public WebProjectSelectionNode(Core.VplControl hostCanvas) : base(hostCanvas) { DataContext = this; AddOutputPortToNode("Project", typeof(object)); // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; IsResizeable = true; var webControl = new WebProjectSelection(_controller.IntBase); { Visibility = Visibility.Visible; }; // webControl.ProjectChangedEventHandler += ProjectSelectionViewModelOnProjectChangedEventHandler; // webControl.TeamChangedEventHandler += ProjectSelectionViewModelOnTeamChangedEventHandler; var pr = new ContentPresenter { Content = webControl, MinWidth = 600, MinHeight = 600 }; AddControlToNode(pr); }
public ElementTypeNode(Core.VplControl hostCanvas) : base(hostCanvas) { DataContext = this; // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; AddOutputPortToNode("ElementType", typeof (object)); _typeComboBox = new ComboBox { DisplayMemberPath = "Name", Margin = new Thickness(5, 20, 5, 15) }; _typeComboBox.SelectionChanged += SelectionChanged; if (_controller.IntBase.APICore != null) { _typeComboBox.ItemsSource = _controller.IntBase.APICore.GetElementTypes(); } AddControlToNode(_typeComboBox); QuestButton.Visibility = Visibility.Visible; BinButton.Visibility = Visibility.Visible; // TopComment.Visibility = Visibility.Visible; // BottomComment.Visibility = Visibility.Visible; }
// Use this for initialization void Start() { data = (DataController) FindObjectOfType (typeof(DataController)); this.width = 0.1f; this.distance = 100.0f; this.heightOffset = 0.5f; this.inRayThreshold = 60; this.inRayNumberOfFrames = 0; this.distanceThreshold = 20; // Init the ray Vector3 pos = this.camera.transform.position; Vector3 dir = this.camera.transform.forward * distance + pos; Vector3 offsetH = this.camera.transform.up.normalized * heightOffset; pos += offsetH; dir += offsetH; var offset = dir - pos; var scale = new Vector3 (this.width, offset.magnitude / 2.0f, this.width); this.ray = (GameObject) Instantiate (this.cubePrefabObject, pos, Quaternion.identity); this.ray.transform.up = offset; this.ray.transform.localScale = scale; this.ray.GetComponent<Renderer> ().enabled = true; }
public void TechTreeLoad() { data = GameObject.Find("/TechTreeCanvas/Display").GetComponent<DataController>(); if (!init) { foreach (string s in data.normalTree.GetNames()) { normalUpgrades[s] = false; } foreach (string s in data.flyingTree.GetNames()) { flyingUpgrades[s] = false; } foreach (string s in data.diggingTree.GetNames()) { diggingUpgrades[s] = false; } init = true; data.InitializeMenu(normalFruit, diggingFruit, flyingFruit); } else { data.UpdateMenu(normalUpgrades, flyingUpgrades, diggingUpgrades, normalFruit, flyingFruit, diggingFruit); } }
public ProjectNode(Core.VplControl hostCanvas) : base(hostCanvas) { DataContext = this; // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; if (_controller.IntBase != null) { _projectComboBox = new ComboBox { ItemsSource = _controller.IntBase.APICore.GetProjects(_controller.IntBase.APICore.CurrentTeam.Slug), Width = 100, SelectedItem = _selectedProject, DisplayMemberPath = "Name", Margin = new Thickness(5, 20, 5, 15) }; // Add EventHandler _projectComboBox.SelectionChanged += SelectionChanged; if (_controller.IntBase != null) AddControlToNode(_projectComboBox); else AddControlToNode(new TextBox {Text = "No Connection"}); } AddOutputPortToNode("Project", typeof (object)); }
public PropertyNode(Core.VplControl hostCanvas): base(hostCanvas) { DataContext = this; // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; // Ports AddInputPortToNode("Element", typeof(object)); AddOutputPortToNode("Property", typeof(object)); // Init the Control _control = new PropertyNodeControl { DataContext = this }; AddControlToNode(_control); // EventHandlers _control.ElementTypeListBox.SelectionChanged += ElementTypeListBoxOnSelectionChanged; _control.AttributeGroupListBox.SelectionChanged += AttributeGroupListBoxOnSelectionChanged; _control.AttributesListBox.SelectionChanged += AttributesListBoxOnSelectionChanged; _control.FilterTextBox.SelectionChanged += FilterTextBoxOnSelectionChanged; }
public void Start() { OnLanguageChanged(); demomodeIndicator = skin.GetStyle("demomode"); controller = (DataController)GameObject.Find("ThinkGear").GetComponent(typeof(DataController)); }
// Use this for initialization void Start () { instance = this; PackageInputObj = GameObject.Find("package").gameObject; VersionInputObj = GameObject.Find("VersionInputField").gameObject; BluethObj = GameObject.Find("lanya").gameObject; JiashujiObj = GameObject.Find("jiashuji").gameObject; TuoluoyiObj = GameObject.Find("tuoluoyi").gameObject; YaoganObj = GameObject.Find("YaoganToggle").gameObject; FXPObj = GameObject.Find("FXPToggle").gameObject; AToggle = GameObject.Find("AToggle").gameObject; BToggle = GameObject.Find("BToggle").gameObject; CToggle = GameObject.Find("CToggle").gameObject; DToggle = GameObject.Find("DToggle").gameObject; EToggle = GameObject.Find("EToggle").gameObject; FToggle = GameObject.Find("FToggle").gameObject; GToggle = GameObject.Find("GToggle").gameObject; HToggle = GameObject.Find("HToggle").gameObject; IToggle = GameObject.Find("IToggle").gameObject; JToggle = GameObject.Find("JToggle").gameObject; KToggle = GameObject.Find("KToggle").gameObject; LToggle = GameObject.Find("LToggle").gameObject; MToggle = GameObject.Find("MToggle").gameObject; NToggle = GameObject.Find("NToggle").gameObject; OToggle = GameObject.Find("OToggle").gameObject; PToggle = GameObject.Find("PToggle").gameObject; titleObj = GameObject.Find("titleText").gameObject; DetailObj = GameObject.Find("DetailPanel").gameObject; DetailObj.SetActive(false); }
public Service() { d = new DataController(); //g = new graphStuff(); db = new DataClassesDataContext(); //get data from foodwastes table. Send this to the value field in graphdata }
public GetGeometryFromGenericElementNode(Core.VplControl hostCanvas): base(hostCanvas) { AddInputPortToNode("InputElements", typeof (List<GenericElement>)); AddOutputPortToNode("ConvertedElements", typeof(List<DbGeometry>)); _controller = DataController.Instance; DataContext = this; }
public override void Calculate() { _controller = DataController.Instance; if (_controller.IntBase != null) { OutputPorts[0].Data = _controller.IntBase; } }
public BaseServiceTests() { _onlineMatchList = new List<MatchState>(); _onlinePlayerList = new List<PlayerProfile>(); _dataController = new DataController(); _gameController = new GameController(_dataController, _onlineMatchList); _infoController = new InformationController(_dataController, _onlinePlayerList); _service = new BaseService(_gameController, _infoController); }
public IssueContainerNode(Core.VplControl hostCanvas) : base(hostCanvas) { // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; AddInputPortToNode("Project", typeof(object)); AddOutputPortToNode("Issues", typeof(object)); DataContext = this; }
void Start() { GameObject dataControllerObject = GameObject.FindGameObjectWithTag("DataController"); dataController = dataControllerObject.GetComponent<DataController> (); options = new GUILayoutOption[] { GUILayout.Width(200), GUILayout.Height(50) }; style.fontSize = 20; style.alignment = TextAnchor.MiddleLeft; style.normal.textColor = Color.white; }
void Start() { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); arsenal = gameControllerObject.GetComponent<Arsenal>(); uiController = gameControllerObject.GetComponent<UIController>(); GameObject dataControllerObject = GameObject.FindGameObjectWithTag("DataController"); dataController = dataControllerObject.GetComponent<DataController> (); playerController = GetComponent<PlayerController>(); fireRate = arsenal.GetFireRate (fireType); fireBombRate = arsenal.GetFireRate (Constants.BOMB); numberOfSpawn = shotSpawnLeft.Length - 1; }
public GeometryOperationNode(Core.VplControl hostCanvas) : base(hostCanvas) { DataContext = this; // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; // Input AddInputPortToNode("InputElements_1", typeof(List<GenericElement>)); // Input AddInputPortToNode("InputElements_2", typeof(List<GenericElement>)); // Output AddOutputPortToNode("ResultElements", typeof(object)); }
public StructureFilterNode(Core.VplControl hostCanvas) : base(hostCanvas) { // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; _control = new StructureFilterNodeControl(); AddControlToNode(_control); AddInputPortToNode("Input", typeof (object)); AddOutputPortToNode("FilteredElements", typeof(object)); DataContext = this; }
public ElementMergeNode(Core.VplControl hostCanvas) : base(hostCanvas) { // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; var lbl = new Label{Content = "Filter Node ", Margin = new Thickness(5,15, 5, 10)}; AddInputPortToNode("Input", typeof (object)); AddInputPortToNode("Input", typeof(object)); AddOutputPortToNode("MergedElements", typeof(object)); // LabelCaption.Visibility = Visibility.Visible; // LabelCaption.Content = ""; DataContext = this; }
public ElementContainerNode(Core.VplControl hostCanvas) : base(hostCanvas) { // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; _control = new ElementContainerNodeControl(); _control.cancelBut.Click += CancelButOnClick; AddControlToNode(_control); AddInputPortToNode("Input", typeof (object)); AddOutputPortToNode("Elements", typeof (object)); DataContext = this; }
public void Start() { // Load data file _ec = ErrorController.Instance; _dc = DataController.Instance; saveInfo = new SaveInfo(); if (!_dc.LoadData<SaveInfo>(ref saveInfo)) { _dc.AddData(saveInfo); _dc.SaveAll(); } // Check window elements if (ActionButtons.Length != SaveInfo.SavesCount) { _ec.PushError("Bad number of load buttons.", this, ErrorType.Error, true); return; } // Disable control buttons StartButton.GetComponent<Button>().interactable = false; DeleteButton.GetComponent<Button>().interactable = false; DeleteButton.GetComponentInChildren<Text>().text = _deleteButtonText; DeleteButton.GetComponent<Button>().onClick.AddListener(() => DeleteGame()); // Set actions to buttons for (int i = 0; i < ActionButtons.Length; i++) { Button button = ActionButtons[i].GetComponent<Button>(); int index = i; if (button == null) { _ec.PushError("Bad element in action buttons list.", this, ErrorType.Error, true); return; } button.onClick.AddListener(() => ActionButtonClick(index)); button.GetComponentInChildren<Text>().text = saveInfo.Info[i].IsNewGame ? "Start new game" : saveInfo.Info[i].Name; } }
/** * Deduct one from battle counter. */ protected void btnDuel_Click(object sender, EventArgs e) { DataController controller = new DataController(); int succ = controller.useBattleCounter(user.userId.Value); if (succ == 1) { Session["Results"] = calculateBattle(); Response.Redirect("~/DuelResult.aspx"); } else { Session.Remove("Opponent"); Session["ErrorMessage"] = "You have used up all your battle counters today."; Response.Redirect("~/Default.aspx"); } }
// private List<BaseElement> _elements; public IssueNode(Core.VplControl hostCanvas) : base(hostCanvas) { _issueControl = new IssueNodeControl(); _issueControl.BaseButtonClicked += IssueControlOnBaseButtonClicked; // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; AddInputPortToNode("Project/Model", typeof (object)); AddInputPortToNode("LinkedElements", typeof (object)); AddInputPortToNode("GeometryView", typeof (object)); // Is this correct? There can be different members in different projects ... // _controller.IntBase.APICore.GetTea _issueControl.ResponsibleUserComboBox.ItemsSource = _controller.IntBase.APICore.GetTeamMembers(); _issueControl.ResponsibleUserComboBox.DisplayMemberPath = "User"; AddControlToNode(_issueControl); DataContext = this; }
public OperatorTestNode(Core.VplControl hostCanvas) : base(hostCanvas) { // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; AddInputPortToNode("Project", typeof (object)); AddOutputPortToNode("Issues", typeof (object)); DataContext = this; var content = new Label { Height = 200, Width = 200, Content = "Hallo" }; AddControlToNode(content); // Border.CornerRadius = new CornerRadius(content.Height); // Border.Width = content.Width; }
public ElementFilterNode(Core.VplControl hostCanvas) : base(hostCanvas) { // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; // Add ComboBox to the control ... _filterListBox = new ListBox() { MaxHeight = 200, MinWidth = 100, SelectionMode = SelectionMode.Multiple }; _filterListBox.SelectionChanged += FilterListBoxOnSelectionChanged; AddControlToNode(_filterListBox); AddInputPortToNode("Input", typeof (object)); AddOutputPortToNode("FilteredElements", typeof(object)); DataContext = this; }
public AttachmentNode(Core.VplControl hostCanvas) : base(hostCanvas) { DataContext = this; // Call the Singleton Class to get the actual loaded elements -> Connection to the DataModel _controller = DataController.Instance; AddInputPortToNode("Project", typeof(object)); AddOutputPortToNode("Attachment", typeof(object)); _modelComboBox = new ComboBox { DisplayMemberPath = "FileName", Width = 100, Margin = new Thickness(5,20,5,15) }; _modelComboBox.SelectionChanged += SelectionChanged; AddControlToNode(_modelComboBox); BinButton.Visibility = Visibility.Visible; }
private int getSelectedGroupId() { string groupName = textBoxGroupName.Text; return(DataController.GetGroups().getGroupID(groupName)); }
private int getSelectedCourseId(string courseName) { return(DataController.GetCourses().getCourseID(courseName)); }
static public DataTable fetchTienChiNguyenLieu(string id) { return(DataController.ExecTable("select matttc, tentttc, soluong, tennguyenlieu, thanhtien from tttienchi, nguyenlieu where tttienchi.manguyenlieu = nguyenlieu.manguyenlieu and tttienchi.maphieuchi = " + id)); }
public DataControllerTests() { _controller = new DataController(); _firstPlayer = Guid.Parse("12514A18-9A18-443A-9805-79BC51D38B6F"); _secondPlayer = Guid.Parse("8701DD3B-00BB-4517-9BAB-453965DB1E81"); }
/// <summary> /// Shows a list of items that can be selected; special for Members /// </summary> /// <param name="topMessage"></param> /// <param name="listDisplay"></param> /// <returns></returns> string SelectMember(string topMessage, ListDisplayMode listDisplay = ListDisplayMode.Compact) { var members = DataController.RetrieveByQuery(d => d.GetType() == typeof(MemberData)).ToList <object>(); return(ListSelection <MemberData>(topMessage, members, listDisplay).ID); }
/// <summary> /// Shows a context-sensitive menu for listing, viewing, creating, editing, or deleting members /// </summary> /// <param name="dataMode"></param> /// <param name="displayMode"></param> /// <param name="selectedID"></param> void ShowMemberMenu(DataMode dataMode, ListDisplayMode displayMode = ListDisplayMode.Compact, string selectedID = null) { Console.Clear(); string selected = selectedID; MemberData selectedData = null; if (dataMode != DataMode.Create) { if (selected == null) { selected = SelectMember($"Please select the member whose details you wish to {(dataMode == DataMode.View ? "view" : "edit")}:\n", displayMode); } selectedData = (MemberData)DataController.RetrieveByID(selected); } switch (dataMode) { case DataMode.Create: case DataMode.Edit: { Dictionary <string, object> arguments = new Dictionary <string, object>(); Console.WriteLine("Please fill out the following fields"); Console.Write("Name: "); arguments.Add("name", Console.ReadLine()); Console.Write("Personal Number: "); var pn = ReadValidInput((s) => { var res = s.Length != 10 || s.Sum(c => { return(("0123456789".Contains(c)) ? 0 : c); }) > 0; if (res) { Console.WriteLine("The personal number has to be all digits and ten digits long!"); } return(res); }); arguments.Add("personal-num", pn); if (dataMode == DataMode.Create) { DataController.CreateData(typeof(MemberData), arguments); } else { DataController.ChangeData(selected, arguments); } break; } case DataMode.View: { Console.Clear(); Console.Write( $"Member ID: {selectedData.ID}\n" + $"Time of creation: {selectedData.Timestamp}\n\n" + $"Name: {selectedData.Name}\n" + $"Personal Number: {selectedData.PersonalNumber}\n" + $"Boats: ({selectedData.Boats.Count})\n"); foreach (BoatData boat in selectedData.Boats) { Console.WriteLine($" - {boat.Length}m {boat.BoatType} (Boat ID: {boat.ID})"); } Console.WriteLine("\nPress E to edit this - Press D to delete this - Any else to return to main menu..."); var key = Console.ReadKey().Key; switch (key) { case ConsoleKey.E: ShowMemberMenu(DataMode.Edit, selectedID: selected); break; case ConsoleKey.D: ShowDeleteConfirmation(selected); break; default: return; } break; } } }
public DataControllerTest() { _controller = new DataController(); }
/// <summary> /// Shows a context-sensitive menu for listing, viewing, creating, editing, or deleting boats /// </summary> /// <param name="dataMode"></param> /// <param name="selectedID"></param> void ShowBoatMenu(DataMode dataMode, string selectedID = null) { Console.Clear(); string selected = selectedID; BoatData selectedData = null; if (dataMode != DataMode.Create) { if (selected == null) { selected = SelectBoat($"Please select the boat whose details you wish to {(dataMode == DataMode.View?"view":"edit")}:\n"); } selectedData = (BoatData)DataController.RetrieveByID(selected); } switch (dataMode) { case DataMode.Create: case DataMode.Edit: { Dictionary <string, object> arguments = new Dictionary <string, object>(); var owner = SelectMember("Please select the owner to register the new boat on\n"); arguments.Add("owner", owner); Console.Write("Specify length of vessel in metre (m):"); arguments.Add("length", int.Parse(Console.ReadLine())); var boatType = Enum.Parse(typeof(BoatType), ListSelection <string>("Please specify type of vessel", Enum.GetNames(typeof(BoatType)).ToList <object>())); arguments.Add("boat-type", boatType); if (dataMode == DataMode.Create) { DataController.CreateData(typeof(BoatData), arguments); } else { DataController.ChangeData(selected, arguments); } break; } case DataMode.View: { Console.Clear(); Console.Write( $"Boat ID: {selectedData.ID}\n" + $"Time of creation: {selectedData.Timestamp}\n\n" + $"Length: {selectedData.Length} metre\n" + $"Type: {selectedData.BoatType}\n" + (selectedData.Owner == null ? $"Owner: Owner not found\n" : $"Owner: {selectedData.Owner.Name} (M-ID: {selectedData.Owner.ID})\n")); Console.WriteLine("\nPress E to edit this - Press D to delete this - Any else to return to main menu..."); var key = Console.ReadKey().Key; switch (key) { case ConsoleKey.E: ShowBoatMenu(DataMode.Edit, selected); break; case ConsoleKey.D: ShowDeleteConfirmation(selected); break; default: return; } break; } } }
public HomeController() { data = new DataController(); }
public void SaveScore() { DataController.AddScore(points); points = 0; }
public void doSave() { DataController.SaveHightScore(level - 1); DataController.SaveHightSecond(dTime); }
public ProjectWorkflow(AppOptions options) : base(options) { DataController.InitializeAllProjects(); }
public List <string> GetIndustryRoles() { return(DataController.GetIndustryRoles()); }
private int getSelectedSkillId(string skillName) { return(DataController.GetSkills().getSkillID(skillName)); }
private int getSelectedGroupId(string groupName) { return(DataController.GetGroups().getGroupID(groupName)); }
public void Use() { Inventory.RemoveItem(this); GalaxyController.AddVisitable(new PlanetarySystem(DataController.LoadData <PlanetarySystemData>(data.PlanetarySystemId, DataFileType.PlanetarySystems))); }
void Start() { dataController = FindObjectOfType <DataController>(); }
private void HandlePartyPrefabs(DataController data, DataFormat dataFormat) { List <UIParty> formatParties = dataFormat.PartyInfoFormat(data, playerParties, characters); AddParties(formatParties); }
private void Start() { dataC = new DataController(); }
public SimpleUserInterface() { DataController = new DataController(); }
// Use this for initialization void Start () { dataController = this; }
/// <summary> /// Shows a list of items that can be selected; special for Boats /// </summary>> /// <param name="topMessage"></param> /// <param name="listDisplay"></param> /// <returns></returns> string SelectBoat(string topMessage, ListDisplayMode listDisplay = ListDisplayMode.Compact) { var boats = DataController.RetrieveByQuery(d => d.GetType() == typeof(BoatData)).ToList <object>(); return(ListSelection <BoatData>(topMessage, boats, listDisplay).ID); }
public void AddItemCount(int shopCode) { switch (shopCode) { case 0: salty++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); PlayerPrefs.SetInt("Salty", salty); break; case 1: goso++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); PlayerPrefs.SetInt("Goso", goso); break; case 2: spicy++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); PlayerPrefs.SetInt("Spicy", spicy); break; case 3: sinmat++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); break; case 4: sseunmat++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); PlayerPrefs.SetInt("Sseunmat", sseunmat); break; case 5: sweet++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); PlayerPrefs.SetInt("Sweet", sweet); break; case 6: tennis++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); PlayerPrefs.SetInt("Tennis", tennis); break; case 7: wonban++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); PlayerPrefs.SetInt("Wonban", wonban); break; case 8: doll++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); PlayerPrefs.SetInt("Doll", doll); break; case 9: evo_1++; SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); PlayerPrefs.SetInt("Evo_1", evo_1); break; case 10: SubGold(DataController.GetInstance().GetPrice(DataController.GetInstance().GetShopCode())); break; } }
public void DataSourcesControllerConstructorTest() { DataController target = new DataController(); Assert.IsNotNull(target); }
void Awake() { dataController = FindObjectOfType <DataController>(); _audio = GetComponent <AudioSource>(); _audio.volume = PlayerPrefs.GetFloat(DataController.MUSIC_VOLUME); }
/// <summary> /// Ensure that this Controller is the only one we have /// </summary> /// <remarks> /// /// <para> /// If we don't have an instance yet, then ensure that /// the Game Object that this is attached to will not /// be destroyed between loads, and set the instance /// of this object to itself. /// </para> /// <para> /// If we DO have an instance of this object, then destroy /// the new object we're attempting to create, in favor /// of the original one already in use. /// </para> /// </remarks> void Awake() { if (DataAccess == null) { DontDestroyOnLoad(gameObject); DataAccess = this; //Set up the global random number generator rnd = new System.Random(); //Note2Dev: Might need to check this to ensure we aren't always loading... LoadMasterData(); NewGame(); int i = 0; } else if (DataAccess != null) { Destroy(gameObject); } }
public UpdateCommand(DataController dc) { this.dc = dc; }
public void Initialize() { _dataRepository = new Mock <IDataRepository>(); _controller = new DataController(_dataRepository.Object); }
public void VolverAlMenu() { dc = FindObjectOfType <DataController>(); Destroy(dc.gameObject); SceneManager.LoadScene(0); }
private void ruajButton_Click(object sender, EventArgs e) { ArrayList produktFurnizim = new ArrayList(); ArrayList produktFurnizimToAdd = new ArrayList(); DataController dc = new DataController(); foreach (DataGridViewRow row in furnizimDataGrid.Rows) { try { DataModel produkt = new DataModel(); produkt.ID = Convert.ToInt32(row.Cells["ID"].Value); produkt.Emri = row.Cells["EmerProdukt"].Value.ToString(); produkt.Sasia = Convert.ToInt32(row.Cells["SasiProdukt"].Value); produkt.Cmimi = Convert.ToDecimal(row.Cells["CmimProdukt"].Value); produkt.Total = Convert.ToDecimal(row.Cells["TotalProdukt"].Value); if (produkt.ID > 0) { produktFurnizim.Add(produkt); } else { produktFurnizimToAdd.Add(produkt); } } catch { //nuk ka me rreshta ne datagrid } furnizim.fatura = faturaBox.Text; //string selectedFurnitorName = FurnitorComboBox.SelectedItem.ToString(); string selectedFurnitorName = this.FurnitorComboBox.GetItemText(this.FurnitorComboBox.SelectedItem); furnizim.furnitorID = dc.getFurnitorID(selectedFurnitorName); if (dc.editFurnizim(furnizim)) { if (dc.editProduktFurnizim(produktFurnizim)) { if (produktFurnizimToAdd.Count > 0) { if (dc.shtoProdukteFurnizim(furnizim.ID, produktFurnizimToAdd)) { if (MessageBox.Show("Furnizimi u modifikua") == DialogResult.OK) { this.Close(); Furnizim furnizimForm = new Furnizim(); furnizimForm.Show(); } } } } } else { MessageBox.Show("Furnizimi nuk u modifikua!"); } } }
private int getSelectedCourseId() { string courseName = textBoxCourseName.Text; return(DataController.GetCourses().getCourseID(courseName)); }
protected void Start() { IsAlive = true; dataController = GetComponent<DataController>(); }
/// <summary> /// Constructor /// </summary> /// <param name="data">DataController object</param> public ReadUser(DataController data) : base(data) { }
void Start() { GameObject dataController = GameObject.Find("DataController"); if (dataController != null) { dc = dataController.GetComponent<DataController>(); } else { throw new System.Exception("DataController was not found. Is it present and named 'DataController'?"); } }
public void SwapSlotSetting(int i, int j, Button[] buttons, Text[] textsofButtons, DataController data) { buildings[i].occupancy[j].onClick.AddListener(() => SelectBuildingSlot(i, j, buttons, textsofButtons)); }