public int fleeOperateModifier = 5; // bonus en flat par level d'opérate // Use this for initialization void Start() { iAMng = GetComponent <EnemyIA>(); statsSCR = GetComponent <EnemyStats>(); shipMap = GameObject.FindGameObjectWithTag("Manager").GetComponent <ShipMap>(); eventsMng = GameObject.FindGameObjectWithTag("Manager").GetComponentInChildren <EventsMainManager>(); weaponsMng = GameObject.FindGameObjectWithTag("Manager").GetComponent <WeaponManager>(); weaponsMng.enemy = gameObject; StartCoroutine(RepairHullCrt()); StartCoroutine(InitCrew()); }
// Use this for initialization void Start() { evntPanelScr = GetComponent <EventPanelScript>(); eventManager = evntPanelScr.eventMng; golds = eventManager.goldReward; food = eventManager.foodReward; cannonball = eventManager.cannonballReward; if (eventManager.itemReward != null) { weaponID = eventManager.itemReward.itemID; } evntPanelScr.ShipCamera(); evntPanelScr.SetTitle("Enemy destroyed"); evntPanelScr.SetDesc("You destroyed your opponent and you collect some resources !"); InstanciateReward(golds, food, cannonball, weaponID); InstanciateChoice(0, "Close"); //GameObject.FindGameObjectWithTag("Manager").GetComponent<ItemInventory>().AddItemToInventory(3); }
// Use this for initialization void Start() { evntPanelScr = GetComponent<EventPanelScript>(); eventManager = evntPanelScr.eventMng; golds = eventManager.goldReward; food = eventManager.foodReward; cannonball = eventManager.cannonballReward; if(eventManager.itemReward != null) { weaponID = eventManager.itemReward.itemID; } evntPanelScr.ShipCamera(); evntPanelScr.SetTitle("Enemy destroyed"); evntPanelScr.SetDesc("You destroyed your opponent and you collect some resources !"); InstanciateReward(golds, food, cannonball, weaponID); InstanciateChoice(0, "Close"); //GameObject.FindGameObjectWithTag("Manager").GetComponent<ItemInventory>().AddItemToInventory(3); }
// Use this for initialization void Start() { iAMng = GetComponent<EnemyIA>(); statsSCR = GetComponent<EnemyStats>(); shipMap = GameObject.FindGameObjectWithTag("Manager").GetComponent<ShipMap>(); eventsMng = GameObject.FindGameObjectWithTag("Manager").GetComponentInChildren<EventsMainManager>(); weaponsMng = GameObject.FindGameObjectWithTag("Manager").GetComponent<WeaponManager>(); weaponsMng.enemy = gameObject; StartCoroutine(RepairHullCrt()); StartCoroutine(InitCrew()); }