// =============================================================== initialization // Use this for initialization void Start() { _defenseLevel = DefenseLevel.Undefended; _survivors = new Survivor[100]; _images = new GameObject[100]; _evictedSurvivors = new Survivor[10]; _storage = new Stores(this); _numSurvivors = 0; _numEvictedSurvivors = 0; _numPeople = 0; }
public void TakeDamage(AttackLevel Attack, DefenseLevel Defense) { if (System.Convert.ToInt32(Defense) > System.Convert.ToInt32(Attack)) { } else { if (Attack == AttackLevel.InstaDeath) { _OnDeath(); } else { _OnDamage(); } } }