public EventSystem() { this.disposerEvents.Clear(); Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(ObjectEventAttribute), false); if (attrs.Length == 0) { continue; } object obj = Activator.CreateInstance(type); IObjectSystem objectSystem = obj as IObjectSystem; if (objectSystem == null) { Log.Error($"组件事件没有继承IObjectEvent: {type.Name}"); continue; } this.disposerEvents[objectSystem.Type()] = objectSystem; } this.Load(); }
public void Load() { UiTypes = new Dictionary <UIType, IUIFactory>(); Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(UIFactoryAttribute), false); if (attrs.Length == 0) { continue; } UIFactoryAttribute attribute = attrs[0] as UIFactoryAttribute; if (UiTypes.ContainsKey((UIType)attribute.Type)) { Log.Debug($"已经存在同类UI Factory: {attribute.Type}"); throw new Exception($"已经存在同类UI Factory: {attribute.Type}"); } object o = Activator.CreateInstance(type); IUIFactory factory = o as IUIFactory; if (factory == null) { Log.Error($"{o.GetType().FullName} 没有继承 IUIFactory"); continue; } this.UiTypes.Add((UIType)attribute.Type, factory); } }
public void Load() { this.UiTypes = new Dictionary <int, IUIFactory>(); Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(UIFactoryAttribute), false); if (attrs.Length == 0) { continue; } UIFactoryAttribute attribute = attrs[0] as UIFactoryAttribute; if (this.UiTypes.ContainsKey(attribute.Type)) { throw new Exception($"已经存在同类UI Factory: {attribute.Type}"); } IUIFactory iuiFactory = new IILUIFactoryMethod(type); this.UiTypes.Add(attribute.Type, iuiFactory); } }
private void Load() { this.allConfig = new Dictionary <Type, ICategory>(); Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(ConfigAttribute), false); if (attrs.Length == 0) { continue; } object obj = Activator.CreateInstance(type); ICategory iCategory = obj as ICategory; if (iCategory == null) { throw new Exception($"class: {type.Name} not inherit from ACategory"); } iCategory.BeginInit(); iCategory.EndInit(); this.allConfig[iCategory.ConfigType] = iCategory; } }
public EventSystem() { this.disposerEvents.Clear(); Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false); if (attrs.Length == 0) { continue; } object obj = Activator.CreateInstance(type); IObjectSystem objectSystem = obj as IObjectSystem; if (objectSystem == null) { Log.Error($"组件事件没有继承IObjectEvent: {type.Name}"); continue; } this.disposerEvents[objectSystem.Type()] = objectSystem; } this.allEvents.Clear(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false); foreach (object attr in attrs) { EventAttribute aEventAttribute = (EventAttribute)attr; object obj = Activator.CreateInstance(type); IEvent iEvent = obj as IEvent; if (iEvent == null) { Log.Error($"{obj.GetType().Name} 没有继承IEvent"); } this.RegisterEvent(aEventAttribute.Type, iEvent); // hotfix的事件也要注册到mono层,hotfix可以订阅mono层的事件 Action <List <object> > action = list => { Handle(aEventAttribute.Type, list); }; Game.EventSystem.RegisterEvent(aEventAttribute.Type, new EventProxy(action)); } } this.Load(); }
public void Load() { this.handlers.Clear(); Model.MessageDispatherComponent messageDispatherComponent = Game.Scene.GetComponent <Model.MessageDispatherComponent>(); Model.OpcodeTypeComponent opcodeTypeComponent = Game.Scene.GetComponent <Model.OpcodeTypeComponent>(); Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false); if (attrs.Length == 0) { continue; } IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler; if (iMHandler == null) { Log.Error($"message handle {type.Name} 需要继承 IMHandler"); continue; } Type messageType = iMHandler.GetMessageType(); ushort opcode = this.Entity.GetComponent <OpcodeTypeComponent>().GetOpcode(messageType); if (opcode != 0) { this.RegisterHandler(opcode, iMHandler); } // 尝试注册到mono层 if (messageDispatherComponent != null && opcodeTypeComponent != null) { ushort monoOpcode = opcodeTypeComponent.GetOpcode(messageType); if (monoOpcode == 0) { continue; } MessageProxy messageProxy = new MessageProxy(messageType, (session, o) => { iMHandler.Handle(session, o); }); messageDispatherComponent.RegisterHandler(monoOpcode, messageProxy); } } }
public EventSystem() { this.disposerEvents.Clear(); Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false); if (attrs.Length == 0) { continue; } object obj = Activator.CreateInstance(type); IObjectSystem objectSystem = obj as IObjectSystem; if (objectSystem == null) { Log.Error($"组件事件没有继承IObjectEvent: {type.Name}"); continue; } this.disposerEvents[objectSystem.Type()] = objectSystem; } allEvents.Clear(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false); foreach (object attr in attrs) { EventAttribute aEventAttribute = (EventAttribute)attr; object obj = Activator.CreateInstance(type); if (!this.allEvents.ContainsKey((EventIdType)aEventAttribute.Type)) { this.allEvents.Add((EventIdType)aEventAttribute.Type, new List <object>()); } this.allEvents[(EventIdType)aEventAttribute.Type].Add(obj); } } this.Load(); }
public void Load() { this.allEvents = new Dictionary <EventIdType, List <object> >(); Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false); foreach (object attr in attrs) { EventAttribute aEventAttribute = (EventAttribute)attr; object obj = Activator.CreateInstance(type); if (!this.allEvents.ContainsKey((EventIdType)aEventAttribute.Type)) { this.allEvents.Add((EventIdType)aEventAttribute.Type, new List <object>()); } this.allEvents[(EventIdType)aEventAttribute.Type].Add(obj); } } }
public void Load() { this.handlers = new Dictionary <ushort, List <IMHandler> >(); Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false); if (attrs.Length == 0) { continue; } MessageHandlerAttribute messageHandlerAttribute = (MessageHandlerAttribute)attrs[0]; IMHandler iMHandler = (IMHandler)Activator.CreateInstance(type); if (!this.handlers.ContainsKey(messageHandlerAttribute.Opcode)) { this.handlers.Add(messageHandlerAttribute.Opcode, new List <IMHandler>()); } this.handlers[messageHandlerAttribute.Opcode].Add(iMHandler); } }
public void Awake() { Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(MessageAttribute), false); if (attrs.Length == 0) { continue; } MessageAttribute messageAttribute = attrs[0] as MessageAttribute; if (messageAttribute == null) { continue; } this.opcodeTypes.Add(messageAttribute.Opcode, type); ProtoBuf.PType.RegisterType(type.FullName, type); } }
public EventSystem() { Type[] types = DllHelper.GetHotfixTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false); if (attrs.Length == 0) { continue; } object obj = Activator.CreateInstance(type); AAwakeSystem objectSystem = obj as AAwakeSystem; if (objectSystem != null) { this.awakeEvents.Add(objectSystem.Type(), objectSystem); } AUpdateSystem aUpdateSystem = obj as AUpdateSystem; if (aUpdateSystem != null) { this.updateEvents.Add(aUpdateSystem.Type(), aUpdateSystem); } ALateUpdateSystem aLateUpdateSystem = obj as ALateUpdateSystem; if (aLateUpdateSystem != null) { this.lateUpdateEvents.Add(aLateUpdateSystem.Type(), aLateUpdateSystem); } AStartSystem aStartSystem = obj as AStartSystem; if (aStartSystem != null) { this.startEvents.Add(aStartSystem.Type(), aStartSystem); } ALoadSystem aLoadSystem = obj as ALoadSystem; if (aLoadSystem != null) { this.loadEvents.Add(aLoadSystem.Type(), aLoadSystem); } } this.allEvents.Clear(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false); foreach (object attr in attrs) { EventAttribute aEventAttribute = (EventAttribute)attr; object obj = Activator.CreateInstance(type); IEvent iEvent = obj as IEvent; if (iEvent == null) { Log.Error($"{obj.GetType().Name} 没有继承IEvent"); } this.RegisterEvent(aEventAttribute.Type, iEvent); // hotfix的事件也要注册到mono层,hotfix可以订阅mono层的事件 Action <List <object> > action = list => { Handle(aEventAttribute.Type, list); }; Game.EventSystem.RegisterEvent(aEventAttribute.Type, new EventProxy(action)); } } this.Load(); }