public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(isMusicOnKey, out _isMusicOn); dict.TryGetBool(isSoundEffectOnKey, out _isSoundEffectOn); dict.TryGetBool(isAutoBattleKey, out _isAutoBattle); dict.TryGetBool(isAutoHangKey, out _isAutoHang); dict.TryGetBool(isFastModeEnabledKey, out _isFastModeEnabled); dict.TryGetBool(HapticTouchEnabledKey, out _HapticTouchEnabled); dict.TryGetBool(FoundPurchaseStateKey, out _FoundPurchaseState); dict.TryGetBool(ChargeGiftGotStateKey, out _ChargeGiftGotState); dict.TryGetBool(Show7DaysActivityKey, out _Show7DaysActivity); dict.TryGetInt(BattleSpeedKey, out _BattleSpeed); dict.TryGetInt(WatchAdsSuccessNumKey, out _WatchAdsSuccessNum); dict.TryGetInt(ReviveTimesKey, out _ReviveTimes); dict.TryGetInt(MainMissionProgressKey, out _MainMissionProgress); dict.TryGetInt(autoBattleHintKey, out _autoBattleHint); dict.TryGetInt(FastLeftTimeKey, out _FastLeftTime); dict.TryGetInt(battleTimesKey, out _battleTimes); dict.TryGetInt(first_time_fail_gameKey, out _first_time_fail_game); dict.TryGetIntList(seatUnlockedKey, out seatUnlocked); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(hideHairKey, out _hideHair); dict.TryGetInt(requireWeightKey, out _requireWeight); dict.TryGetInt(healthPointKey, out _healthPoint); dict.TryGetInt(atkBonusKey, out _atkBonus); dict.TryGetInt(defBonusKey, out _defBonus); dict.TryGetInt(dmgClampMinKey, out _dmgClampMin); dict.TryGetInt(dmgClampMaxKey, out _dmgClampMax); dict.TryGetInt(dmgCountKey, out _dmgCount); dict.TryGetFloat(populationKey, out _population); dict.TryGetFloat(speedBonusKey, out _speedBonus); dict.TryGetFloat(visionRangeKey, out _visionRange); dict.TryGetFloat(atkRangeKey, out _atkRange); dict.TryGetFloat(atkSpeedKey, out _atkSpeed); dict.TryGetFloat(weightRobRateKey, out _weightRobRate); dict.TryGetString(nickNameKey, out _nickName); dict.TryGetString(raceNameKey, out _raceName); dict.TryGetString(ownerNameKey, out _ownerName); dict.TryGetString(shapePathKey, out _shapePath); dict.TryGetString(leftWeaponDataKey, out _leftWeaponData); dict.TryGetString(rightWeaponDataKey, out _rightWeaponData); dict.TryGetString(animPathKey, out _animPath); dict.TryGetString(fsmPathKey, out _fsmPath); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetVector4(vector4_fieldKey, out _vector4_field); dict.TryGetColor(color_fieldKey, out _color_field); string customDataKey; dict.TryGetString(custom_fieldKey, out customDataKey); _custom_field = new GDESetCustomData(customDataKey); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetVector4(vector4_fieldKey, out _vector4_field); dict.TryGetColor(color_fieldKey, out _color_field); string customDataKey; dict.TryGetString(custom_fieldKey, out customDataKey); _custom_field = new GDEReadSceneUnityTypesData(customDataKey); dict.TryGetBoolList(bool_list_fieldKey, out bool_list_field); dict.TryGetIntList(int_list_fieldKey, out int_list_field); dict.TryGetFloatList(float_list_fieldKey, out float_list_field); dict.TryGetStringList(string_list_fieldKey, out string_list_field); dict.TryGetVector2List(vector2_list_fieldKey, out vector2_list_field); dict.TryGetVector3List(vector3_list_fieldKey, out vector3_list_field); dict.TryGetVector4List(vector4_list_fieldKey, out vector4_list_field); dict.TryGetColorList(color_list_fieldKey, out color_list_field); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(SinglePlayerStartForTestKey, out _SinglePlayerStartForTest); dict.TryGetBool(FreeDealCardsRuleForTestKey, out _FreeDealCardsRuleForTest); dict.TryGetInt(LessCardsCountForTestKey, out _LessCardsCountForTest); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(lockedKey, out _locked); dict.TryGetInt(HashcodeKey, out _Hashcode); dict.TryGetInt(posInOwnerKey, out _posInOwner); dict.TryGetInt(qualityKey, out _quality); dict.TryGetInt(starKey, out _star); dict.TryGetInt(levelKey, out _level); dict.TryGetFloat(initalQualityKey, out _initalQuality); dict.TryGetString(idKey, out _id); dict.TryGetString(ownerIdKey, out _ownerId); string customDataKey; dict.TryGetString(attitubeKey, out customDataKey); _attitube = new GDEgoddessAttiData(customDataKey); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(isRareKey, out _isRare); dict.TryGetInt(skeletonIndexKey, out _skeletonIndex); dict.TryGetString(bodyKey, out _body); dict.TryGetString(eyesKey, out _eyes); dict.TryGetString(faceotherKey, out _faceother); dict.TryGetString(hairKey, out _hair); dict.TryGetString(handRKey, out _handR); dict.TryGetString(headKey, out _head); dict.TryGetString(hipsKey, out _hips); dict.TryGetString(L_hand_aKey, out _L_hand_a); dict.TryGetString(L_hand_bKey, out _L_hand_b); dict.TryGetString(L_hand_cKey, out _L_hand_c); dict.TryGetString(L_jiaoKey, out _L_jiao); dict.TryGetString(L_leg_aKey, out _L_leg_a); dict.TryGetString(L_leg_bKey, out _L_leg_b); dict.TryGetString(liuhaiKey, out _liuhai); dict.TryGetString(R_leg_aKey, out _R_leg_a); dict.TryGetString(R_leg_bKey, out _R_leg_b); dict.TryGetString(skinNameKey, out _skinName); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(isObstacleKey, out _isObstacle); dict.TryGetBool(scaleByWeightKey, out _scaleByWeight); dict.TryGetInt(spawnHeightKey, out _spawnHeight); dict.TryGetInt(healthPointKey, out _healthPoint); dict.TryGetInt(atkBonusKey, out _atkBonus); dict.TryGetInt(defBonusKey, out _defBonus); dict.TryGetInt(dmgClampMinKey, out _dmgClampMin); dict.TryGetInt(dmgClampMaxKey, out _dmgClampMax); dict.TryGetInt(dmgCountKey, out _dmgCount); dict.TryGetFloat(weightKey, out _weight); dict.TryGetFloat(speedBonusKey, out _speedBonus); dict.TryGetFloat(visionRangeKey, out _visionRange); dict.TryGetFloat(atkRangeKey, out _atkRange); dict.TryGetFloat(atkSpeedKey, out _atkSpeed); dict.TryGetFloat(weightRobRateKey, out _weightRobRate); dict.TryGetFloat(aggroKey, out _aggro); dict.TryGetFloat(counterKey, out _counter); dict.TryGetFloat(reflectKey, out _reflect); dict.TryGetFloat(stunKey, out _stun); dict.TryGetFloat(criticalKey, out _critical); dict.TryGetFloat(poisonKey, out _poison); dict.TryGetFloat(bleedKey, out _bleed); dict.TryGetFloat(slowKey, out _slow); dict.TryGetFloat(pierceKey, out _pierce); dict.TryGetFloat(flameKey, out _flame); dict.TryGetString(typeNameKey, out _typeName); dict.TryGetString(nickNameKey, out _nickName); dict.TryGetString(spawnLevelKey, out _spawnLevel); dict.TryGetString(shapePathKey, out _shapePath); dict.TryGetString(animPathKey, out _animPath); dict.TryGetString(fsmPathKey, out _fsmPath); dict.TryGetVector3(localScaleKey, out _localScale); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(isLockedKey, out _isLocked); dict.TryGetBool(receiveRewardKey, out _receiveReward); dict.TryGetInt(remarkKey, out _remark); dict.TryGetInt(finishCountKey, out _finishCount); dict.TryGetInt(IndexKey, out _Index); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(workingInBulidingKey, out _workingInBuliding); dict.TryGetBool(ShowInBagKey, out _ShowInBag); dict.TryGetInt(hashcodeKey, out _hashcode); dict.TryGetInt(expKey, out _exp); dict.TryGetInt(likabilityKey, out _likability); dict.TryGetInt(workPower0Key, out _workPower0); dict.TryGetInt(workPower1Key, out _workPower1); dict.TryGetInt(workPower2Key, out _workPower2); dict.TryGetString(idKey, out _id); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(FirstCardKey, out _FirstCard); dict.TryGetBool(FightKey, out _Fight); dict.TryGetFloat(MissionLevelKey, out _MissionLevel); dict.TryGetString(MissionNameKey, out _MissionName); dict.TryGetString(MissionDescriptionKey, out _MissionDescription); dict.TryGetString(NextCardKey, out _NextCard); dict.TryGetString(AnswerAKey, out _AnswerA); dict.TryGetString(AnswerBKey, out _AnswerB); dict.TryGetString(AnswerCKey, out _AnswerC); dict.TryGetString(AnswerDKey, out _AnswerD); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(keepWorkingKey, out _keepWorking); dict.TryGetBool(isEmptyKey, out _isEmpty); dict.TryGetInt(timeTypeKey, out _timeType); dict.TryGetInt(oldDataKey, out _oldData); dict.TryGetInt(newDataKey, out _newData); dict.TryGetInt(itemHashcodeKey, out _itemHashcode); dict.TryGetString(itemIdKey, out _itemId); dict.TryGetString(startTimeKey, out _startTime); dict.TryGetString(taskIdKey, out _taskId); dict.TryGetStringList(taskRewardsKey, out taskRewards); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(NotNormalPoolKey, out _NotNormalPool); dict.TryGetBool(UnableKey, out _Unable); dict.TryGetInt(AltarTimesKey, out _AltarTimes); dict.TryGetInt(PoolCapacityKey, out _PoolCapacity); dict.TryGetInt(GetSNumKey, out _GetSNum); dict.TryGetFloat(lasttimeKey, out _lasttime); dict.TryGetString(NameKey, out _Name); dict.TryGetString(IDKey, out _ID); dict.TryGetString(starttimeKey, out _starttime); dict.TryGetStringList(AllHeroesKey, out AllHeroes); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(TestBoolKey, out _TestBool); dict.TryGetIntList(TestIntListKey, out TestIntList); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(lockedKey, out _locked); dict.TryGetInt(equipTypeKey, out _equipType); dict.TryGetInt(equipBattleForceKey, out _equipBattleForce); dict.TryGetInt(indexKey, out _index); dict.TryGetInt(numKey, out _num); dict.TryGetInt(hashcodeKey, out _hashcode); dict.TryGetInt(OwnerHashcodeKey, out _OwnerHashcode); dict.TryGetInt(lvKey, out _lv); dict.TryGetInt(qualityKey, out _quality); dict.TryGetFloat(initialQualityKey, out _initialQuality); dict.TryGetString(idKey, out _id); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict) { _key = dataKey; if (dict == null) LoadFromSavedData(dataKey); else { dict.TryGetBool(stage_lockKey, out _stage_lock); dict.TryGetInt(base_scoreKey, out _base_score); dict.TryGetInt(high_scoreKey, out _high_score); dict.TryGetFloat(remain_fuelKey, out _remain_fuel); dict.TryGetFloat(base_fuelKey, out _base_fuel); dict.TryGetGameObject(game_objectKey, out _game_object); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict) { _key = dataKey; if (dict == null) LoadFromSavedData(dataKey); else { dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(descriptionKey, out _description); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetColor(color_fieldKey, out _color_field); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict) { _key = dataKey; if (dict == null) LoadFromSavedData(dataKey); else { dict.TryGetBool(show_remain_fuelKey, out _show_remain_fuel); dict.TryGetBool(long_tap_stage_record_clearKey, out _long_tap_stage_record_clear); dict.TryGetBool(soundKey, out _sound); dict.TryGetBool(musicKey, out _music); dict.TryGetInt(world_countKey, out _world_count); dict.TryGetString(versionKey, out _version); dict.TryGetString(auto_selected_stage_idKey, out _auto_selected_stage_id); dict.TryGetCustomList(stageKey, out stage); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict) { _key = dataKey; if (dict == null) LoadFromSavedData(dataKey); else { dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetVector4(vector4_fieldKey, out _vector4_field); dict.TryGetColor(color_fieldKey, out _color_field); string customDataKey; dict.TryGetString(custom_fieldKey, out customDataKey); GDEDataManager.DataDictionary.TryGetCustom(customDataKey, out _custom_field); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(lockedKey, out _locked); dict.TryGetInt(lvKey, out _lv); dict.TryGetInt(statusKey, out _status); dict.TryGetInt(hashCodeKey, out _hashCode); dict.TryGetInt(battleForceKey, out _battleForce); dict.TryGetInt(hpPropAddKey, out _hpPropAdd); dict.TryGetInt(expKey, out _exp); dict.TryGetInt(mpPropAddKey, out _mpPropAdd); dict.TryGetInt(tpPropAddKey, out _tpPropAdd); dict.TryGetInt(starNumUpgradeTimesKey, out _starNumUpgradeTimes); dict.TryGetInt(indexKey, out _index); dict.TryGetInt(wakeNumKey, out _wakeNum); dict.TryGetInt(nameBeforeIdKey, out _nameBeforeId); dict.TryGetInt(LikabilityKey, out _Likability); dict.TryGetInt(teamPosKey, out _teamPos); dict.TryGetInt(likabilityKey, out _likability); dict.TryGetInt(FatigueKey, out _Fatigue); dict.TryGetInt(TeamOrderKey, out _TeamOrder); dict.TryGetInt(sexKey, out _sex); dict.TryGetInt(skillLevelKey, out _skillLevel); dict.TryGetString(teamIdBelongToKey, out _teamIdBelongTo); dict.TryGetString(idKey, out _id); string customDataKey; dict.TryGetString(equipHelmetKey, out customDataKey); _equipHelmet = new GDEEquipmentData(customDataKey); dict.TryGetString(equipBreastplateKey, out customDataKey); _equipBreastplate = new GDEEquipmentData(customDataKey); dict.TryGetString(equipGardebrasKey, out customDataKey); _equipGardebras = new GDEEquipmentData(customDataKey); dict.TryGetString(equipLeggingKey, out customDataKey); _equipLegging = new GDEEquipmentData(customDataKey); dict.TryGetString(jewelry0Key, out customDataKey); _jewelry0 = new GDEEquipmentData(customDataKey); dict.TryGetString(jewelry1Key, out customDataKey); _jewelry1 = new GDEEquipmentData(customDataKey); dict.TryGetString(RoleAttritubeListKey, out customDataKey); _RoleAttritubeList = new GDERoleAttritubeData(customDataKey); dict.TryGetString(equipWeaponKey, out customDataKey); _equipWeapon = new GDEEquipmentData(customDataKey); dict.TryGetString(a_skillOmegaKey, out customDataKey); _a_skillOmega = new GDEASkillData(customDataKey); dict.TryGetString(a_skill0Key, out customDataKey); _a_skill0 = new GDEASkillData(customDataKey); dict.TryGetString(a_skill1Key, out customDataKey); _a_skill1 = new GDEASkillData(customDataKey); dict.TryGetString(ItemInfoKey, out customDataKey); _ItemInfo = new GDEItemData(customDataKey); dict.TryGetString(AnimDataKey, out customDataKey); _AnimData = new GDEAnimData(customDataKey); LoadFromSavedData(dataKey); } }