private void OnEnable() { if (BlitEvent == BlitEventTrigger.Off) { this.enabled = false; return; } mBlitEvent = BlitEvent; mBlitColor = BlitColor; mBlitDepth = BlitDepth; BindBuffer(); sRef.Add(mCamera); }
public static void BindCamera(Camera camera, BlitEventTrigger evt = BlitEventTrigger.AfterForwardOpaque, ColorPrecision color = ColorPrecision.HalfRGB111110Float, DepthPrecision depth = DepthPrecision.HalfRHalf) { if (!camera) { return; } if (evt == BlitEventTrigger.Off) { ReleaseCamera(camera); return; } DySkyPreFrameBuffers pfb; if (IsEnable(camera)) { pfb = camera.GetComponent <DySkyPreFrameBuffers>(); if (pfb.mBlitColor == color && pfb.mBlitDepth == depth && pfb.mBlitEvent == evt) { return; } pfb.enabled = false; } else { pfb = camera.GetComponent <DySkyPreFrameBuffers>(); if (!pfb) { pfb = camera.gameObject.AddComponent <DySkyPreFrameBuffers>(); } } pfb.BlitEvent = evt; pfb.BlitColor = color; pfb.BlitDepth = depth; pfb.enabled = true; }
internal static void UnityMagicLeap_RenderingSetDepthPrecision(DepthPrecision depthPrecision) { }