public void Do_BeanFlick(FapSpeed speed, int flicks) { bool isBeanFlicking = true; int delayTime = 100; switch (speed) { case FapSpeed.Fast: delayTime = 100; break; case FapSpeed.Slow: delayTime = 200; break; } if (isBeanFlicking) { for (int i = 0; i < flicks; i++) { Thread.Sleep(delayTime); BeanFlick(); } Do_Moist(); isBeanFlicking = false; } }
public void Do_Fap(FapSpeed speed, int strokes) { bool isWanking = true; int delayTime = 100; switch (speed) { case FapSpeed.Fast: delayTime = 100; break; case FapSpeed.Slow: delayTime = 200; break; } if (isWanking) { for (int i = 0; i < strokes; i++) { Thread.Sleep(delayTime); Console.SetCursorPosition(0, Console.CursorTop); Console.Write(Fap()); Console.SetCursorPosition(0, Console.CursorTop); } Do_Blamm(); isWanking = false; } }