public override void Enter(Entity context) { context.SetSpeed(0.0f); context.MakeInvunerable(); context.SetDyingAnimation(); if (context.blood) GameObject.Instantiate(context.blood, context.transform.position + Vector3.up*1.5f, context.transform.rotation); }
public override void Enter(Entity context) { context.SetSpeed(0.0f); context.SetDyingAnimation(); }