コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        // sets up scripts
        autoScrollCameraScript = FindObjectOfType <AutoScrollCameraScript>();
        cameraShakeScript      = FindObjectOfType <CameraShakeScript>();
        cameraZoomScript       = FindObjectOfType <CameraZoomScript>();
        lockedCameraScript     = FindObjectOfType <LockedCameraScript>();
        cameraSmoothingScript  = FindObjectOfType <CameraSmoothingScript>();

        dataManagerScript = FindObjectOfType <DataManagerScript>();

        //stores the player's Rigidbody2D
        rb = GetComponent <Rigidbody2D>();
    }
コード例 #2
0
	// Use this for initialization
	void Start () {
        dm = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DataManagerScript>();
        switch (texttype) {
            case Texttype.COINS:
            value = dm.loadPlayerMoney();
            GetComponent<Text>().text = "Coins: " + value;
            break;
            case Texttype.HIGHSCORE:
                value = dm.getEndlessHighscore();
                GetComponent<Text>().text = "Highscore: " + value;
            break;
            default:
            Debug.Log("Texttype not yet implemented");
            break;
        }
	}
コード例 #3
0
    void Awake()
    {
        // sets up scripts
        autoScrollCameraScript = FindObjectOfType <AutoScrollCameraScript>();
        cameraShakeScript      = FindObjectOfType <CameraShakeScript>();
        lockedCameraScript     = FindObjectOfType <LockedCameraScript>();
        cameraSmoothingScript  = FindObjectOfType <CameraSmoothingScript>();

        dataManagerScript = FindObjectOfType <DataManagerScript>();


        // stores camera's transform
        if (transform == null)
        {
            transform = GetComponent(typeof(Transform)) as Transform;
        }
    }
コード例 #4
0
ファイル: Main_Release.cs プロジェクト: hhs900110/ProjectKT
 private void ReleaseScript()
 {
     if (InputManagerScript)
     {
         InputManagerScript.Release();
     }
     if (DataManagerScript != null)
     {
         DataManagerScript.Release();
     }
     if (StageManagerScript != null)
     {
         StageManagerScript.Release();
     }
     if (HudManagerScript != null)
     {
         HudManagerScript.Release();
     }
 }
コード例 #5
0
ファイル: DataManagerScript.cs プロジェクト: ChubbRck/SFB
 void Awake()
 {
     if (dataManager == null) {
         DontDestroyOnLoad (gameObject);
         dataManager = this;
     } else if (dataManager != this){
         Destroy (gameObject);
     }
 }