public void faceCamSetTargetTexture(Texture2D val) { #if BROADCAST_USE_EVERYPLAY Everyplay.FaceCamSetTargetTexture(val); #else #endif }
void Awake() { targetTexture = new Texture2D(textureSideWidth, textureSideWidth, textureFormat, false); targetTexture.wrapMode = textureWrapMode; if (targetMaterial && targetTexture) { defaultTexture = targetMaterial.mainTexture; Everyplay.FaceCamSetTargetTexture(targetTexture); Everyplay.FaceCamSessionStarted += OnSessionStart; Everyplay.FaceCamSessionStopped += OnSessionStop; } }