コード例 #1
0
 void Start()
 {
     clutterSpawner = clutterSpawner.GetComponent <ClutterSpawner> ();
     dynamicPlacer  = dynamicPlacer.GetComponent <DynamicPlacer> ();
     biome          = GetComponent <BiomeClass> ();
     dDA            = dDA.GetComponent <DDA> ();
     gameStats      = gameStats.GetComponent <GameStats> ();
     if (GameObject.FindGameObjectWithTag("Player"))
     {
         P = GameObject.FindGameObjectWithTag("Player");
     }
     pChecker = LaneClass.playerSpawnLocation + new Vector3(0, 0, 1.5f);
 }
コード例 #2
0
 void Start()
 {
     dynamicPlacer = GetComponent<DynamicPlacer> ();
 }
コード例 #3
0
 void Start()
 {
     dynamicPlacer = GetComponent <DynamicPlacer> ();
 }
コード例 #4
0
ファイル: LanePlacer.cs プロジェクト: sfraguela/JesterJump
 void Start()
 {
     clutterSpawner = clutterSpawner.GetComponent<ClutterSpawner> ();
     dynamicPlacer = dynamicPlacer.GetComponent<DynamicPlacer> ();
     biome = GetComponent<BiomeClass> ();
     dDA = dDA.GetComponent<DDA> ();
     gameStats = gameStats.GetComponent<GameStats> ();
     if (GameObject.FindGameObjectWithTag ("Player")) {
         P = GameObject.FindGameObjectWithTag ("Player");
     }
     pChecker = LaneClass.playerSpawnLocation + new Vector3 (0, 0, 1.5f);
 }