public Form1() { InitializeComponent(); DEffect effect = DEffect.LoadEffect("../../../DEffectLib/Example.xml"); string efxCode = effect.ProduceEffectForTechnique("metaball"); }
public GameObject LoadEffectObj(int id) { DEffect cfg = ReadCfgEffect.GetDataById(id); GameObject go = GTPoolManager.Instance.GetObject(cfg.Path); if (go == null) { Debug.LogError(id); } else { NGUITools.SetLayer(go, GTLayer.LAYER_DEFAULT); } return(go); }