private void Update() { if (AngleToPositive(transform.rotation.eulerAngles.z) > 45 && AngleToPositive(transform.rotation.eulerAngles.z) < 225) { braccianteSprite.flipX = true; } else { braccianteSprite.flipX = false; } anim.SetBool("isWalking", aiLerp.canMove); anim.SetFloat("angle", transform.rotation.eulerAngles.z); // Debug.Log(transform.up.ToString()); if (isMyTurn) { enemyRear.GetComponent <SpriteRenderer>().gameObject.SetActive(false); // this.gameObject.layer = 8; if (fov.FindVisibleTarget()) { hasSeenPlayer = true; } } else { /* if (fov.AmIHearingPlayer() && triggerSound) * { * braccianteSound.clip = braccianteSoundsList[1]; * braccianteSound.PlayOneShot(braccianteSoundsList[1]); * triggerSound = false; * * } * if (!fov.AmIHearingPlayer()) * { * triggerSound = true; * } */ enemyRear.GetComponent <SpriteRenderer>().gameObject.SetActive(true); if (fov.FindVisibleTarget()) { hasHeardPlayer = true; lastPositionHeard = new Vector3(playerTransform.position.x, playerTransform.position.y, 0); } else if (fov.AmIHearingPlayer()) { hasHeardPlayer = true; lastPositionHeard = new Vector3(playerTransform.position.x, playerTransform.position.y, 0); } else { this.gameObject.layer = 8; } } }
private void Update() { if (AngleToPositive(transform.rotation.eulerAngles.z) > 45 && AngleToPositive(transform.rotation.eulerAngles.z) < 225) { sprite.flipX = true; } else { sprite.flipX = false; } anim.SetBool("isMoving", aiLerp.canMove); anim.SetFloat("angle", transform.rotation.eulerAngles.z); // Debug.Log(transform.up.ToString()); if (isMyTurn) { // this.gameObject.layer = 8; if (fov.FindVisibleTarget()) { if (canThrowBomb) { ThrowBomb(playerTransform.position); canThrowBomb = false; aiLerp.canMove = false; playerTransform.GetComponent <AILerp>().canMove = false; } } } else { if (fov.FindVisibleTarget()) { if (canThrowBomb) { ThrowBomb(playerTransform.position); canThrowBomb = false; aiLerp.canMove = false; playerTransform.GetComponent <AILerp>().canMove = false; } } else if (fov.AmIHearingPlayer()) { hasHeardPlayer = true; lastPositionHeard = new Vector3(playerTransform.position.x, playerTransform.position.y, 0); } else { this.gameObject.layer = 8; } } }
// Update is called once per frame void Update() { if (AngleToPositive(transform.rotation.eulerAngles.z) > 260 && AngleToPositive(transform.rotation.eulerAngles.z) < 280) { sprite.flipX = true; } else if (transform.rotation.eulerAngles.z > 80 && transform.rotation.eulerAngles.z < 100) { sprite.flipX = true; } else { sprite.flipX = false; } anim.SetFloat("Angle", transform.rotation.eulerAngles.z); if (fov.FindVisibleTarget()) { if (canKill) { Debug.Log("TI VEDO"); KillPlayer(); } } else { Debug.Log("NON TI VEDO"); } if (fov.AmIHearingPlayer()) { hasHeardPlayer = true; } else { hasHeardPlayer = false; allarmTrigger = true; } if (!playerMovement.canMove && hasHeardPlayer && allarmTrigger) { BossSound(bossSounds[0]); allarmTrigger = false; } }