コード例 #1
0
ファイル: Player.UseItem.cs プロジェクト: ppmaks/LOE-V6-GAME
        private void Decoy(ActivateEffect eff)
        {
            Decoy decoy = new Decoy(Manager, this, eff.DurationMS, StatsManager.GetSpeed());

            decoy?.Move(X, Y);
            Owner?.EnterWorld(decoy);
        }
コード例 #2
0
        public void DecoyIsSilent()
        {
            var duck     = new Decoy();
            var greeting = duck.SayHello();

            Assert.That(greeting, Is.EqualTo("< silence >"));
        }
コード例 #3
0
 public override void OnSelected(Hand hand)
 {
     isBuilding       = true;
     objInstance      = Instantiate(objectToPlace);
     buildingCollider = objInstance.GetComponentInChildren <Collider>();
     handSelector     = hand.GetComponentInChildren <HandSelector>();
     selectedHand     = hand;
 }
コード例 #4
0
 public void AddDecoys(Decoy[] decoys)
 {
     Debug.Log ("DECOYS ADD");
     tempDecoyses.Add (decoys);
     if (tempDecoyses.Count == levelsToLoad){
         decoyses = tempDecoyses.ToArray ();
     }
 }
コード例 #5
0
ファイル: Enemy.cs プロジェクト: kuroshum/Hostage
    /// <summary>
    /// プレイヤーを探索
    /// </summary>
    /// <param name="playerPos"> プレイヤーの座標 </param>
    public void SearchPlayer(Vector3 playerPos, float length, float range, Decoy decoy, StateType state)
    {
        // プレイヤーと敵の間のベクトルを計算
        playerDirection = playerPos - this.transform.position;

        // プレイヤーと敵の間の距離が一定より近い場合
        if (playerDirection.sqrMagnitude < length)
        {
            // ベクトルから角度を計算
            var angle = Vector3.Angle(tankTower.transform.forward, playerDirection);

            // プレイヤーが扇形の視界に入っている場合
            if (angle <= range)
            {
                // プレイヤーと敵との間に障害物があるかを判定
                bool obstPlayerFlag = false;
                foreach (Wall s in GameMgr.wallList)
                {
                    Vector3 stageDirection = s.obj.transform.position - this.transform.position;
                    var     stageAngle     = Vector3.Angle(playerDirection, stageDirection);

                    if (stageAngle <= range && stageDirection.sqrMagnitude < playerDirection.sqrMagnitude)
                    {
                        Vector3 d = this.transform.position + Vector3.Project(stageDirection, playerDirection);
                        if ((d - s.obj.transform.position).sqrMagnitude < 1f)
                        {
                            obstPlayerFlag = true;
                            break;
                        }
                    }
                }

                // プレイヤーと敵との間に障害物がない場合
                if (obstPlayerFlag == false)
                {
                    // 次の目的地をプレイヤーの座標に設定
                    targetStagePos = playerPos;

                    relayStagePos = Vector3.zero;

                    // 攻撃ステートに設定
                    SetStates(state);

                    if (state == StateType.Danger)
                    {
                        speed = dangerSpeed;
                    }
                    else
                    {
                        speed = normalSpeed;
                    }

                    this.decoy = decoy;
                }
            }
        }
    }
コード例 #6
0
    public static Decoy Add(int id, GameMgr gm, Vector3 pos)
    {
        Decoy d = parent.Add(pos.x, pos.y, pos.z);

        d.SetParam(id);

        d.SetGmaeMgr(gm);

        d.SetIsDeath(false);

        d.SetHp(3);

        return(d);
    }
コード例 #7
0
        public override void Use(Entity entity, Item item)
        {
            base.Use(entity, item);

            var decoy = new Decoy();

            entity.Area.Add(decoy);
            decoy.BottomCenter = entity.BottomCenter;

            entity.GetComponent <BuffsComponent>().Add(new InvisibleBuff {
                Infinite = true
            });

            decoy.OnDeath += () => {
                entity.GetComponent <BuffsComponent>().Remove <InvisibleBuff>();
            };
        }
コード例 #8
0
        public override string ToString()
        {
            StringBuilder description = new StringBuilder();
            StringBuilder sequence    = new StringBuilder();
            StringBuilder length      = new StringBuilder();

            if (Proteins.Count > 0)
            {
                foreach (Protein protein in this.Proteins)
                {
                    description.Append(protein.Description.Replace(',', ' ') + " / ");
                    sequence.Append(protein.Sequence + '/');
                    length.Append(protein.Sequence.Length.ToString() + '/');
                }
                description = description.Remove(description.Length - 3, 3);
                sequence    = sequence.Remove(sequence.Length - 1, 1);
                length      = length.Remove(length.Length - 1, 1);
            }
            StringBuilder sb = new StringBuilder();

            sb.Append(description.ToString() + ',');
            sb.Append(sequence.ToString() + ',');
            sb.Append(length.ToString() + ',');
            sb.Append(Proteins.Count.ToString() + ',');
            sb.Append(PeptideMatches.Count.ToString() + ',');
            StringBuilder sequence_coverage = new StringBuilder();

            if (Proteins.Count > 0)
            {
                foreach (Protein protein in this.Proteins)
                {
                    sequence_coverage.Append((CalculateSequenceCoverage(PeptideMatches, protein) * 100.0).ToString() + '/');
                }
                sequence_coverage = sequence_coverage.Remove(sequence_coverage.Length - 1, 1);
            }
            sb.Append(sequence_coverage.ToString() + ',');
            sb.Append(ProbabilityScore().ToString() + ',');
            sb.Append(Decoy.ToString());

            return(sb.ToString());
        }
コード例 #9
0
ファイル: AddDuck.cs プロジェクト: orlandoxds/DigiDuck
        private void typeduck_SelectedIndexChanged(object sender, EventArgs e)
        {
            dis();
            Iduck iduck;

            switch (typeduck.SelectedIndex)
            {
            case 0:
                iduck = new Mallard();
                iduck.TypeDuck(lblQ, lblfly, lblN, duckPic);

                break;

            case 1:
            {
                iduck = new Toy();
                iduck.TypeDuck(lblQ, lblfly, lblN, duckPic);
                break;
            }

            case 2:
                iduck = new Decoy();

                iduck.TypeDuck(lblQ, lblfly, lblN, duckPic);
                break;

            case 3:
                iduck = new Rubber();
                iduck.TypeDuck(lblQ, lblfly, lblN, duckPic);
                break;

            case 4:
                iduck = new RedHead();
                iduck.TypeDuck(lblQ, lblfly, lblN, duckPic);
                break;
            }
        }
コード例 #10
0
ファイル: Player.UseItem.cs プロジェクト: C453/OryxKingdom
        private void Activate(RealmTime time, Item item, Position target)
        {
            MP -= item.MpCost;
            foreach (var eff in item.ActivateEffects)
            {
                switch (eff.Effect)
                {
                    case ActivateEffects.BulletNova:
                        {
                            var prjDesc = item.Projectiles[0]; //Assume only one
                            var batch = new Packet[21];
                            var s = Random.CurrentSeed;
                            Random.CurrentSeed = (uint)(s * time.tickTimes);
                            for (var i = 0; i < 20; i++)
                            {
                                var proj = CreateProjectile(prjDesc, item.ObjectType,
                                    (int)statsMgr.GetAttackDamage(prjDesc.MinDamage, prjDesc.MaxDamage),
                                    time.tickTimes, target, (float)(i * (Math.PI * 2) / 20));
                                Owner.EnterWorld(proj);
                                fames.Shoot(proj);
                                batch[i] = new ShootPacket
                                {
                                    BulletId = proj.ProjectileId,
                                    OwnerId = Id,
                                    ContainerType = item.ObjectType,
                                    Position = target,
                                    Angle = proj.Angle,
                                    Damage = (short)proj.Damage
                                };
                            }
                            Random.CurrentSeed = s;
                            batch[20] = new ShowEffectPacket
                            {
                                EffectType = EffectType.Trail,
                                PosA = target,
                                TargetId = Id,
                                Color = new ARGB(0xFFFF00AA)
                            };
                            Owner.BroadcastPackets(batch, null);
                        }
                        break;
                    case ActivateEffects.Shoot:
                        {
                            ActivateShoot(time, item, target);
                        }
                        break;
                    case ActivateEffects.StatBoostSelf:
                        {
                            var idx = -1;

                            switch ((StatsType)eff.Stats)
                            {
                                case StatsType.MaximumHP:
                                    idx = 0;
                                    break;
                                case StatsType.MaximumMP:
                                    idx = 1;
                                    break;
                                case StatsType.Attack:
                                    idx = 2;
                                    break;
                                case StatsType.Defense:
                                    idx = 3;
                                    break;
                                case StatsType.Speed:
                                    idx = 4;
                                    break;
                                case StatsType.Vitality:
                                    idx = 5;
                                    break;
                                case StatsType.Wisdom:
                                    idx = 6;
                                    break;
                                case StatsType.Dexterity:
                                    idx = 7;
                                    break;
                            }
                            var pkts = new List<Packet>();

                            ActivateBoostStat(this, idx, pkts);
                            var OGstat = oldstat;

                            var s = eff.Amount;
                            Boost[idx] += s;
                            UpdateCount++;
                            Owner.Timers.Add(new WorldTimer(eff.DurationMS, (world, t) =>
                            {
                                Boost[idx] = OGstat;
                                UpdateCount++;
                            }));
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.Potion,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff)
                            }, null);
                        }
                        break;
                    case ActivateEffects.StatBoostAura:
                        {
                            var idx = -1;
                            switch ((StatsType)eff.Stats)
                            {
                                case StatsType.MaximumHP:
                                    idx = 0;
                                    break;
                                case StatsType.MaximumMP:
                                    idx = 1;
                                    break;
                                case StatsType.Attack:
                                    idx = 2;
                                    break;
                                case StatsType.Defense:
                                    idx = 3;
                                    break;
                                case StatsType.Speed:
                                    idx = 4;
                                    break;
                                case StatsType.Vitality:
                                    idx = 5;
                                    break;
                                case StatsType.Wisdom:
                                    idx = 6;
                                    break;
                                case StatsType.Dexterity:
                                    idx = 7;
                                    break;
                            }

                            var s = eff.Amount;
                            BehaviorBase.AOE(Owner, this, eff.Range, true, player =>
                            {
                                (player as Player).Boost[idx] += s;
                                player.UpdateCount++;
                                Owner.Timers.Add(new WorldTimer(eff.DurationMS, (world, t) =>
                                {
                                    (player as Player).Boost[idx] -= s;
                                    player.UpdateCount++;
                                }));
                            });
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = eff.Range }
                            }, null);
                        }
                        break;
                    case ActivateEffects.ConditionEffectSelf:
                        {
                            ApplyConditionEffect(new ConditionEffect
                            {
                                Effect = eff.ConditionEffect.Value,
                                DurationMS = eff.DurationMS
                            });
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = 1 }
                            }, null);
                        }
                        break;

                    case ActivateEffects.Tag:
                        {
                            //Add Tag to DB
                            using (Database db = new Database())
                            {
                                var db1 = db.CreateQuery();
                                db1.CommandText = "SELECT tags FROM accounts WHERE id=@id;";
                                db1.Parameters.AddWithValue("@id", psr.Account.AccountId);
                                db1.ExecuteScalar();
                                db1.Parameters.AddWithValue("@tags", item.ObjectId);
                                db1.CommandText = "UPDATE accounts SET tags=@tags";
                                db1.ExecuteNonQuery();
                                UpdateCount++;
                            }
                        } break;

                    case ActivateEffects.ConditionEffectAura:
                        {
                            BehaviorBase.AOE(Owner, this, eff.Range, true, player =>
                            {
                                player.ApplyConditionEffect(new ConditionEffect
                                {
                                    Effect = eff.ConditionEffect.Value,
                                    DurationMS = eff.DurationMS
                                });
                            });
                            var color = 0xffffffff;
                            if (eff.ConditionEffect.Value == ConditionEffectIndex.Damaging)
                                color = 0xffff0000;
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(color),
                                PosA = new Position { X = eff.Range }
                            }, null);
                        }
                        break;
                    case ActivateEffects.Heal:
                        {
                            var pkts = new List<Packet>();
                            ActivateHealHp(this, eff.Amount, pkts);
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;
                    case ActivateEffects.HealNova:
                        {
                            var pkts = new List<Packet>();
                            BehaviorBase.AOE(Owner, this, eff.Range, true,
                                player => { ActivateHealHp(player as Player, eff.Amount, pkts); });
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = eff.Range }
                            });
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;
                    case ActivateEffects.Magic:
                        {
                            var pkts = new List<Packet>();
                            ActivateHealMp(this, eff.Amount, pkts);
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;
                    case ActivateEffects.MagicNova:
                        {
                            var pkts = new List<Packet>();
                            BehaviorBase.AOE(Owner, this, eff.Range, true,
                                player => { ActivateHealMp(player as Player, eff.Amount, pkts); });
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = eff.Range }
                            });
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;
                    case ActivateEffects.Teleport:
                        {
                            Move(target.X, target.Y);
                            UpdateCount++;
                            Owner.BroadcastPackets(new Packet[]
                        {
                            new GotoPacket
                            {
                                ObjectId = Id,
                                Position = new Position
                                {
                                    X = X,
                                    Y = Y
                                }
                            },
                            new ShowEffectPacket
                            {
                                EffectType = EffectType.Teleport,
                                TargetId = Id,
                                PosA = new Position
                                {
                                    X = X,
                                    Y = Y
                                },
                                Color = new ARGB(0xFFFFFFFF)
                            }
                        }, null);
                        }
                        break;
                    case ActivateEffects.VampireBlast:
                        {
                            var pkts = new List<Packet>();
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.Trail,
                                TargetId = Id,
                                PosA = target,
                                Color = new ARGB(0xFFFF0000)
                            });
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.Diffuse,
                                Color = new ARGB(0xFFFF0000),
                                TargetId = Id,
                                PosA = target,
                                PosB = new Position { X = target.X + eff.Radius, Y = target.Y }
                            });

                            var totalDmg = 0;
                            var enemies = new List<Enemy>();
                            BehaviorBase.AOE(Owner, target, eff.Radius, false, enemy =>
                            {
                                enemies.Add(enemy as Enemy);
                                totalDmg += (enemy as Enemy).Damage(this, time, eff.TotalDamage, false);
                            });
                            var players = new List<Player>();
                            BehaviorBase.AOE(Owner, this, eff.Radius, true, player =>
                            {
                                players.Add(player as Player);
                                ActivateHealHp(player as Player, totalDmg, pkts);
                            });

                            var rand = new Random();
                            for (var i = 0; i < 5; i++)
                            {
                                var a = enemies[rand.Next(0, enemies.Count)];
                                var b = players[rand.Next(0, players.Count)];
                                pkts.Add(new ShowEffectPacket
                                {
                                    EffectType = EffectType.Flow,
                                    TargetId = b.Id,
                                    PosA = new Position { X = a.X, Y = a.Y },
                                    Color = new ARGB(0xffffffff)
                                });
                            }

                            if (enemies.Count > 0)
                            {
                                var a = enemies[rand.Next(0, enemies.Count)];
                                var b = players[rand.Next(0, players.Count)];
                                pkts.Add(new ShowEffectPacket
                                {
                                    EffectType = EffectType.Flow,
                                    TargetId = b.Id,
                                    PosA = new Position { X = a.X, Y = a.Y },
                                    Color = new ARGB(0Xffffffff)
                                });
                            }

                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;
                    case ActivateEffects.Trap:
                        {
                            var effColor = new ARGB(0xff9000ff);
                            if (eff.Color != null)
                                effColor = new ARGB((uint)eff.Color);
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.Throw,
                                Color = effColor,
                                TargetId = Id,
                                PosA = target
                            }, null);
                            Owner.Timers.Add(new WorldTimer(1500, (world, t) =>
                            {
                                var trap = new Trap(
                                    this,
                                    eff.Radius,
                                    eff.TotalDamage,
                                    eff.ConditionEffect ?? ConditionEffectIndex.Slowed,
                                    eff.EffectDuration);
                                trap.Move(target.X, target.Y);
                                world.EnterWorld(trap);
                            }));
                        }
                        break;
                    case ActivateEffects.StasisBlast:
                        {
                            var pkts = new List<Packet>();

                            var effColor = new ARGB(0xffffffff);
                            if (eff.Color != null)
                                effColor = new ARGB((uint)eff.Color);
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.Concentrate,
                                TargetId = Id,
                                PosA = target,
                                PosB = new Position { X = target.X + 3, Y = target.Y },
                                Color = effColor
                            });
                            BehaviorBase.AOE(Owner, target, 3, false, enemy =>
                            {
                                if (enemy.HasConditionEffect(ConditionEffects.StasisImmune))
                                {
                                    pkts.Add(new NotificationPacket
                                    {
                                        ObjectId = enemy.Id,
                                        Color = new ARGB(0xff00ff00),
                                        Text = "Immune"
                                    });
                                }
                                else if (enemy.isPet)
                                {
                                }
                                else if (!enemy.HasConditionEffect(ConditionEffects.Stasis))
                                {
                                    enemy.ApplyConditionEffect(
                                        new ConditionEffect
                                        {
                                            Effect = ConditionEffectIndex.Stasis,
                                            DurationMS = eff.DurationMS
                                        },
                                        new ConditionEffect
                                        {
                                            Effect = ConditionEffectIndex.Confused,
                                            DurationMS = eff.DurationMS
                                        }
                                        );
                                    Owner.Timers.Add(new WorldTimer(eff.DurationMS, (world, t) =>
                                    {
                                        enemy.ApplyConditionEffect(new ConditionEffect
                                        {
                                            Effect = ConditionEffectIndex.StasisImmune,
                                            DurationMS = 3000
                                        }
                                            );
                                    }
                                        ));
                                    pkts.Add(new NotificationPacket
                                    {
                                        ObjectId = enemy.Id,
                                        Color = new ARGB(0xffff0000),
                                        Text = "Stasis"
                                    });
                                }
                            });
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;
                    case ActivateEffects.Decoy:
                        {
                            var decoy = new Decoy(this, eff.DurationMS, statsMgr.GetSpeed());
                            decoy.Move(X, Y);
                            Owner.EnterWorld(decoy);
                        }
                        break;
                    case ActivateEffects.MultiDecoy:
                        {
                            for (var i = 0; i < eff.Amount; i++)
                            {
                                var decoy = Decoy.DecoyRandom(this, eff.DurationMS, statsMgr.GetSpeed());
                                decoy.Move(X, Y);
                                Owner.EnterWorld(decoy);
                            }
                        }
                        break;
                    case ActivateEffects.Lightning:
                        {
                            Enemy start = null;
                            var angle = Math.Atan2(target.Y - Y, target.X - X);
                            var diff = Math.PI / 3;
                            BehaviorBase.AOE(Owner, target, 6, false, enemy =>
                            {
                                if (!(enemy is Enemy)) return;
                                var x = Math.Atan2(enemy.Y - Y, enemy.X - X);
                                if (Math.Abs(angle - x) < diff)
                                {
                                    start = enemy as Enemy;
                                    diff = Math.Abs(angle - x);
                                }
                            });
                            if (start == null)
                                break;

                            var current = start;
                            var targets = new Enemy[eff.MaxTargets];
                            for (var i = 0; i < targets.Length; i++)
                            {
                                targets[i] = current;
                                float dist = 8;
                                var next = BehaviorBase.GetNearestEntity(current, ref dist, false,
                                    enemy =>
                                        enemy is Enemy &&
                                        Array.IndexOf(targets, enemy) == -1 &&
                                        BehaviorBase.Dist(this, enemy) <= 6) as Enemy;

                                if (next == null) break;
                                current = next;
                            }

                            var pkts = new List<Packet>();
                            for (var i = 0; i < targets.Length; i++)
                            {
                                if (targets[i] == null) break;
                                var prev = i == 0 ? (Entity)this : targets[i - 1];
                                targets[i].Damage(this, time, eff.TotalDamage, false);
                                if (eff.ConditionEffect != null)
                                    targets[i].ApplyConditionEffect(new ConditionEffect
                                    {
                                        Effect = eff.ConditionEffect.Value,
                                        DurationMS = (int)(eff.EffectDuration * 1000)
                                    });
                                var shotColor = new ARGB(0xffff0088);
                                if (eff.Color != null)
                                    shotColor = new ARGB((uint)eff.Color);
                                pkts.Add(new ShowEffectPacket
                                {
                                    EffectType = EffectType.Lightning,
                                    TargetId = prev.Id,
                                    Color = shotColor,
                                    PosA = new Position
                                    {
                                        X = targets[i].X,
                                        Y = targets[i].Y
                                    },
                                    PosB = new Position { X = 350 }
                                });
                            }
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;
                    case ActivateEffects.PoisonGrenade:
                        {
                            try
                            {
                                Owner.BroadcastPacket(new ShowEffectPacket
                                {
                                    EffectType = EffectType.Throw,
                                    Color = new ARGB(0xffddff00),
                                    TargetId = Id,
                                    PosA = target
                                }, null);
                                var x = new Placeholder(1500);
                                x.Move(target.X, target.Y);
                                Owner.EnterWorld(x);
                                Owner.Timers.Add(new WorldTimer(1500, (world, t) =>
                                {
                                    try
                                    {
                                        Owner.BroadcastPacket(new ShowEffectPacket
                                        {
                                            EffectType = EffectType.AreaBlast,
                                            Color = new ARGB(0xffddff00),
                                            TargetId = x.Id,
                                            PosA = new Position { X = eff.Radius }
                                        }, null);
                                    }
                                    catch
                                    {
                                        Console.ForegroundColor = ConsoleColor.DarkRed;
                                        Console.Out.WriteLine("Crash halted - Nobody likes death...");
                                        Console.ForegroundColor = ConsoleColor.White;
                                    }
                                    var enemies = new List<Enemy>();
                                    BehaviorBase.AOE(world, target, eff.Radius, false,
                                        enemy => PoisonEnemy(enemy as Enemy, eff));
                                }));
                            }
                            catch
                            {
                                Console.ForegroundColor = ConsoleColor.DarkBlue;
                                Console.Out.WriteLine("Crash halted - Poison grenade??");
                                Console.ForegroundColor = ConsoleColor.White;
                            }
                        }
                        break;
                    case ActivateEffects.RemoveNegativeConditions:
                        {
                            BehaviorBase.AOE(Owner, this, eff.Range, true, player => { ApplyConditionEffect(NegativeEffs); });
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = eff.Range }
                            }, null);
                        }
                        break;
                    case ActivateEffects.RemoveNegativeConditionsSelf:
                        {
                            ApplyConditionEffect(NegativeEffs);
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = 1 }
                            }, null);
                        }
                        break;
                    case ActivateEffects.IncrementStat:
                        {
                            var idx = -1;
                            switch ((StatsType)eff.Stats)
                            {
                                case StatsType.MaximumHP:
                                    idx = 0;
                                    break;
                                case StatsType.MaximumMP:
                                    idx = 1;
                                    break;
                                case StatsType.Attack:
                                    idx = 2;
                                    break;
                                case StatsType.Defense:
                                    idx = 3;
                                    break;
                                case StatsType.Speed:
                                    idx = 4;
                                    break;
                                case StatsType.Vitality:
                                    idx = 5;
                                    break;
                                case StatsType.Wisdom:
                                    idx = 6;
                                    break;
                                case StatsType.Dexterity:
                                    idx = 7;
                                    break;
                            }
                            Stats[idx] += eff.Amount;
                            var limit =
                                int.Parse(
                                    XmlDatas.TypeToElement[ObjectType].Element(StatsManager.StatsIndexToName(idx))
                                        .Attribute("max")
                                        .Value);
                            if (Stats[idx] > limit)
                                Stats[idx] = limit;
                            UpdateCount++;
                        }
                        break;
                    case ActivateEffects.Create: //this is a portal
                        {
                            short objType;
                            if (!XmlDatas.IdToType.TryGetValue(eff.Id, out objType) ||
                                !XmlDatas.PortalDescs.ContainsKey(objType))
                                break; // object not found, ignore
                            var entity = Resolve(objType);
                            var w = RealmManager.GetWorld(Owner.Id); //can't use Owner here, as it goes out of scope
                            var TimeoutTime = XmlDatas.PortalDescs[objType].TimeoutTime;
                            var DungName = XmlDatas.PortalDescs[objType].DungeonName;

                            ARGB c;
                            c.A = 0;
                            c.B = 91;
                            c.R = 233;
                            c.G = 176;

                            if (eff.Id == "Wine Cellar Portal") //wine cellar incantation
                            {
                                var opened = false;
                                foreach (var i in w.StaticObjects)
                                {
                                    if (i.Value.ObjectType == 0x0721) //locked wine cellar portal
                                    {
                                        opened = true;
                                        entity.Move(i.Value.X, i.Value.Y);
                                        w.EnterWorld(entity);
                                        w.LeaveWorld(i.Value);
                                        UpdateCount++;
                                    }
                                }
                                if (opened)
                                {
                                    psr.SendPacket(new NotificationPacket
                                    {
                                        Color = c,
                                        Text = DungName + " opened by " + psr.Account.Name,
                                        ObjectId = psr.Player.Id
                                    });

                                    w.BroadcastPacket(new TextPacket
                                    {
                                        BubbleTime = 0,
                                        Stars = -1,
                                        Name = "",
                                        Text = DungName + " opened by " + psr.Account.Name
                                    }, null);
                                    w.Timers.Add(new WorldTimer(TimeoutTime * 1000,
                                        (world, t) => //default portal close time * 1000
                                        {
                                            try
                                            {
                                                w.LeaveWorld(entity);
                                            }
                                            catch
                                            //couldn't remove portal, Owner became null. Should be fixed with RealmManager implementation
                                            {
                                                Console.WriteLine(@"Couldn't despawn portal.");
                                            }
                                        }));
                                }
                            }
                            else
                            {
                                entity.Move(X, Y);
                                w.EnterWorld(entity);

                                psr.SendPacket(new NotificationPacket
                                {
                                    Color = c,
                                    Text = DungName + " opened by " + psr.Account.Name,
                                    ObjectId = psr.Player.Id
                                });

                                w.BroadcastPacket(new TextPacket
                                {
                                    BubbleTime = 0,
                                    Stars = -1,
                                    Name = "",
                                    Text = DungName + " opened by " + psr.Account.Name
                                }, null);
                                w.Timers.Add(new WorldTimer(TimeoutTime * 1000,
                                    (world, t) => //default portal close time * 1000
                                    {
                                        try
                                        {
                                            w.LeaveWorld(entity);
                                        }
                                        catch
                                        //couldn't remove portal, Owner became null. Should be fixed with RealmManager implementation
                                        {
                                            Console.WriteLine(@"Couldn't despawn portal.");
                                        }
                                    }));
                            }
                        }
                        break;
                    case ActivateEffects.Dye:
                        {
                            if (item.Texture1 != 0)
                            {
                                Texture1 = item.Texture1;
                            }
                            if (item.Texture2 != 0)
                            {
                                Texture2 = item.Texture2;
                            }
                            SaveToCharacter();
                        }
                        break;
                    case ActivateEffects.PartyAOE:
                        {
                            var randomnumber = Random.Next(1, 5);
                            ConditionEffectIndex partyeffect = 0;
                            var color = 0xffffffff;
                            if (randomnumber == 1)
                            {
                                partyeffect = ConditionEffectIndex.Damaging;
                                color = 0xffff0000;
                            }
                            if (randomnumber == 2)
                            {
                                color = 0xff00ff00;
                                partyeffect = ConditionEffectIndex.Speedy;
                            }
                            if (randomnumber == 3)
                            {
                                color = 0xffffd800;
                                partyeffect = ConditionEffectIndex.Berserk;
                            }

                            if (randomnumber == 4)
                            {
                                color = 0xff00ffff;
                                partyeffect = ConditionEffectIndex.Healing;
                            }
                            BehaviorBase.AOE(Owner, this, eff.Range, true, player =>
                            {
                                player.ApplyConditionEffect(new ConditionEffect
                                {
                                    Effect = partyeffect,
                                    DurationMS = eff.DurationMS
                                });
                            });

                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(color),
                                PosA = new Position { X = eff.Range }
                            }, null);
                        }
                        break;
                    case ActivateEffects.ShurikenAbility:
                        {
                            var w = RealmManager.GetWorld(Owner.Id);
                            ApplyConditionEffect(new ConditionEffect
                            {
                                Effect = ConditionEffectIndex.Speedy,
                                DurationMS = eff.DurationMS
                            });

                            var pt = eff.ObjectId;
                            short obj;
                            XmlDatas.IdToType.TryGetValue(pt, out obj);
                            var substitute = Resolve(obj);
                            substitute.PlayerOwner = this;
                            substitute.isPet = true;
                            w.EnterWorld(substitute);
                            substitute.Move(X, Y);
                            targetlink = target;
                        }
                        break;
                    case ActivateEffects.TomeDamage:
                        {
                            var pkts = new List<Packet>();
                            BehaviorBase.AOE(Owner, this, eff.Range, false,
                                enemy =>
                                {
                                    (enemy as Enemy).Damage(this, time,
                                        (int)statsMgr.GetAttackDamage(eff.TotalDamage, eff.TotalDamage), false,
                                        new ConditionEffect[0]);
                                });
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xFF00FF00),
                                PosA = new Position { X = eff.Range }
                            });
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;
                    case ActivateEffects.Mushroom:
                        {
                            var w = RealmManager.GetWorld(Owner.Id);
                            Size = eff.Amount;
                            UpdateCount++;
                            w.Timers.Add(new WorldTimer(eff.DurationMS, (world, t) =>
                            {
                                try
                                {
                                    Size = 100;
                                    UpdateCount++;
                                }
                                catch
                                {
                                }
                            }));
                        }
                        break;

                    case ActivateEffects.PearlAbility:
                        {
                            var w = RealmManager.GetWorld(Owner.Id);
                            var pt = eff.ObjectId;
                            short obj;
                            XmlDatas.IdToType.TryGetValue(pt, out obj);
                            var substitute = Resolve(obj);
                            substitute.PlayerOwner = this;
                            substitute.isPet = true;
                            w.EnterWorld(substitute);
                            substitute.Move(X, Y);
                            targetlink = target;
                            var pkts = new List<Packet>();
                            ActivateHealHp(this, eff.Amount, pkts);
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;

                    case ActivateEffects.PermaPet:
                        {
                            psr.Character.Pet = XmlDatas.IdToType[eff.ObjectId];
                            GivePet(XmlDatas.IdToType[eff.ObjectId]);
                            UpdateCount++;
                        }
                        break;
                    case ActivateEffects.MiniPot:
                        {
                            Client.Player.Stats[1] = 1;
                            Client.Player.Stats[0] = 1;
                            Client.Player.Stats[6] = 1;
                            Client.Player.Stats[7] = 1;
                            Client.Player.Stats[2] = 1;
                            Client.Player.Stats[3] = 1;
                            Client.Player.Stats[5] = 1;
                            Client.Player.Stats[4] = 1;
                        }
                        break;
                    case ActivateEffects.Backpack:
                        {
                            var bps = 1;
                            foreach (var i in psr.Character.Backpacks)
                            {
                                if (bps < i.Key)
                                    bps = i.Key;
                            }
                            psr.Character.Backpacks.Add(bps + 1, new short[] { -1, -1, -1, -1, -1, -1, -1, -1 });
                            new Database().SaveBackpacks(psr.Character, psr.Account);
                            SendInfo("Added backpack #" + (bps + 1));
                        }
                        break;
                    case ActivateEffects.Drake:
                        {
                            var w = RealmManager.GetWorld(Owner.Id);
                            var pt = eff.ObjectId;
                            short obj;
                            XmlDatas.IdToType.TryGetValue(pt, out obj);
                            var drake = Resolve(obj);
                            drake.PlayerOwner = this;
                            w.EnterWorld(drake);
                            drake.Move(X, Y);
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                TargetId = Id,
                                Color = new ARGB(0x9195A9),
                                EffectType = EffectType.AreaBlast,
                                PosA = new Position
                                {
                                    X = 1
                                }
                            }, null);
                            Owner.Timers.Add(new WorldTimer(eff.DurationMS, (world, t) => { w.LeaveWorld(drake); }));
                        }
                        break;
                    case ActivateEffects.BuildTower:
                        {
                            var w = RealmManager.GetWorld(Owner.Id);
                            var pt = eff.ObjectId;

                            short obj;
                            XmlDatas.IdToType.TryGetValue(pt, out obj);
                            var tower = Resolve(obj);
                            tower.PlayerOwner = this;
                            tower.isPet = true;
                            w.EnterWorld(tower);
                            tower.Move(X, Y);
                            Owner.Timers.Add(new WorldTimer(eff.DurationMS, (world, t) => { w.LeaveWorld(tower); }));
                        }
                        break;
                    case ActivateEffects.MonsterToss:
                        {
                            var w = RealmManager.GetWorld(Owner.Id);
                            var pt = eff.ObjectId;
                            short obj;
                            XmlDatas.IdToType.TryGetValue(pt, out obj);
                            var monster = Resolve(obj);
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.Throw,
                                Color = new ARGB(0x000000),
                                TargetId = Id,
                                PosA = target
                            }, null);
                            Owner.Timers.Add(new WorldTimer(1500, (world, t) =>
                            {
                                w.EnterWorld(monster);
                                monster.Move(target.X, target.Y);
                            }));
                        }
                        break;
                    case ActivateEffects.Halo:
                        {
                            var halo = new Halo(this, eff.Range, eff.Amount, eff.DurationMS);
                            halo.Move(X, Y);
                            Owner.EnterWorld(halo);
                        }
                        break;
                    case ActivateEffects.Fame:
                        {
                            CurrentFame = psr.Account.Stats.Fame = new Database().UpdateFame(psr.Account, eff.Amount);

                        }
                        break;
                    case ActivateEffects.SamuraiAbility:
                        {
                            var ydist = target.Y - Y;
                            var xdist = target.X - X;
                            var xwalkable = target.X + xdist / 2;
                            var ywalkable = target.Y + ydist / 2;
                            var tile = Owner.Map[(int)xwalkable, (int)ywalkable];
                            ObjectDesc desc;
                            if (XmlDatas.TileDescs[tile.TileId].NoWalk)
                                return;
                            if (XmlDatas.ObjectDescs.TryGetValue(tile.ObjType, out desc))
                            {
                                if (!desc.Static)
                                    return;
                            }
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.Diffuse,
                                Color = new ARGB(0xFFFF0000),
                                TargetId = Id,
                                PosA = target,
                                PosB = new Position { X = target.X + eff.Radius, Y = target.Y }
                            }, null);
                            BehaviorBase.AOE(Owner, target, eff.Radius, false, enemy =>
                            {
                                (enemy as Enemy).Damage(this, time, eff.TotalDamage, false, new ConditionEffect
                                {
                                    Effect = ConditionEffectIndex.Bleeding,
                                    DurationMS = eff.DurationMS
                                });
                            });
                            Move(target.X + xdist / 2, target.Y + ydist / 2);
                            UpdateCount++;

                            Owner.BroadcastPackets(new Packet[]
                        {
                            new GotoPacket
                            {
                                ObjectId = Id,
                                Position = new Position
                                {
                                    X = X,
                                    Y = Y
                                }
                            },
                            new ShowEffectPacket
                            {
                                EffectType = EffectType.Teleport,
                                TargetId = Id,
                                PosA = new Position
                                {
                                    X = X,
                                    Y = Y
                                },
                                Color = new ARGB(0xFFFFFFFF)
                            }
                        }, null);
                            ApplyConditionEffect(new ConditionEffect
                            {
                                Effect = ConditionEffectIndex.Paralyzed,
                                DurationMS = eff.DurationMS2
                            });
                        }
                        break;
                    case ActivateEffects.Summon:
                        {
                            var w = RealmManager.GetWorld(Owner.Id);
                            var pt = eff.ObjectId + " Summon";

                            short obj;
                            XmlDatas.IdToType.TryGetValue(pt, out obj);
                            var summon = Resolve(obj);
                            summon.PlayerOwner = this;
                            summon.isPet = true;
                            w.EnterWorld(summon);
                            summon.Move(X, Y);
                            Owner.Timers.Add(new WorldTimer(eff.DurationMS, (world, t) => { w.LeaveWorld(summon); }));
                        }
                        break;

                }
            }
            UpdateCount++;
        }
コード例 #11
0
ファイル: Player.cs プロジェクト: kuroshum/Hostage
    //public void UpdatePlayer()
    void Update()
    {
        //if (startFlag == false) return;

        // WASD入力から、XZ平面(水平な地面)を移動する方向(velocity)を得ます
        velocity = Vector3.zero;
        if (moveFlag == true)
        {
            if (Input.GetKey(KeyCode.W))
            {
                velocity.z += 1;
            }
            if (Input.GetKey(KeyCode.A))
            {
                velocity.x -= 1;
            }
            if (Input.GetKey(KeyCode.S))
            {
                velocity.z -= 1;
            }
            if (Input.GetKey(KeyCode.D))
            {
                velocity.x += 1;
            }

            if (Input.GetKey(KeyCode.LeftShift) && speedUpRecastFlag == false)
            {
                speedUoFlag = true;

                // スピードアップする
                velocity = velocity.normalized * 1.5f;
            }
            // スピードアップがリキャストタイムに入った場合
            else if (speedUpRecastFlag == true)
            {
                //
                sppedUpTime        = 0f;
                speedUpRecastTime += Time.deltaTime;
                gm.GetSpeedUpGaugeUI().fillAmount = speedUpRecastTime / maxspeedUpRecastTime;
                if (speedUpRecastTime > maxspeedUpRecastTime)
                {
                    speedUpRecastFlag = false;
                    speedUpRecastTime = 0f;
                }
                velocity = velocity.normalized;
            }
            else
            {
                if (gm.GetSpeedUpGaugeUI().fillAmount > 0f && speedUoFlag == true)
                {
                    gm.GetSpeedUpGaugeUI().fillAmount -= 1f / maxSpeedUpTime * Time.deltaTime;
                }
                velocity = velocity.normalized;
            }

            if (speedUoFlag == true)
            {
                // スピードアップしている時間を計測
                sppedUpTime += Time.deltaTime;

                // 上限時間までスピードアップした場合はスピードアップを止めてリキャストに入る
                if (sppedUpTime > maxSpeedUpTime)
                {
                    speedUpRecastFlag = true;
                    speedUoFlag       = false;
                }

                gm.GetSpeedUpGaugeUI().fillAmount -= 1f / maxSpeedUpTime * Time.deltaTime;
            }
            //velocity = new Vector3(Input.GetAxis("Horizontal"), 0f, Input.GetAxis("Vertical"));
        }

        // いずれかの方向に移動している場合
        if (velocity.magnitude > 0)
        {
            // プレイヤーの位置(transform.position)の更新
            // 移動方向ベクトル(velocity)を足し込みます
            //this.transform.position = Vector3.MoveTowards(this.transform.position, this.transform.position + velocity.normalized, moveSpeed * Time.deltaTime);
            this.transform.position += velocity * moveSpeed * Time.deltaTime;

            // キーボードの方向キーの移動量を取得し、その移動量を前の値から新しい値へと補間した状態をvelocityに入れ直す
            velocity     = Vector3.MoveTowards(oldVeclocity, velocity, moveSpeed * Time.deltaTime);
            oldVeclocity = velocity;

            this.transform.LookAt(transform.position + velocity);

            LeftTrail();
        }

        float angle = LookCanon();

        // 弾の発射タイミングを管理するタイマーを更新する
        m_shotTimer += Time.deltaTime;

        // マウスクリック左で弾を発射
        if (Input.GetMouseButtonDown(0))
        {
            // 発射間隔と残弾数のチェック
            if (m_shotTimer >= m_shotInterval && shotNum > 0)
            {
                // 弾を発射する
                ShootNWay(angle, m_shotAngleRange, m_shotSpeed, m_shotCount);

                // 持ち弾を減らす
                shotNum--;
                psg.SetShotGauge(shotNum);

                // 弾の発射タイミングを管理するタイマーをリセットする
                m_shotTimer = 0;

                // 近くに敵がいた場合はその敵のステートを攻撃にする
                if (GameMgr.enemyList != null)
                {
                    foreach (Enemy e in GameMgr.enemyList)
                    {
                        if ((this.transform.position - e.transform.position).sqrMagnitude < e.GetNormalEyeSightLength())
                        {
                            if (e.GetStates() != StateType.Danger)
                            {
                                e.SetRelayStagePos(Vector3.zero);
                                e.SetTargetStagePos(this.transform.position);
                                e.SetStates(StateType.Caution);
                            }
                        }
                    }
                }

                StartCoroutine("Stun");
            }
        }

        // マウスクリックでデコイを配置
        if (Input.GetMouseButtonDown(1))
        {
            // デコイ数をチェック
            // マウスクリックした場所から近いステージにデコイを配置する
            if (decoyNum > 0)
            {
                // メインカメラからクリックした地点のベクトルでRayを飛ばす
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                //
                RaycastHit hit = new RaycastHit();

                //レイを投げて何かのオブジェクトに当たった場合
                if (Physics.Raycast(ray, out hit))
                {
                    // 衝突したオブジェクトがステージかウェイポイントの場合はデコイ配置
                    if (hit.collider.tag == "Stage" || hit.collider.tag == "Point")
                    {
                        //レイが当たった位置(hit.point)にオブジェクトを生成する
                        currentPosition   = hit.point;
                        currentPosition.y = 0;

                        Decoy decoy = Decoy.Add(GameMgr.decoyList.Count, gm, currentPosition);
                        decoy.InitilizeObjColor();
                        GameMgr.decoyList.Add(decoy);
                        decoyNum--;
                        dg.SetDecoyGauge(decoyNum);

                        decoy.StaetRemoveDecoyCoroutine();
                    }
                }
            }
        }
    }
コード例 #12
0
        public bool Activate(RealmTime time, Item item, UseItemPacket pkt)
        {
            bool endMethod = false;
            Position target = pkt.ItemUsePos;
            Mp -= item.MpCost;

            IContainer con = Owner.GetEntity(pkt.SlotObject.ObjectId) as IContainer;
            if (con == null) return true;

            if (pkt.SlotObject.SlotId != 255 && pkt.SlotObject.SlotId != 254 && con.Inventory[pkt.SlotObject.SlotId] != item)
            {
                Entity.logger.FatalFormat("Cheat engine detected for player {0},\nItem should be {1}, but its {2}.",
                    Name, Inventory[pkt.SlotObject.SlotId].ObjectId, item.ObjectId);
                foreach (Player player in Owner.Players.Values)
                    if (player.Client.Account.Rank >= 2)
                        player.SendInfo(String.Format("Cheat engine detected for player {0},\nItem should be {1}, but its {2}.",
                    Name, Inventory[pkt.SlotObject.SlotId].ObjectId, item.ObjectId));
                Client.Disconnect();
                return true;
            }

            if (item.IsBackpack)
            {
                if (HasBackpack) return true;
                Client.Character.Backpack = new[] { -1, -1, -1, -1, -1, -1, -1, -1 };
                HasBackpack = true;
                Client.Character.HasBackpack = 1;
                Manager.Database.DoActionAsync(db =>
                    db.SaveBackpacks(Client.Character, Client.Account));
                Array.Resize(ref inventory, 20);
                int[] slotTypes =
                    Utils.FromCommaSepString32(
                        Manager.GameData.ObjectTypeToElement[ObjectType].Element("SlotTypes").Value);
                Array.Resize(ref slotTypes, 20);
                for (int i = 0; i < slotTypes.Length; i++)
                    if (slotTypes[i] == 0) slotTypes[i] = 10;
                SlotTypes = slotTypes;
                return false;
            }
            if (item.XpBooster)
            {
                if (!XpBoosted)
                {
                    XpBoostTimeLeft = (float)item.Timer;
                    XpBoosted = item.XpBooster;
                    xpFreeTimer = (float)item.Timer == -1.0 ? false : true;
                    return false;
                }
                else
                {
                    SendInfo("You have already an active XP Booster.");
                    return true;
                }
            }

            if (item.LootDropBooster)
            {
                if (!LootDropBoost)
                {
                    LootDropBoostTimeLeft = (float)item.Timer;
                    lootDropBoostFreeTimer = (float)item.Timer == -1.0 ? false : true;
                    return false;
                }
                else
                {
                    SendInfo("You have already an active Loot Drop Booster.");
                    return true;
                }
            }

            if (item.LootTierBooster)
            {
                if (!LootTierBoost)
                {
                    LootTierBoostTimeLeft = (float)item.Timer;
                    lootTierBoostFreeTimer = (float)item.Timer == -1.0 ? false : true;
                    return false;
                }
                else
                {
                    SendInfo("You have already an active Loot Tier Booster.");
                    return true;
                }
            }

            foreach (ActivateEffect eff in item.ActivateEffects)
            {
                switch (eff.Effect)
                {
                    case ActivateEffects.BulletNova:
                        {
                            ProjectileDesc prjDesc = item.Projectiles[0]; //Assume only one
                            Packet[] batch = new Packet[21];
                            uint s = Random.CurrentSeed;
                            Random.CurrentSeed = (uint)(s * time.tickTimes);
                            for (int i = 0; i < 20; i++)
                            {
                                Projectile proj = CreateProjectile(prjDesc, item.ObjectType,
                                    (int)StatsManager.GetAttackDamage(prjDesc.MinDamage, prjDesc.MaxDamage),
                                    time.tickTimes, target, (float)(i * (Math.PI * 2) / 20));
                                Owner.EnterWorld(proj);
                                FameCounter.Shoot(proj);
                                batch[i] = new Shoot2Packet()
                                {
                                    BulletId = proj.ProjectileId,
                                    OwnerId = Id,
                                    ContainerType = item.ObjectType,
                                    StartingPos = target,
                                    Angle = proj.Angle,
                                    Damage = (short)proj.Damage
                                };
                            }
                            Random.CurrentSeed = s;
                            batch[20] = new ShowEffectPacket()
                            {
                                EffectType = EffectType.Trail,
                                PosA = target,
                                TargetId = Id,
                                Color = new ARGB(0xFFFF00AA)
                            };
                            BroadcastSync(batch, p => this.Dist(p) < 35);
                        }
                        break;

                    case ActivateEffects.Shoot:
                        {
                            ActivateShoot(time, item, target);
                        }
                        break;

                    case ActivateEffects.StatBoostSelf:
                        {
                            int idx = -1;

                            if (eff.Stats == StatsType.MaximumHP) idx = 0;
                            else if (eff.Stats == StatsType.MaximumMP) idx = 1;
                            else if (eff.Stats == StatsType.Attack) idx = 2;
                            else if (eff.Stats == StatsType.Defense) idx = 3;
                            else if (eff.Stats == StatsType.Speed) idx = 4;
                            else if (eff.Stats == StatsType.Vitality) idx = 5;
                            else if (eff.Stats == StatsType.Wisdom) idx = 6;
                            else if (eff.Stats == StatsType.Dexterity) idx = 7;

                            List<Packet> pkts = new List<Packet>();

                            ActivateBoostStat(this, idx, pkts);
                            int OGstat = oldstat;
                            int bit = idx + 39;

                            int s = eff.Amount;
                            Boost[idx] += s;
                            ApplyConditionEffect(new ConditionEffect
                            {
                                DurationMS = eff.DurationMS,
                                Effect = (ConditionEffectIndex)bit
                            });
                            UpdateCount++;
                            Owner.Timers.Add(new WorldTimer(eff.DurationMS, (world, t) =>
                            {
                                Boost[idx] = OGstat;
                                UpdateCount++;
                            }));
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.Potion,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff)
                            }, null);
                        }
                        break;

                    case ActivateEffects.StatBoostAura:
                        {
                            int idx = -1;

                            if (eff.Stats == StatsType.MaximumHP) idx = 0;
                            if (eff.Stats == StatsType.MaximumMP) idx = 1;
                            if (eff.Stats == StatsType.Attack) idx = 2;
                            if (eff.Stats == StatsType.Defense) idx = 3;
                            if (eff.Stats == StatsType.Speed) idx = 4;
                            if (eff.Stats == StatsType.Vitality) idx = 5;
                            if (eff.Stats == StatsType.Wisdom) idx = 6;
                            if (eff.Stats == StatsType.Dexterity) idx = 7;

                            int bit = idx + 39;

                            var amountSBA = eff.Amount;
                            var durationSBA = eff.DurationMS;
                            var rangeSBA = eff.Range;
                            if (eff.UseWisMod)
                            {
                                amountSBA = (int)UseWisMod(eff.Amount, 0);
                                durationSBA = (int)(UseWisMod(eff.DurationSec) * 1000);
                                rangeSBA = UseWisMod(eff.Range);
                            }

                            this.Aoe(rangeSBA, true, player =>
                            {
                                // TODO support for noStack StatBoostAura attribute (paladin total
                                // hp increase / insta heal)
                                ApplyConditionEffect(new ConditionEffect
                                {
                                    DurationMS = durationSBA,
                                    Effect = (ConditionEffectIndex)bit
                                });
                                (player as Player).Boost[idx] += amountSBA;
                                player.UpdateCount++;
                                Owner.Timers.Add(new WorldTimer(durationSBA, (world, t) =>
                                {
                                    (player as Player).Boost[idx] -= amountSBA;
                                    player.UpdateCount++;
                                }));
                            });
                            BroadcastSync(new ShowEffectPacket()
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position() { X = rangeSBA }
                            }, p => this.Dist(p) < 25);
                        }
                        break;

                    case ActivateEffects.ConditionEffectSelf:
                        {
                            var durationCES = eff.DurationMS;
                            if (eff.UseWisMod)
                                durationCES = (int)(UseWisMod(eff.DurationSec) * 1000);

                            var color = 0xffffffff;
                            switch (eff.ConditionEffect.Value)
                            {
                                case ConditionEffectIndex.Damaging:
                                    color = 0xffff0000;
                                    break;

                                case ConditionEffectIndex.Berserk:
                                    color = 0x808080;
                                    break;
                            }

                            ApplyConditionEffect(new ConditionEffect
                            {
                                Effect = eff.ConditionEffect.Value,
                                DurationMS = durationCES
                            });
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(color),
                                PosA = new Position { X = 2 }
                            }, null);
                        }
                        break;

                    case ActivateEffects.ConditionEffectAura:
                        {
                            var durationCEA = eff.DurationMS;
                            var rangeCEA = eff.Range;
                            if (eff.UseWisMod)
                            {
                                durationCEA = (int)(UseWisMod(eff.DurationSec) * 1000);
                                rangeCEA = UseWisMod(eff.Range);
                            }

                            this.Aoe(rangeCEA, true, player =>
                            {
                                player.ApplyConditionEffect(new ConditionEffect
                                {
                                    Effect = eff.ConditionEffect.Value,
                                    DurationMS = durationCEA
                                });
                            });

                            var color = 0xffffffff;
                            switch (eff.ConditionEffect.Value)
                            {
                                case ConditionEffectIndex.Damaging:
                                    color = 0xffff0000;
                                    break;

                                case ConditionEffectIndex.Berserk:
                                    color = 0x808080;
                                    break;
                            }

                            BroadcastSync(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(color),
                                PosA = new Position { X = rangeCEA }
                            }, p => this.Dist(p) < 25);
                        }
                        break;

                    case ActivateEffects.Heal:
                        {
                            List<Packet> pkts = new List<Packet>();
                            ActivateHealHp(this, eff.Amount, pkts);
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;

                    case ActivateEffects.HealNova:
                        {
                            var amountHN = eff.Amount;
                            var rangeHN = eff.Range;
                            if (eff.UseWisMod)
                            {
                                amountHN = (int)UseWisMod(eff.Amount, 0);
                                rangeHN = UseWisMod(eff.Range);
                            }

                            List<Packet> pkts = new List<Packet>();
                            this.Aoe(rangeHN, true, player => { ActivateHealHp(player as Player, amountHN, pkts); });
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = rangeHN }
                            });
                            BroadcastSync(pkts, p => this.Dist(p) < 25);
                        }
                        break;

                    case ActivateEffects.Magic:
                        {
                            List<Packet> pkts = new List<Packet>();
                            ActivateHealMp(this, eff.Amount, pkts);
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;

                    case ActivateEffects.MagicNova:
                        {
                            List<Packet> pkts = new List<Packet>();
                            this.Aoe(eff.Range / 2, true, player => { ActivateHealMp(player as Player, eff.Amount, pkts); });
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = eff.Range }
                            });
                            Owner.BroadcastPackets(pkts, null);
                        }
                        break;

                    case ActivateEffects.Teleport:
                        {
                            Move(target.X, target.Y);
                            UpdateCount++;
                            Owner.BroadcastPackets(new Packet[]
                            {
                            new GotoPacket
                            {
                                ObjectId = Id,
                                Position = new Position
                                {
                                    X = X,
                                    Y = Y
                                }
                            },
                            new ShowEffectPacket
                            {
                                EffectType = EffectType.Teleport,
                                TargetId = Id,
                                PosA = new Position
                                {
                                    X = X,
                                    Y = Y
                                },
                                Color = new ARGB(0xFFFFFFFF)
                            }
                            }, null);
                        }
                        break;

                    case ActivateEffects.VampireBlast:
                        {
                            List<Packet> pkts = new List<Packet>();
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.Trail,
                                TargetId = Id,
                                PosA = target,
                                Color = new ARGB(0xFFFF0000)
                            });
                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.Diffuse,
                                Color = new ARGB(0xFFFF0000),
                                TargetId = Id,
                                PosA = target,
                                PosB = new Position { X = target.X + eff.Radius, Y = target.Y }
                            });

                            int totalDmg = 0;
                            List<Enemy> enemies = new List<Enemy>();
                            Owner.Aoe(target, eff.Radius, false, enemy =>
                            {
                                enemies.Add(enemy as Enemy);
                                totalDmg += (enemy as Enemy).Damage(this, time, eff.TotalDamage, false);
                            });
                            List<Player> players = new List<Player>();
                            this.Aoe(eff.Radius, true, player =>
                            {
                                players.Add(player as Player);
                                ActivateHealHp(player as Player, totalDmg, pkts);
                            });

                            if (enemies.Count > 0)
                            {
                                Random rand = new Random();
                                for (int i = 0; i < 5; i++)
                                {
                                    Enemy a = enemies[rand.Next(0, enemies.Count)];
                                    Player b = players[rand.Next(0, players.Count)];
                                    pkts.Add(new ShowEffectPacket
                                    {
                                        EffectType = EffectType.Flow,
                                        TargetId = b.Id,
                                        PosA = new Position { X = a.X, Y = a.Y },
                                        Color = new ARGB(0xffffffff)
                                    });
                                }
                            }

                            BroadcastSync(pkts, p => this.Dist(p) < 25);
                        }
                        break;

                    case ActivateEffects.Trap:
                        {
                            BroadcastSync(new ShowEffectPacket
                            {
                                EffectType = EffectType.Throw,
                                Color = new ARGB(0xff9000ff),
                                TargetId = Id,
                                PosA = target
                            }, p => this.Dist(p) < 25);
                            Owner.Timers.Add(new WorldTimer(1500, (world, t) =>
                            {
                                Trap trap = new Trap(
                                    this,
                                    eff.Radius,
                                    eff.TotalDamage,
                                    eff.ConditionEffect ?? ConditionEffectIndex.Slowed,
                                    eff.EffectDuration);
                                trap.Move(target.X, target.Y);
                                world.EnterWorld(trap);
                            }));
                        }
                        break;

                    case ActivateEffects.StasisBlast:
                        {
                            List<Packet> pkts = new List<Packet>();

                            pkts.Add(new ShowEffectPacket
                            {
                                EffectType = EffectType.Concentrate,
                                TargetId = Id,
                                PosA = target,
                                PosB = new Position { X = target.X + 3, Y = target.Y },
                                Color = new ARGB(0xFF00D0)
                            });
                            Owner.Aoe(target, 3, false, enemy =>
                            {
                                if (IsSpecial(enemy.ObjectType)) return;
                                if (enemy.HasConditionEffect(ConditionEffectIndex.StasisImmune))
                                {
                                    if (!enemy.HasConditionEffect(ConditionEffectIndex.Invincible))
                                    {
                                        pkts.Add(new NotificationPacket
                                        {
                                            ObjectId = enemy.Id,
                                            Color = new ARGB(0xff00ff00),
                                            Text = "{\"key\":\"blank\",\"tokens\":{\"data\":\"Immune\"}}"
                                        });
                                    }
                                }
                                else if (!enemy.HasConditionEffect(ConditionEffectIndex.Stasis))
                                {
                                    enemy.ApplyConditionEffect(new ConditionEffect
                                    {
                                        Effect = ConditionEffectIndex.Stasis,
                                        DurationMS = eff.DurationMS
                                    });
                                    Owner.Timers.Add(new WorldTimer(eff.DurationMS, (world, t) =>
                                    {
                                        enemy.ApplyConditionEffect(new ConditionEffect
                                        {
                                            Effect = ConditionEffectIndex.StasisImmune,
                                            DurationMS = 3000
                                        });
                                    }));
                                    pkts.Add(new NotificationPacket
                                    {
                                        ObjectId = enemy.Id,
                                        Color = new ARGB(0xffff0000),
                                        Text = "{\"key\":\"blank\",\"tokens\":{\"data\":\"Stasis\"}}"
                                    });
                                }
                            });
                            BroadcastSync(pkts, p => this.Dist(p) < 25);
                        }
                        break;

                    case ActivateEffects.Decoy:
                        {
                            Decoy decoy = new Decoy(Manager, this, eff.DurationMS, StatsManager.GetSpeed());
                            decoy.Move(X, Y);
                            Owner.EnterWorld(decoy);
                        }
                        break;

                    case ActivateEffects.Lightning:
                        {
                            Enemy start = null;
                            double angle = Math.Atan2(target.Y - Y, target.X - X);
                            double diff = Math.PI / 3;
                            Owner.Aoe(target, 6, false, enemy =>
                            {
                                if (!(enemy is Enemy)) return;
                                double x = Math.Atan2(enemy.Y - Y, enemy.X - X);
                                if (Math.Abs(angle - x) < diff)
                                {
                                    start = enemy as Enemy;
                                    diff = Math.Abs(angle - x);
                                }
                            });
                            if (start == null)
                                break;

                            Enemy current = start;
                            Enemy[] targets = new Enemy[eff.MaxTargets];
                            for (int i = 0; i < targets.Length; i++)
                            {
                                targets[i] = current;
                                Enemy next = current.GetNearestEntity(8, false,
                                    enemy =>
                                        enemy is Enemy &&
                                        Array.IndexOf(targets, enemy) == -1 &&
                                        this.Dist(enemy) <= 6) as Enemy;

                                if (next == null) break;
                                current = next;
                            }

                            List<Packet> pkts = new List<Packet>();
                            for (int i = 0; i < targets.Length; i++)
                            {
                                if (targets[i] == null) break;
                                if (targets[i].HasConditionEffect(ConditionEffectIndex.Invincible)) continue;
                                Entity prev = i == 0 ? (Entity)this : targets[i - 1];
                                targets[i].Damage(this, time, eff.TotalDamage, false);
                                if (eff.ConditionEffect != null)
                                    targets[i].ApplyConditionEffect(new ConditionEffect
                                    {
                                        Effect = eff.ConditionEffect.Value,
                                        DurationMS = (int)(eff.EffectDuration * 1000)
                                    });
                                pkts.Add(new ShowEffectPacket
                                {
                                    EffectType = EffectType.Lightning,
                                    TargetId = prev.Id,
                                    Color = new ARGB(0xffff0088),
                                    PosA = new Position
                                    {
                                        X = targets[i].X,
                                        Y = targets[i].Y
                                    },
                                    PosB = new Position { X = 350 }
                                });
                            }
                            BroadcastSync(pkts, p => this.Dist(p) < 25);
                        }
                        break;

                    case ActivateEffects.PoisonGrenade:
                        {
                            try
                            {
                                BroadcastSync(new ShowEffectPacket
                                {
                                    EffectType = EffectType.Throw,
                                    Color = new ARGB(0xffddff00),
                                    TargetId = Id,
                                    PosA = target
                                }, p => this.Dist(p) < 25);
                                Placeholder x = new Placeholder(Manager, 1500);
                                x.Move(target.X, target.Y);
                                Owner.EnterWorld(x);
                                try
                                {
                                    Owner.Timers.Add(new WorldTimer(1500, (world, t) =>
                                    {
                                        world.BroadcastPacket(new ShowEffectPacket
                                        {
                                            EffectType = EffectType.AreaBlast,
                                            Color = new ARGB(0xffddff00),
                                            TargetId = x.Id,
                                            PosA = new Position { X = eff.Radius }
                                        }, null);
                                        world.Aoe(target, eff.Radius, false,
                                            enemy => PoisonEnemy(enemy as Enemy, eff));
                                    }));
                                }
                                catch (Exception ex)
                                {
                                    Entity.logger.ErrorFormat("Poison ShowEffect:\n{0}", ex);
                                }
                            }
                            catch (Exception ex)
                            {
                                Entity.logger.ErrorFormat("Poisons General:\n{0}", ex);
                            }
                        }
                        break;

                    case ActivateEffects.RemoveNegativeConditions:
                        {
                            this.Aoe(eff.Range / 2, true, player => { ApplyConditionEffect(NegativeEffs); });
                            BroadcastSync(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = eff.Range / 2 }
                            }, p => this.Dist(p) < 25);
                        }
                        break;

                    case ActivateEffects.RemoveNegativeConditionsSelf:
                        {
                            ApplyConditionEffect(NegativeEffs);
                            Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = Id,
                                Color = new ARGB(0xffffffff),
                                PosA = new Position { X = 1 }
                            }, null);
                        }
                        break;

                    case ActivateEffects.IncrementStat:
                        {
                            int idx = -1;

                            if (eff.Stats == StatsType.MaximumHP) idx = 0;
                            else if (eff.Stats == StatsType.MaximumMP) idx = 1;
                            else if (eff.Stats == StatsType.Attack) idx = 2;
                            else if (eff.Stats == StatsType.Defense) idx = 3;
                            else if (eff.Stats == StatsType.Speed) idx = 4;
                            else if (eff.Stats == StatsType.Vitality) idx = 5;
                            else if (eff.Stats == StatsType.Wisdom) idx = 6;
                            else if (eff.Stats == StatsType.Dexterity) idx = 7;

                            Stats[idx] += eff.Amount;
                            int limit =
                                int.Parse(
                                    Manager.GameData.ObjectTypeToElement[ObjectType].Element(
                                        StatsManager.StatsIndexToName(idx))
                                        .Attribute("max")
                                        .Value);
                            if (Stats[idx] > limit)
                                Stats[idx] = limit;
                            UpdateCount++;
                        }
                        break;

                    case ActivateEffects.UnlockPortal:

                        Portal portal = this.GetNearestEntity(5, Manager.GameData.IdToObjectType[eff.LockedName]) as Portal;

                        Packet[] packets = new Packet[3];
                        packets[0] = new ShowEffectPacket
                        {
                            EffectType = EffectType.AreaBlast,
                            Color = new ARGB(0xFFFFFF),
                            PosA = new Position { X = 5 },
                            TargetId = Id
                        };
                        if (portal == null) break;

                        portal.Unlock(eff.DungeonName);

                        packets[1] = new NotificationPacket
                        {
                            Color = new ARGB(0x00FF00),
                            Text =
                                "{\"key\":\"blank\",\"tokens\":{\"data\":\"Unlocked by " +
                                Name + "\"}}",
                            ObjectId = Id
                        };

                        packets[2] = new TextPacket
                        {
                            BubbleTime = 0,
                            Stars = -1,
                            Name = "",
                            Text = eff.DungeonName + " Unlocked by " + Name + "."
                        };

                        BroadcastSync(packets);

                        break;

                    case ActivateEffects.Create: //this is a portal
                        {
                            ushort objType;
                            if (!Manager.GameData.IdToObjectType.TryGetValue(eff.Id, out objType) ||
                                !Manager.GameData.Portals.ContainsKey(objType))
                                break; // object not found, ignore
                            Entity entity = Resolve(Manager, objType);
                            World w = Manager.GetWorld(Owner.Id); //can't use Owner here, as it goes out of scope
                            int TimeoutTime = Manager.GameData.Portals[objType].TimeoutTime;
                            string DungName = Manager.GameData.Portals[objType].DungeonName;

                            ARGB c = new ARGB(0x00FF00);

                            entity.Move(X, Y);
                            w.EnterWorld(entity);

                            w.BroadcastPacket(new NotificationPacket
                            {
                                Color = c,
                                Text =
                                    "{\"key\":\"blank\",\"tokens\":{\"data\":\"" + DungName + " opened by " +
                                    Client.Account.Name + "\"}}",
                                ObjectId = Client.Player.Id
                            }, null);

                            w.BroadcastPacket(new TextPacket
                            {
                                BubbleTime = 0,
                                Stars = -1,
                                Name = "",
                                Text = DungName + " opened by " + Client.Account.Name
                            }, null);
                            w.Timers.Add(new WorldTimer(TimeoutTime * 1000,
                                (world, t) => //default portal close time * 1000
                            {
                                try
                                {
                                    w.LeaveWorld(entity);
                                }
                                catch (Exception ex)
                                //couldn't remove portal, Owner became null. Should be fixed with RealmManager implementation
                                {
                                    logger.ErrorFormat("Couldn't despawn portal.\n{0}", ex);
                                }
                            }));
                        }
                        break;

                    case ActivateEffects.Dye:
                        {
                            if (item.Texture1 != 0)
                            {
                                Texture1 = item.Texture1;
                            }
                            if (item.Texture2 != 0)
                            {
                                Texture2 = item.Texture2;
                            }
                            SaveToCharacter();
                        }
                        break;

                    case ActivateEffects.ShurikenAbility:
                        {
                            if (!ninjaShoot)
                            {
                                ApplyConditionEffect(new ConditionEffect
                                {
                                    Effect = ConditionEffectIndex.Speedy,
                                    DurationMS = -1
                                });
                                ninjaFreeTimer = true;
                                ninjaShoot = true;
                            }
                            else
                            {
                                ApplyConditionEffect(new ConditionEffect
                                {
                                    Effect = ConditionEffectIndex.Speedy,
                                    DurationMS = 0
                                });
                                ushort obj;
                                Manager.GameData.IdToObjectType.TryGetValue(item.ObjectId, out obj);
                                if (Mp >= item.MpEndCost)
                                {
                                    ActivateShoot(time, item, pkt.ItemUsePos);
                                    Mp -= (int)item.MpEndCost;
                                }
                                targetlink = target;
                                ninjaShoot = false;
                            }
                        }
                        break;

                    case ActivateEffects.UnlockSkin:
                        if (!Client.Account.OwnedSkins.Contains(item.ActivateEffects[0].SkinType))
                        {
                            Manager.Database.DoActionAsync(db =>
                            {
                                Client.Account.OwnedSkins.Add(item.ActivateEffects[0].SkinType);
                                MySqlCommand cmd = db.CreateQuery();
                                cmd.CommandText = "UPDATE accounts SET ownedSkins=@ownedSkins WHERE id=@id";
                                cmd.Parameters.AddWithValue("@ownedSkins",
                                    Utils.GetCommaSepString(Client.Account.OwnedSkins.ToArray()));
                                cmd.Parameters.AddWithValue("@id", AccountId);
                                cmd.ExecuteNonQuery();
                                SendInfo(
                                    "New skin unlocked successfully. Change skins in your Vault, or start a new character to use.");
                                Client.SendPacket(new UnlockedSkinPacket
                                {
                                    SkinID = item.ActivateEffects[0].SkinType
                                });
                            });
                            endMethod = false;
                            break;
                        }
                        SendInfo("Error.alreadyOwnsSkin");
                        endMethod = true;
                        break;

                    case ActivateEffects.PermaPet: //Doesnt exist anymore
                        {
                            //psr.Character.Pet = XmlDatas.IdToType[eff.ObjectId];
                            //GivePet(XmlDatas.IdToType[eff.ObjectId]);
                            //UpdateCount++;
                        }
                        break;

                    case ActivateEffects.Pet:
                        Entity en = Entity.Resolve(Manager, eff.ObjectId);
                        en.Move(X, Y);
                        en.SetPlayerOwner(this);
                        Owner.EnterWorld(en);
                        Owner.Timers.Add(new WorldTimer(30 * 1000, (w, t) =>
                        {
                            w.LeaveWorld(en);
                        }));
                        break;

                    case ActivateEffects.CreatePet:
                        if (!Owner.Name.StartsWith("Pet Yard"))
                        {
                            SendInfo("server.use_in_petyard");
                            return true;
                        }
                        Pet.Create(Manager, this, item);
                        break;

                    case ActivateEffects.MysteryPortal:
                        string[] dungeons = new[]
                        {
                            "Pirate Cave Portal",
                            "Forest Maze Portal",
                            "Spider Den Portal",
                            "Snake Pit Portal",
                            "Glowing Portal",
                            "Forbidden Jungle Portal",
                            "Candyland Portal",
                            "Haunted Cemetery Portal",
                            "Undead Lair Portal",
                            "Davy Jones' Locker Portal",
                            "Manor of the Immortals Portal",
                            "Abyss of Demons Portal",
                            "Lair of Draconis Portal",
                            "Mad Lab Portal",
                            "Ocean Trench Portal",
                            "Tomb of the Ancients Portal",
                            "Beachzone Portal",
                            "The Shatters",
                            "Deadwater Docks",
                            "Woodland Labyrinth",
                            "The Crawling Depths",
                            "Treasure Cave Portal",
                            "Battle Nexus Portal",
                            "Belladonna's Garden Portal",
                            "Lair of Shaitan Portal"
                        };

                        var descs = Manager.GameData.Portals.Where(_ => dungeons.Contains<string>(_.Value.ObjectId)).Select(_ => _.Value).ToArray();
                        var portalDesc = descs[Random.Next(0, descs.Count())];
                        Entity por = Entity.Resolve(Manager, portalDesc.ObjectId);
                        por.Move(this.X, this.Y);
                        Owner.EnterWorld(por);

                        Client.SendPacket(new NotificationPacket
                        {
                            Color = new ARGB(0x00FF00),
                            Text =
                                "{\"key\":\"blank\",\"tokens\":{\"data\":\"" + portalDesc.DungeonName + " opened by " +
                                Client.Account.Name + "\"}}",
                            ObjectId = Client.Player.Id
                        });

                        Owner.BroadcastPacket(new TextPacket
                        {
                            BubbleTime = 0,
                            Stars = -1,
                            Name = "",
                            Text = portalDesc.ObjectId + " opened by " + Name
                        }, null);

                        Owner.Timers.Add(new WorldTimer(portalDesc.TimeoutTime * 1000, (w, t) => //default portal close time * 1000
                        {
                            try
                            {
                                w.LeaveWorld(por);
                            }
                            catch (Exception ex)
                            {
                                Entity.logger.ErrorFormat("Couldn't despawn portal.\n{0}", ex);
                            }
                        }));
                        break;

                    case ActivateEffects.GenericActivate:
                        var targetPlayer = eff.Target.Equals("player");
                        var centerPlayer = eff.Center.Equals("player");
                        var duration = (eff.UseWisMod) ?
                            (int)(UseWisMod(eff.DurationSec) * 1000) :
                            eff.DurationMS;
                        var range = (eff.UseWisMod)
                            ? UseWisMod(eff.Range)
                            : eff.Range;

                        Owner.Aoe((eff.Center.Equals("mouse")) ? target : new Position { X = X, Y = Y }, range, targetPlayer, entity =>
                        {
                            if (IsSpecial(entity.ObjectType)) return;
                            if (!entity.HasConditionEffect(ConditionEffectIndex.Stasis) &&
                                !entity.HasConditionEffect(ConditionEffectIndex.Invincible))
                            {
                                entity.ApplyConditionEffect(
                                new ConditionEffect()
                                {
                                    Effect = eff.ConditionEffect.Value,
                                    DurationMS = duration
                                });
                            }
                        });

                        // replaced this last bit with what I had, never noticed any issue with it.
                        // Perhaps I'm wrong?
                        BroadcastSync(new ShowEffectPacket()
                        {
                            EffectType = (EffectType)eff.VisualEffect,
                            TargetId = Id,
                            Color = new ARGB(eff.Color ?? 0xffffffff),
                            PosA = centerPlayer ? new Position { X = range } : target,
                            PosB = new Position(target.X - range, target.Y)
                        }, p => this.DistSqr(p) < 25);
                        /*if (eff.VisualEffect > 0)
                        {
                            Placeholder x = null;
                            if (eff.Center == "mouse")
                            {
                                x = new Placeholder(Manager, 1500);
                                x.Move(pkt.ItemUsePos.X, pkt.ItemUsePos.Y);
                                Owner.EnterWorld(x);
                            }
                            BroadcastSync(new ShowEffectPacket
                            {
                                EffectType = EffectType.AreaBlast,
                                TargetId = x?.Id ?? Id,
                                Color = new ARGB(eff.Color ?? 0xffffffff),
                                PosA = new Position {X = eff.VisualEffect/2},
                            }, p => this.Dist(p) < 25);
                        }*/
                        break;
                }
            }
            UpdateCount++;
            return endMethod;
        }
コード例 #13
0
ファイル: DecoyInput.cs プロジェクト: jconst/CTFUnity
 public DecoyInput(Decoy d)
 {
     decoy = d;
     path  = new UnityEngine.AI.NavMeshPath();
 }
コード例 #14
0
        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if (state == null)
            {
                return;
            }
            int cool = (int)state;

            if (cool <= 0)
            {
                PetLevel level = null;

                /*if (host is Pet)
                 * {
                 *  Pet p = host as Pet;
                 *  level = p.GetPetLevelFromAbility(Ability.Decoy, true);
                 * }
                 * else return;*/

                if (level == null)
                {
                    return;
                }

                double dist = getDist(host as Pet, level);

                Enemy[] targets = host.GetNearestEntities(dist).OfType <Enemy>().ToArray();

                Player player = host.GetEntity((host as Pet).PlayerOwner.Id) as Player;

                Decoy decoy = new Decoy(host.Manager, player, 2000, tps: player.StatsManager.GetSpeed());

                foreach (Enemy e in targets)
                {
                    if (e.HasConditionEffect(ConditionEffectIndex.Invulnerable) || e.HasConditionEffect(ConditionEffectIndex.Invincible) || e.HasConditionEffect(ConditionEffectIndex.Stasis))
                    {
                        continue;
                    }
                    if (Random.Next(0, 110) > level.Level)
                    {
                        break;
                    }

                    if (e.ObjectDesc == null | !e.ObjectDesc.Enemy)
                    {
                        continue;
                    }

                    if (e.HasConditionEffect(ConditionEffectIndex.Invincible))
                    {
                        continue;
                    }

                    /*decoy.Move(host.X, host.Y);
                     *
                     * host.Owner.Timers.Add(new WorldTimer((5000 - level.Level*10), (w, t) =>
                     * host.Owner.EnterWorld(decoy)
                     * ));*/
                }

                cool = getCooldown(host as Pet, level) / host.Manager.TPS;
            }
            else
            {
                cool -= time.thisTickTimes;
            }

            state = cool;
        }
コード例 #15
0
ファイル: Decoy.cs プロジェクト: bdsowers/cutiequest
 private void Awake()
 {
     mInstance = this;
 }
コード例 #16
0
        private Vector2 processInput()
        {
            var movement = Vector2.Zero;

            if (Input.isKeyDown(Keys.A))
            {
                movement.X = -1f;
            }
            else if (Input.isKeyDown(Keys.D))
            {
                movement.X = 1f;
            }

            if (Input.isKeyDown(Keys.W))
            {
                movement.Y = -1f;
            }
            else if (Input.isKeyDown(Keys.S))
            {
                movement.Y = 1f;
            }

            if (Input.isKeyPressed(Keys.Escape))
            {
                #if __MonoCS__
                Process.GetCurrentProcess().Kill();     // HACK: Linux and escape keypress doesn't work right.
                #else
                Core.exit();
                #endif
            }

            // TEMP
            if (Input.isKeyPressed(Keys.Space))
            {
                var firecracker = new Firecracker()
                {
                    duration = 5f, delay = 2f, propagationTime = 0.25f, alertRadius = 200f
                };
                firecracker.transform.position = Input.mousePosition;

                entity.scene.addEntity(firecracker);
            }

            // TEMP
            if (Input.isKeyPressed(Keys.V))
            {
                var decoyVelocity = new Vector2(2, 0);
                if (animation.flipX)
                {
                    decoyVelocity.X = -decoyVelocity.X;
                }

                var decoy = new Decoy()
                {
                    duration = 5f, delay = 2f, velocity = decoyVelocity
                };
                decoy.transform.position = entity.transform.position + new Vector2(animation.width * 0.75f * (decoyVelocity.X < 0 ? -1 : 1), 0);

                entity.scene.addEntity(decoy);
            }

            return(movement);
        }
コード例 #17
0
ファイル: Decoy.cs プロジェクト: bdsowers/cutiequest
 private void OnDestroy()
 {
     mInstance = null;
 }
コード例 #18
0
ファイル: Distractor.cs プロジェクト: Valensta/otherside
    void RandomLaunchDecoy()
    {
        float angle = UnityEngine.Random.Range(0, 1f);
        float rad   = angle * 2 * Mathf.PI;

        Vector3 direction = Get.GetDirection(rad, how_far);
        Vector3 pos       = this.transform.position + direction;

        my_hitme.setVisuals(MonsterType.SummonDecoy, 0.5f, true);
        GameObject obj;

        switch (type)
        {
        case DistractorType.Decoy:
            pos.z++;
            obj = Peripheral.Instance.zoo.getObject(decoy, false);
            float degrees = angle * 360f;
            obj.transform.localEulerAngles = new Vector3(0, 0, degrees);
            obj.transform.position         = this.transform.position;

            obj.name = obj.name + Peripheral.Instance.IncrementMonsterCount();

            obj.transform.SetParent(transform.parent);
            obj.SetActive(true);
            obj.GetComponent <Rigidbody2D>().velocity = direction * init_velocity * 2f;

            if (max_number > 0)
            {
                decoys.addByID(obj.GetComponent <Decoy>());
            }
            break;

        case DistractorType.Monster:
            Moon.Instance.enemySpawned(my_hitme.my_ai.my_dogtag.wave);

            HitMe hey = Peripheral.Instance.makeMonster(decoy, my_hitme.my_ai.path, pos, 0f, 0f);

            if (one_level)
            {
                foreach (Modifier tech in hey.enemy_tech)
                {
                    if (tech.GetType() == typeof(Distractor))
                    {
                        tech.setActive(false);
                    }
                }
            }
            hey.my_ai.my_dogtag.wave = my_hitme.my_ai.my_dogtag.wave;
            if (max_number > 0)
            {
                decoys.addByID(hey);
            }
            break;

        case DistractorType.Shield:
            decoy_position.z = 1f;

            if (my_shield == null)
            {
                my_shield = Peripheral.Instance.zoo.getObject(decoy, false).GetComponent <Decoy>();
                my_shield.transform.SetParent(transform);
                my_shield.transform.localPosition = decoy_position;
                my_shield.transform.localRotation = Quaternion.identity;
            }

            my_shield.Init(DistractorType.Shield, my_hitme.my_body);
            my_shield.gameObject.SetActive(true);
            break;
        }
    }
コード例 #19
0
 public void Break(Decoy decoy)
 {
     decoy.Break();
     if (onBreak != null)
         onBreak();
 }