public override void PlaceTile(TownManager tm, Map map, List <Tile> buildingTiles, int rotAmt, Vector2 curBuildRotScale) { CropBuildingTile bMain = new CropBuildingTile(buildingTiles[0].GetMapLoc(), buildingTiles[0].GetWorldLoc(), 'B', null, new Vector2(1, 1), this); bMain.rotatedScale = curBuildRotScale; Vector3 pos = buildingTiles[0].GetWorldLoc(); Vector2 tileMapPos = buildingTiles[0].GetMapLoc(); Vector3 adjustedObjPos = new Vector3(pos.x + 0.5f, 0, pos.z + 0.5f); Quaternion tileRot = Quaternion.Euler(0, 90 * rotAmt + 90, 0); GameObject newTileObj; buildingTiles[0].DestroyTileObject(); newTileObj = (GameObject)GameObject.Instantiate(tileStages[0].tilePrefabs[0], adjustedObjPos, tileRot); newTileObj.transform.parent = map.gameObject.transform; bMain.SetTileObj(newTileObj); map.SetTileFromMapPos((int)tileMapPos.x, (int)tileMapPos.y, bMain); bMain.PlacedTile(); tm.AddBuilding(bMain); }
public CropBuildingTile(Vector2 mapLoc, Vector3 worldLoc, char type, GameObject tileObj, Vector2 scale, CropBuildingTile tileToCopy) : base(mapLoc, worldLoc, type, tileObj, scale) { CopyTile(tileToCopy); this.crop = tileToCopy.GetCrop(); this.growTime = tileToCopy.GetGrowTime(); this.stageTimes = tileToCopy.GetStageTimes(); }