public static void Init() { EoiDataInterface.Init(); Initialize(); EoiDataInterface.CalculateAllBlueprints(); }
internal static void Start(Thread mainThread) { if (mainThread == null) { return; } MainThread = mainThread; while (!_stop) { CheckUserAccessTokens(); if (SettingsInterface.GlobalSettings.EnableAutoUpdater) { var updated = false; if (SynchronizeBlueprints()) { updated = true; } CheckUpdated(updated, EoiInterface.BlueprintPropertyChanged); updated = false; Status = new BackgroundWorkerStatus("Synchronisiere Assets", -1); SynchronizeAssets(); SynchronizeWallet(); CheckUpdated(true, EoiInterface.AssetPropertyChanged); Status = new BackgroundWorkerStatus("Synchronisiere Markt Orders", -1); SynchronizeCharacterOrders(); CheckUpdated(true, EoiInterface.BlueprintPropertyChanged); if (SettingsInterface.GlobalSettings.EnableCorporationContractsUpdates && !_stop) { Status = new BackgroundWorkerStatus("Synchronisiere Corporation Verträge", -1); if (SynchronizeCorporationContracts()) { updated = true; } CheckUpdated(updated, EoiInterface.ContractsPropertyChanged); updated = false; } if (SettingsInterface.GlobalSettings.EnableMarketerUpdates && !_stop) { Status = new BackgroundWorkerStatus("Aktualisiert Markt Preise", -1); if (CheckMarketerData()) { updated = true; } CheckUpdated(true, EoiInterface.AssetPropertyChanged); CheckUpdated(updated, EoiInterface.BlueprintPropertyChanged); updated = false; } if (SettingsInterface.GlobalSettings.EnableMarketHistoryUpdates && !_stop) { Status = new BackgroundWorkerStatus("Aktualisiert Markt Verkaufszahlen", -1); if (CheckMarketHistory()) { updated = true; } CheckUpdated(updated, EoiInterface.BlueprintPropertyChanged); updated = false; } } var preStop = false; for (int i = 0; i < 30; i++) { if (!_stop) { CheckUserAccessTokens(); if (_calculateBlueprints) { Status = new BackgroundWorkerStatus("Berechne Blueprints", -1); _calculateBlueprints = false; EoiDataInterface.CalculateAllBlueprints(); CheckUpdated(true, EoiInterface.BlueprintPropertyChanged); } if (EveSwaggerInterface.Working()) { var state = EveSwaggerInterface.GetProgressState(); Status = new BackgroundWorkerStatus("Download vom Eve Online Server: " + state.FinishedOperations + " / " + state.Operations, state.Progress); preStop = true; } else { Status = new BackgroundWorkerStatus("", 0); } Thread.Sleep(SettingsInterface.GlobalSettings.AutoUpdaterInterval / 30); if (preStop && !EveSwaggerInterface.Working()) { i = 30; } } } } }