コード例 #1
0
 public override void InitializeStates(out BaseState default_state)
 {
     default_state     = infected;
     base.serializable = true;
     infected.Enter("Infect", delegate(StatesInstance smi)
     {
         smi.Infect();
     }).DoNotification((StatesInstance smi) => smi.master.notification).Update("UpdateProgress", delegate(StatesInstance smi, float dt)
     {
         smi.UpdateProgress(dt);
     }, UpdateRate.SIM_200ms, false)
     .ToggleStatusItem((StatesInstance smi) => smi.master.GetStatusItem(), (StatesInstance smi) => smi)
     .ParamTransition(percentRecovered, cured, GameStateMachine <States, StatesInstance, SicknessInstance, object> .IsGTOne)
     .ParamTransition(percentDied, fatality_pre, GameStateMachine <States, StatesInstance, SicknessInstance, object> .IsGTOne);
     cured.Enter("Cure", delegate(StatesInstance smi)
     {
         smi.master.Cure();
     });
     fatality_pre.Update("DeathByDisease", delegate(StatesInstance smi, float dt)
     {
         DeathMonitor.Instance sMI = smi.master.gameObject.GetSMI <DeathMonitor.Instance>();
         if (sMI != null)
         {
             sMI.Kill(Db.Get().Deaths.FatalDisease);
             smi.GoTo(fatality);
         }
     }, UpdateRate.SIM_200ms, false);
     fatality.DoNothing();
 }
コード例 #2
0
ファイル: LifeStages.cs プロジェクト: mwillia95/Game-Mods
        private void OnNewDay(object data)
        {
            if (lifeCyclesDone)
            {
                return;
            }
            if (currentStage == null || currentStage.ID == "")
            {
                DebugUtil.LogWarningArgs($"[DuplicantLifeExpectancy]: Life Stage for Duplicant {gameObject.GetProperName()} was null during OnNewDay callback. Should have already been set.");
                currentStage = new LifeStage(LifeStagePreset.FirstState);
            }
            float currCycle = GameClock.Instance.GetCycle();

            if (!currentStage.Started)
            {
                if (currentStage.BeginsOn >= currCycle)
                {
                    Effect         e        = currentStage.GetEffect();
                    EffectInstance instance = effects.Add(e, true);

                    currentStage.Started = true;
                }
            }
            else
            {
                if (currCycle >= currentStage.EndsAfter)
                {
                    string nextStage = currentStage.NextStage;
                    if (nextStage != "")
                    {
                        currentStage = new LifeStage(currentStage.NextStage);
                        if (currentStage.BeginsOn == currCycle)
                        {
                            effects.Add(currentStage.GetEffect(), true);
                            currentStage.Started = true;
                        }
                    }
                    else
                    {
                        if (currentStage.IsDying())
                        {
                            DeathMonitor.Instance smi = gameObject.GetSMI <DeathMonitor.Instance>();
                            if (smi != null)
                            {
                                Death OldAge = new Death("OldAge", Db.Get().Deaths, "Old Age", "{Target} has died of old age", "dead_on_back", "dead_on_back");
                                smi.Kill(OldAge);
                            }
                        }
                        else
                        {
                            //There is no next stage. The current stage will be re-applied
                            Effect e = currentStage.GetEffect();
                            effects.Add(e, true);
                            currentStage.BeginsOn = currCycle;
                        }
                    }
                }
            }
        }
コード例 #3
0
ファイル: GasDrowingMonitor.cs プロジェクト: Pholith/ONI-Mods
        private void CheckDrowning(object data = null)
        {
            if (drowned)
            {
                return;
            }
            int cell = Grid.PosToCell(gameObject.transform.GetPosition());

            if (!IsCellSafe(cell))
            {
                if (!drowning)
                {
                    drowning = true;
                    Trigger((int)GameHashes.Drowning);
                    GetComponent <KPrefabID>().AddTag(GameTags.Creatures.Drowning, false);
                }
                if (timeToDrown <= 0f && canDrownToDeath)
                {
                    DeathMonitor.Instance smi = this.GetSMI <DeathMonitor.Instance>();
                    if (smi != null)
                    {
                        smi.Kill(Db.Get().Deaths.Drowned);
                    }
                    Trigger((int)GameHashes.Drowned);
                    drowned = true;
                }
            }
            else if (drowning)
            {
                drowning = false;
                GetComponent <KPrefabID>().RemoveTag(GameTags.Creatures.Drowning);
                Trigger((int)GameHashes.EnteredBreathableArea);
            }
            drowningStatusGuid = selectable.ToggleStatusItem(NeedLiquid, drowningStatusGuid, drowning, this);

            if (effects != null)
            {
                if (drowning)
                {
                    effects.Add(drowningEffect, false);
                    return;
                }
                else
                {
                    effects.Remove(drowningEffect);
                }
            }
        }
コード例 #4
0
        private void CheckDryingOut()
        {
            if (this.suffocated || this.GetComponent <KPrefabID>().HasTag(GameTags.Trapped))
            {
                return;
            }

            if (!IsInWater(Grid.PosToCell(this.gameObject.transform.GetPosition())))
            {
                if (!this.suffocating)
                {
                    this.suffocating = true;
                    this.Trigger((int)GameHashes.DryingOut);
                }

                if ((double)this.timeToSuffocate > 0.0)
                {
                    return;
                }

                DeathMonitor.Instance smi = this.GetSMI <DeathMonitor.Instance>();
                if (smi != null)
                {
                    smi.Kill(Db.Get().Deaths.Suffocation);
                }

                this.Trigger((int)GameHashes.DriedOut);
                this.suffocated = true;
            }
            else
            {
                if (!this.suffocating)
                {
                    return;
                }

                this.suffocating = false;
                this.Trigger((int)GameHashes.EnteredWetArea, (object)null);
            }
        }