public void SpawnTowerMonster(int level) { //Make sure to leave as integer division int areaToPickFrom = level / 10; Debug.Log("Picking a monster from: " + fm.areaInformation[areaToPickFrom].areaName); var enemy = enemySpawner.SpawnEnemy(fm.areaInformation[areaToPickFrom], level); enemy.unitDied.AddListener(towerMonsterDied); fm.RpcNotifyEnemySpawn(enemy.gameObject); }