コード例 #1
0
ファイル: MainForm.General.cs プロジェクト: sonygod/dotahit
        internal void ResetBackpack()
        {
            fullInventory = new DBINVENTORY(null, Current.unit, new FieldAttributeCollection());

            if (Current.unit != null)
            fullInventory.AddRange(Current.unit.Inventory);

            ///////////////////////
            // items
            ///////////////////////

            fullInventoryControls.Clear();

            foreach (Control c in heroItemsPanel.Controls)
            {
                c.Tag = null;
                c.BackgroundImage = DHRC.GetImage("ReplaceableTextures\\CommandButtonsDisabled\\DIS" + Current.theme + "-inventory-slotfiller.blp");
            }

            foreach (DBITEMSLOT itemSlot in fullInventory)
                foreach (Control c in heroItemsPanel.Controls)
                    if (c.Name == itemSlot.Name + "B")
                    {
                        c.Tag = itemSlot;
                        fullInventoryControls.Add(c);
                    }

            foreach (DBITEMSLOT itemSlot in fullInventory)
                foreach (Control c in backpackPanel.Controls)
                    if (c.Name == itemSlot.Name + "B")
                    {
                        c.Tag = itemSlot;
                        fullInventoryControls.Add(c);
                    }
        }
コード例 #2
0
ファイル: MainForm.General.cs プロジェクト: sonygod/dotahit
        void selectionProviderTimer_Tick(object sender, EventArgs e)
        {
            if (Current.player.selection.IsUpdating) return;

            switch(Current.player.selection.Count)
            {
                case 0:
                    if (Current.unit != null)
                    {
                        Current.unit = null;
                        uscList.Clear();

                        DisplayUnit();
                        fullInventory = new DBINVENTORY();
                    }
                    else
                        if (playerSelectionTabControl.SelectedTab != selectedUnitTabPage)
                            playerSelectionTabControl.SelectedTab = selectedUnitTabPage;
                    break;

                case 1:
                    if (Current.unit != Current.player.selection[0])
                    {
                        Current.unit = Current.player.selection[0];
                        Current.unit.refresh();

                        if (hpsProvidedHeroBuild != null)
                        {
                            load_hero_build(hpsProvidedHeroBuild);
                            Current.unit.Updated = true;
                        }
                    }

                    if (Current.unit.Updated)
                    {
                        Current.unit.Updated = false;

                        if (Current.unit.IsDisposed)
                        {
                            Current.unit = null;
                            Console.Beep(500, 100);
                        }

                        if (fullInventory.Owner != Current.unit) ResetBackpack();
                        DisplayUnit();
                    }
                    else
                        if (Current.unit.HasAbilitiesOnCooldown)
                        {
                            foreach (Control c in abilitySlots)
                                if (c.Tag is ABILITYPROFILE && (c.Tag as ABILITYPROFILE).IsOnCooldown)
                                    c.Refresh();
                        }
                        else
                            if (playerSelectionTabControl.SelectedTab != selectedUnitTabPage)
                                playerSelectionTabControl.SelectedTab = selectedUnitTabPage;
                    break;

                default:
                    if (Current.unit == null)
                        Current.unit = Current.player.selection[0];

                    if (fullInventory.Owner != Current.unit)
                    {
                        ResetBackpack();
                        DisplayUnit(DisplayUnitFlags.Brief);
                    }

                    if (Current.unit.HasAbilitiesOnCooldown)
                    {
                        foreach (Control c in abilitySlots)
                            if (c.Tag is ABILITYPROFILE && (c.Tag as ABILITYPROFILE).IsOnCooldown)
                                c.Refresh();
                    }

                    if (Current.player.selection.Updated)
                    {
                        Current.player.selection.Updated = false;
                        DisplaySelection();
                    }
                    else
                        foreach(unit u in Current.player.selection)
                            if (u.Updated)
                            {
                                u.Updated = false;

                                RefreshSelectionStatsCalculator();
                                DisplayUnit(DisplayUnitFlags.Brief);
                                DisplayInfo();
                                break;
                            }
                    break;
            }
        }
コード例 #3
0
ファイル: ItemListForm.cs プロジェクト: sonygod/dotahit
        public void CollectItemCombiningData()
        {
            if (MorphingItems != null)
            {
                return;
            }

            sameLookingComplexItems = null;

            Current.player.AcceptMessages = false;

            Dictionary <string, widget> dcItems = new Dictionary <string, widget>();

            foreach (unit shop in DHLOOKUP.shops)
            {
                if (DHHELPER.IsNewVersionItemShop(shop))
                {
                    foreach (string unitID in shop.sellunits)
                    {
                        if (!dcItems.ContainsKey(unitID))
                        {
                            unit u = new unit(unitID);
                            u.DoSummon = true;
                            u.set_owningPlayer(Current.player);

                            dcItems.Add(unitID, u);
                        }
                    }
                }
                else
                {
                    foreach (string itemID in shop.sellitems)
                    {
                        if (!dcItems.ContainsKey(itemID))
                        {
                            dcItems.Add(itemID, new item(itemID));
                        }
                    }
                }
            }

            unit test_unit = new unit();

            test_unit.codeID = "test";
            test_unit.Inventory.init(0, 10);

            test_unit.set_owningPlayer(Current.player);

            DHJassExecutor.CaughtReferences.Clear();
            DHJassExecutor.CatchArrayReference = true;

            DBINVENTORY inventory = test_unit.Inventory;

            List <widget> itemList = new List <widget>(dcItems.Values);

            MorphingItems = new Dictionary <string, string>(itemList.Count);

            SplashScreen splashScreen = new SplashScreen();

            splashScreen.Show();
            splashScreen.ShowText("Collecting item combining data...");

            for (int i = 0; i < itemList.Count; i++)
            {
                widget item = itemList[i];

                if (DHHELPER.IsNewVersionItem(item.codeID))
                {
                    test_unit.OnSell(item as unit);
                    Thread.Sleep(2); // to pass control to item handling script thread
                }
                else
                {
                    test_unit.OnSellItem(item as item, test_unit);
                    inventory.put_item(item as item);
                }

                item result = inventory[0].Item;
                if (result != null)
                {
                    if (result.codeID != item.codeID)
                    {
                        MorphingItems.Add(result.codeID, item.codeID);
                    }
                    inventory[0].drop_item();
                }

                splashScreen.ShowProgress((double)i, (double)itemList.Count);
            }

            Current.player.remove_unit(test_unit);
            test_unit.destroy();

            List <string> arrays = DHJassExecutor.CaughtReferences;

            if (arrays.Count == 6)
            {
                Dictionary <int, DHJassValue> dcA = (DHJassExecutor.Globals[arrays[0]] as DHJassArray).Array;
                Dictionary <int, DHJassValue> dcB = (DHJassExecutor.Globals[arrays[1]] as DHJassArray).Array;
                Dictionary <int, DHJassValue> dcC = (DHJassExecutor.Globals[arrays[2]] as DHJassArray).Array;
                Dictionary <int, DHJassValue> dcD = (DHJassExecutor.Globals[arrays[3]] as DHJassArray).Array;

                Dictionary <int, DHJassValue> dcCombined = (DHJassExecutor.Globals[arrays[4]] as DHJassArray).Array;

                ComplexItems = new Dictionary <string, List <List <string> > >(dcA.Count);

                int value;
                foreach (int key in dcA.Keys)
                {
                    List <string> components = new List <string>(4);

                    value = dcA[key].IntValue;
                    if (value != 0)
                    {
                        components.Add(DHJassInt.int2id(value));
                    }

                    value = dcB[key].IntValue;
                    if (value != 0)
                    {
                        components.Add(DHJassInt.int2id(value));
                    }

                    value = dcC[key].IntValue;
                    if (value != 0)
                    {
                        components.Add(DHJassInt.int2id(value));
                    }

                    value = dcD[key].IntValue;
                    if (value != 0)
                    {
                        components.Add(DHJassInt.int2id(value));
                    }

                    value = dcCombined[key].IntValue;
                    if (value != 0)
                    {
                        string strValue = DHJassInt.int2id(value);

                        List <List <string> > componentsList;
                        if (!ComplexItems.TryGetValue(strValue, out componentsList))
                        {
                            componentsList = new List <List <string> >(1);
                            ComplexItems.Add(strValue, componentsList);
                        }

                        componentsList.Add(components);
                    }
                }
            }

            splashScreen.Close();

            Current.player.AcceptMessages = true;
        }