static void CloneAll(byte[] ui, Transform root) { if (ui != null) { LoadBundle(); InitialUI(); var all = ModelManagerUI.LoadModels(ui, "assTest"); var models = all.models.child; for (int i = 0; i < models.Count; i++) { EditorModelManager.LoadToGame(models[i], null, root, ""); } } }
static void Clone(string CloneName, byte[] ui, Transform root) { if (ui != null) { if (CloneName != null) { if (CloneName != "") { LoadBundle(); InitialUI(); ModelManagerUI.LoadModels(ui, "assTest"); EditorModelManager.LoadToGame(CloneName, null, root, ""); } } } }