScreen, elements);
        return(this);
    }