public void ChangeScene() { var Win = ActiveAllies.Count > 0; if (Win) { CycleController.SendTrigger(0); CombatInfo.WinOutcomeOption(); } else { CycleController.SendGameOver(); CombatInfo.LoseOutcomeOption(); } }
public void PlayerLoses(CycleController losingPlayer) { print("Calling:"); PlayAgain.gameObject.SetActive(true); player1.Freeze(); player2.Freeze(); if (losingPlayer == player1) { playerWinsText.text = player2.nameString + " Wins!"; playerWinsText.color = player2.playerMaterial.color; } else { playerWinsText.text = player1.nameString + " Wins!"; playerWinsText.color = player1.playerMaterial.color; } }