void Start() { var obj = GameObject.Find ("EDamageTextGen"); gen = obj.GetComponent<EDamageTextGen>(); }
void Start() { Debug.Log ("start"); moveSpeed = 0.1f; pos = transform.localPosition; stageControl = mainCamera.GetComponent<StageControl> (); //ステージクリアまで代入 pHp = PlayerStats.hitpoint * 5; pAtk = PlayerStats.attack; pDef = PlayerStats.deffence; pAgl = PlayerStats.agility; pHeal = PlayerStats.heal; pHpSlider = GameObject.Find ("PlayerHPGauge").GetComponent<Slider> (); pHpSlider.maxValue = pHp; //ダメージ var obj = GameObject.Find ("EDamageTextGen"); gen = obj.GetComponent<EDamageTextGen>(); damageCalc = obj.GetComponent<DamageCalc>(); //自然回復 StartCoroutine ("PlayerHeal", pHeal); }