private static void WriteLog(StackTrace stackTrace, string logString = "", Severity severity = Severity.Low) { var logEntry = new LogEntry(DateTime.Now, stackTrace, logString, severity); Console.WriteLine(logEntry.ToString()); // TODO: Make engine stable enough that we don't need this anymore LogEntries.Add(logEntry); onDebugLog?.Invoke(logEntry); }
private static void WriteLog(StackTrace stackTrace, string logString = "", Severity severity = Severity.Low) { var logEntry = new LogEntry(DateTime.Now, stackTrace, logString, severity); Console.WriteLine(logEntry.ToString()); LogEntries.Add(logEntry); onDebugLog?.Invoke(logEntry); }