コード例 #1
0
 private static extern FMOD_RESULT INTERNAL_FMOD_Channel_GetLoopPoints(FMOD_CHANNEL *channel, UInt32 *loopstart, FMOD_TIMEUNIT loopstarttype, UInt32 *loopend, FMOD_TIMEUNIT loopendtype);
コード例 #2
0
 public static FMOD_RESULT FMOD_Channel_GetLoopPoints(FMOD_CHANNEL *channel, UInt32 *loopstart, FMOD_TIMEUNIT loopstarttype, UInt32 *loopend, FMOD_TIMEUNIT loopendtype) => pFMOD_Channel_GetLoopPoints(channel, loopstart, loopstarttype, loopend, loopendtype);
コード例 #3
0
 public abstract FMOD_RESULT FMOD_Channel_GetPaused(FMOD_CHANNEL *channel, Boolean *paused);
コード例 #4
0
 public static FMOD_RESULT FMOD_Channel_SetPan(FMOD_CHANNEL *channel, Single pan) => pFMOD_Channel_SetPan(channel, pan);
コード例 #5
0
 public static FMOD_RESULT FMOD_Channel_GetPosition(FMOD_CHANNEL *channel, UInt32 *position, FMOD_TIMEUNIT postype) => pFMOD_Channel_GetPosition(channel, position, postype);
コード例 #6
0
 public static FMOD_RESULT FMOD_Channel_GetMode(FMOD_CHANNEL *channel, FMOD_MODE *mode) => pFMOD_Channel_GetMode(channel, mode);
コード例 #7
0
 public static FMOD_RESULT FMOD_Channel_IsPlaying(FMOD_CHANNEL *channel, Boolean *isplaying) => pFMOD_Channel_IsPlaying(channel, isplaying);
コード例 #8
0
 public static extern FMOD_RESULT FMOD_Channel_GetVolume(FMOD_CHANNEL *channel, Single *volume);
コード例 #9
0
 public static FMOD_RESULT FMOD_Channel_GetVolume(FMOD_CHANNEL *channel, Single *volume) => pFMOD_Channel_GetVolume(channel, volume);
コード例 #10
0
 public static extern FMOD_RESULT FMOD_Channel_GetPaused(FMOD_CHANNEL *channel, Boolean *paused);
コード例 #11
0
 public static FMOD_RESULT FMOD_Channel_GetPaused(FMOD_CHANNEL *channel, Boolean *paused) => pFMOD_Channel_GetPaused(channel, paused);
コード例 #12
0
 public static FMOD_RESULT FMOD_Channel_Stop(FMOD_CHANNEL *channel) => pFMOD_Channel_Stop(channel);
コード例 #13
0
 public static extern FMOD_RESULT FMOD_Channel_Stop(FMOD_CHANNEL *channel);
コード例 #14
0
 public override sealed FMOD_RESULT FMOD_Channel_GetLoopPoints(FMOD_CHANNEL *channel, UInt32 *loopstart, FMOD_TIMEUNIT loopstarttype, UInt32 *loopend, FMOD_TIMEUNIT loopendtype) => INTERNAL_FMOD_Channel_GetLoopPoints(channel, loopstart, loopstarttype, loopend, loopendtype);
コード例 #15
0
 public static FMOD_RESULT FMOD_Channel_GetMute(FMOD_CHANNEL *channel, Boolean *mute) => pFMOD_Channel_GetMute(channel, mute);
コード例 #16
0
 public static extern FMOD_RESULT FMOD_Channel_GetVolumeRamp(FMOD_CHANNEL *channel, Boolean *ramp);
コード例 #17
0
 public static extern FMOD_RESULT FMOD_Channel_GetMode(FMOD_CHANNEL *channel, FMOD_MODE *mode);
コード例 #18
0
 public static FMOD_RESULT FMOD_Channel_GetVolumeRamp(FMOD_CHANNEL *channel, Boolean *ramp) => pFMOD_Channel_GetVolumeRamp(channel, ramp);
コード例 #19
0
 public static extern FMOD_RESULT FMOD_Channel_IsPlaying(FMOD_CHANNEL *channel, Boolean *isplaying);
コード例 #20
0
 public static extern FMOD_RESULT FMOD_Channel_GetAudibility(FMOD_CHANNEL *channel, Single *audibility);
コード例 #21
0
 public static extern FMOD_RESULT FMOD_Channel_SetPan(FMOD_CHANNEL *channel, Single pan);
コード例 #22
0
 public static FMOD_RESULT FMOD_Channel_GetAudibility(FMOD_CHANNEL *channel, Single *audibility) => pFMOD_Channel_GetAudibility(channel, audibility);
コード例 #23
0
 public static extern FMOD_RESULT FMOD_Channel_SetPosition(FMOD_CHANNEL *channel, UInt32 position, FMOD_TIMEUNIT postype);
コード例 #24
0
 public static extern FMOD_RESULT FMOD_Channel_GetPitch(FMOD_CHANNEL *channel, Single *pitch);
コード例 #25
0
 public static extern FMOD_RESULT FMOD_Channel_SetLoopPoints(FMOD_CHANNEL *channel, UInt32 loopstart, FMOD_TIMEUNIT loopstarttype, UInt32 loopend, FMOD_TIMEUNIT loopendtype);
コード例 #26
0
 public static FMOD_RESULT FMOD_Channel_GetPitch(FMOD_CHANNEL *channel, Single *pitch) => pFMOD_Channel_GetPitch(channel, pitch);
コード例 #27
0
 public abstract FMOD_RESULT FMOD_Channel_Stop(FMOD_CHANNEL *channel);
コード例 #28
0
 public static extern FMOD_RESULT FMOD_Channel_GetMute(FMOD_CHANNEL *channel, Boolean *mute);
コード例 #29
0
 public abstract FMOD_RESULT FMOD_Channel_SetVolume(FMOD_CHANNEL *channel, Single volume);
コード例 #30
0
 public override sealed FMOD_RESULT FMOD_Channel_GetPosition(FMOD_CHANNEL *channel, UInt32 *position, FMOD_TIMEUNIT postype) => INTERNAL_FMOD_Channel_GetPosition(channel, position, postype);