public void AddToCanvas(DefaultCanvas canvas) { m_levelIndex.AddToCanvas(canvas); m_levelSizeLabel.AddToCanvas(canvas); canvas.Add(m_levelDifficult); m_conectedLabel.AddToCanvas(canvas); }
void InitContentCore() { Content = new GameContent(Device, OpeningContent, Params); m_input = new InputWorker(); m_timer = new TickTimer(); m_profile = new Profile(Params.ProfileDir); m_profile.LoadProfileData(); m_screenManager = new ScreenManager(); m_screenCanvas = new DefaultCanvas(Device, false); m_screenCanvas.View.SetColor(OpeningContent.BackgroundColor); m_background = new SignalBackground(); m_background.AddToCanvas(m_screenCanvas); m_loadingScreen = new LoadingScreen(Device) { Visible = false }; m_loadingScreen.AddToCanvas(m_screenCanvas); m_field = new Field(Device) { Visible = false }; m_field.VisibleChanged = ((bool fieldVisible) => m_background.Visible = !fieldVisible); m_field.MenuButton.Click = (() => m_screenManager.ModalScreenFront(m_inGameMenu, m_field)); m_field.Complete = DelayedLevelComplete; m_field.AddToCanvas(m_screenCanvas); if (Params.ShowFps) { m_fpsCounter = new TextSpriteWithShadow(Content.Fonts.FieldStatusFont); m_screenCanvas.Add(m_fpsCounter); } PrepareMainMenu(); PrepareSelectLevelMenu(); PrepareInGameMenu(); PrepareLevelCompleteMenu(); PrepareInput(); PrepareComponents(); }
public void AddToCanvas(DefaultCanvas spriteCanvas) { spriteCanvas.Add(m_back); spriteCanvas.Add(m_caption); }
public override void AddToCanvas(DefaultCanvas canvas) { canvas.Add(m_loadingSprite); }
public void AddToCanvas(DefaultCanvas spriteCanvas) { spriteCanvas.Add(m_back); spriteCanvas.Add(m_content); }