/*public float randAmount = 0.03f; * private void Start () { * myRandomOffset = new Vector3(Random.Range(-randAmount, randAmount), Random.Range(-randAmount, randAmount), 0); * } * * * public void DestroyItem () { * Destroy(gameObject); * }*/ public void DebugDraw() { if (mySlot != null) { DebugExtensions.DrawSquare(mySlot.position + myRandomOffset, new Vector3(0.05f, 0.05f, 0.05f), Color.blue, false); } }
public void DebugDraw() { // Draw a yellow cube at the transform position if (coreDraw) { DebugExtensions.DrawSquare(position, new Vector3(0.08f, 0.08f, 0.08f), Color.black); /*foreach (BeltItemSlot connection in outsideConnections) * DebugExtensions.DrawArrow(position, Vector3.Lerp(position, connection.position, 0.5f), Color.green); */ foreach (BeltItemSlot connection in insideConnections) { DebugExtensions.DrawArrow(Vector3.Lerp(position, connection.position, 0.5f), position, Color.red); } } if (numberDraw) { DebugExtensions.DrawNumber(position, index); } }
public void DebugDraw() { // Draw a yellow cube at the transform position DebugExtensions.DrawSquare(transform.position, new Vector3(0.05f, 0.05f, 0.05f), Color.blue); }