コード例 #1
0
 private void SetModifiers(Attributes attributes)
 {
     Strength     = CALC.CalcBonus(_Strength, attributes.StrengthModifier);
     Dexterity    = CALC.CalcBonus(_Dexterity, attributes.DexterityModifier);
     Constitution = CALC.CalcBonus(_Constitution, attributes.ConstitutionModifier);
     Intelligence = CALC.CalcBonus(_Intelligence, attributes.IntelligenceModifier);
     Wisdom       = CALC.CalcBonus(_Wisdom, attributes.WisdomModifier);
     Charisma     = CALC.CalcBonus(_Charisma, attributes.CharismaModifier);
 }
コード例 #2
0
 private void SetModifiers(Attributes attributes)
 {
     Acrobatics     = CALC.CalcBonus(_Acrobatics, attributes.DexterityModifier);
     AnimalHandling = CALC.CalcBonus(_AnimalHandling, attributes.WisdomModifier);
     Arcana         = CALC.CalcBonus(_Arcana, attributes.IntelligenceModifier);
     Athletics      = CALC.CalcBonus(_Athletics, attributes.StrengthModifier);
     Deception      = CALC.CalcBonus(_Deception, attributes.CharismaModifier);
     History        = CALC.CalcBonus(_History, attributes.IntelligenceModifier);
     Insight        = CALC.CalcBonus(_Insight, attributes.WisdomModifier);
     Intimidation   = CALC.CalcBonus(_Intimidation, attributes.CharismaModifier);
     Investigation  = CALC.CalcBonus(_Investigation, attributes.IntelligenceModifier);
     Medicine       = CALC.CalcBonus(_Medicine, attributes.WisdomModifier);
     Nature         = CALC.CalcBonus(_Nature, attributes.IntelligenceModifier);
     Perception     = CALC.CalcBonus(_Nature, attributes.IntelligenceModifier);
     Performance    = CALC.CalcBonus(_Performance, attributes.CharismaModifier);
     Persuassion    = CALC.CalcBonus(_Persuassion, attributes.CharismaModifier);
     Religion       = CALC.CalcBonus(_Religion, attributes.IntelligenceModifier);
     SlightOfHand   = CALC.CalcBonus(_SlightOfHand, attributes.DexterityModifier);
     Stealth        = CALC.CalcBonus(_Stealth, attributes.DexterityModifier);
     Survival       = CALC.CalcBonus(_Survival, attributes.WisdomModifier);
 }