コード例 #1
0
 static void CloneAll(byte[] ui, Transform root)
 {
     if (ui != null)
     {
         LoadBundle();
         InitialUI();
         var all    = ModelManagerUI.LoadModels(ui, "assTest");
         var models = all.models.child;
         for (int i = 0; i < models.Count; i++)
         {
             EditorModelManager.LoadToGame(models[i], null, root, "");
         }
     }
 }
コード例 #2
0
 static void Clone(string CloneName, byte[] ui, Transform root)
 {
     if (ui != null)
     {
         if (CloneName != null)
         {
             if (CloneName != "")
             {
                 LoadBundle();
                 InitialUI();
                 ModelManagerUI.LoadModels(ui, "assTest");
                 EditorModelManager.LoadToGame(CloneName, null, root, "");
             }
         }
     }
 }