// Use this for initialization void Start() { health = maxHealth; curTile = null; engine = (EnvironmentEngine) FindObjectOfType(typeof(EnvironmentEngine)); terrain = (PrettyTerrain) FindObjectOfType(typeof(PrettyTerrain)); }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); anim = GetComponent <Animation>(); rigidBody = GetComponent <Rigidbody2D>(); environmentEngine = GameObject.Find("EnvironmentEngine").GetComponent <EnvironmentEngine>(); dustParticles = DustParticlesGO.GetComponent <ParticleSystem>(); boxCollider = GetComponent <BoxCollider2D>(); OriginalBoxColliderSize = boxCollider.size; OriginalBoxColliderOffset = boxCollider.offset; }
static bool Prefix(EnvironmentEngine __instance) { if (MainGame.game_starting || MainGame.paused || !MainGame.game_started || __instance.IsTimeStopped()) { return(true); } Config.Options opts = Config.GetOptions(); float mult = Time.timeScale == 10f ? opts.SleepTimeMult : opts.TimeMult; if (mult != 1) { float accountableDelta = Time.deltaTime / 225f; // since this._cur_time += deltaTime / 225f float adjDelta = accountableDelta * mult - accountableDelta; EnvironmentEngine.SetTime(__instance.time_of_day.time_of_day + adjDelta); } if (opts.ConfigReloadKey.IsPressed()) { Config.GetOptions(true); EffectBubblesManager.ShowImmediately(MainGame.me.player.pos3, "NKN configuration reloaded"); } else if (opts.AddMoneyKey.IsPressed()) { MainGame.me.player.data.money += 100; EffectBubblesManager.ShowImmediately(MainGame.me.player.pos3, "1 gold coin granted"); } else if (opts.ResetPrayKey.IsPressed()) { MainGame.me.player.SetParam("prayed_this_week", 0f); EffectBubblesManager.ShowImmediately(MainGame.me.player.pos3, "Weekly pray count reset"); } else if (opts.TimeScaleSwitchKey.IsPressed()) { if (opts.TimeScaleSwitchKey.State == 0) { opts.TimeMult /= 10; } else { opts.TimeMult *= 10; } EffectBubblesManager.ShowImmediately(MainGame.me.player.pos3, "Timescale is set to " + opts.TimeMult); } else if (opts.AllowSaveEverywhere) { if (opts.SaveGameKey.IsPressed()) { PlatformSpecific.SaveGame(MainGame.me.save_slot, MainGame.me.save, (PlatformSpecific.OnSaveCompleteDelegate)(slot => { EffectBubblesManager.ShowImmediately(MainGame.me.player.pos3, "Saved succesfully"); })); } } return(true); }
static bool Prefix(EnvironmentEngine __instance) { if (MainGame.game_starting || MainGame.paused || !MainGame.game_started || __instance.IsTimeStopped()) { return(true); } Config.Options opts = Config.GetOptions(); float mult = Time.timeScale == 10f ? opts.SleepTimeMult : opts.TimeMult; if (mult != 1) { float accountableDelta = Time.deltaTime / 225f; // since this._cur_time += deltaTime / 225f float adjDelta = accountableDelta * mult - accountableDelta; EnvironmentEngine.SetTime(__instance.time_of_day.time_of_day + adjDelta); } return(true); }
// Use this for initialization void Start() { EnviromentEngineGO = GameObject.Find("EnvironmentEngine"); _environmentEngine = EnviromentEngineGO.GetComponent <EnvironmentEngine>(); }