public void Initialize(Entries entries) { accuracy.text = $"{entries.Accuracy()*100f:F2}%"; foreach (var entry in entries) { EntryButton entryDisplay = factory.Get(); entryDisplay.transform.parent = folder; entryDisplay.gameObject.SetActive(true); entryDisplay.Initialize(display, entry.Word, entry.Definition, entry.Score); } }
/// <summary> /// 団体名押下イベント /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void DantaiNameTextBox_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { if (EntryButton.Visibility == Visibility.Visible) { EntryButton.Focus(); } if (EntryButton.Visibility == Visibility.Hidden) { UpdateButton.Focus(); } } }