void restart() { youLoseSound.Play(); deterministicGame.currentLevel.gameRestart = false; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; graphics.ApplyChanges(); musicControl.Restart(); // Make the game object. The game is currently called 'DuckSlaughterGame' deterministicGame = new DuckSlaughterGame(); deterministicGame.ResetGame(playerIdentifiers, playerIdentifiers[0]); deterministicGame.LoadContent(Content); deterministicGame.Initialize(); // Debugging setup lastPressedKeys = new List <Keys>(); activePlayer = playerIdentifiers[0]; paused = false; gameStarted = false; //Added isHost = false; chatText = ""; reader.Close(); writer.Close(); networkSession.Dispose(); networkSession = null; reader = new PacketReader(); writer = new PacketWriter(); chatlines = 0; isChatting = false; mouseChange = false; buttonPressed = false; others = new player[4]; update = true; gameStarted = false; inMenu = true; startS.Show(); helpS.Hide(); activeS = startS; releasedKeys = new List <Keys>(); }
// Constructor public Game06() { musicControl = new MusicControl(); graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Make the game object. The game is currently called 'DuckSlaughterGame'. deterministicGame = new DuckSlaughterGame(); // Debugging setup lastPressedKeys = new List <Keys>(); activePlayer = playerIdentifiers[0]; paused = false; gameStarted = false; //Added Components.Add(new GamerServicesComponent(this)); isHost = false; chatText = ""; reader = new PacketReader(); writer = new PacketWriter(); chatlines = 0; isChatting = false; mouseChange = false; buttonPressed = false; others = new player[4]; update = true; inMenu = true; releasedKeys = new List <Keys>(); }