コード例 #1
0
ファイル: BattleEngine.cs プロジェクト: sakseichek/homm
 protected virtual void OnDamageCalculated(DamageCalculatedEventArg e)
 {
     if (DamageCalculated != null)
     {
         //Invokes the delegates.
         DamageCalculated(e);
     }
 }
コード例 #2
0
ファイル: BattleEngine.cs プロジェクト: sakseichek/homm
        public void CalculateDamage(StandardCharacter attacker, StandardCharacter defender, bool isRangeAttack,
            bool hasRangePenalty, bool hasObstaclePenalty, bool hasHandToHandPenalty)
        {
            int minDmg = 0;
            int maxDmg = 0;
            int minKill = 0;
            int maxKill = 0;
            int avgKill = 0;

            CalculateDamage(attacker, defender, isRangeAttack, hasRangePenalty, hasObstaclePenalty, hasHandToHandPenalty,
                out minDmg, out maxDmg, out minKill, out maxKill, out avgKill);

            DamageCalculatedEventArg e2 = new DamageCalculatedEventArg(minDmg, maxDmg, minKill, maxKill, avgKill);
            OnDamageCalculated(e2);

            _statusMsg = string.Format("Damage {0}-{1}, Kill {2}-{3}, Avg Kill {4}",
                e2._minDamage, e2._maxDamage, e2._minKill, e2._maxKill, e2._avgKill);
        }