コード例 #1
0
    private float shrinkFactor = 0.6f; // 1 is normal, 0.6 when pressed

    void Start()
    {
        rend      = GetComponent <Renderer>();
        tintScale = 1f;

        // set ref of CreatePuzzle
        CreatePuzzle = GameObject.Find("_LevelManager").GetComponent <CreatePuzzle>();
        cellSize     = CreatePuzzle.getCellSize(); // get cell size
    }
コード例 #2
0
    public void confirmedHintActivation()
    {
        int bSize = CreatePuzzle.bSize;

        float cellSize = CreatePuzzle.getCellSize() / 7.5f; // default
        float s        = 68 / (bSize - 0.2f);               // for positioning

        bool foundIt = false;

        // find the pos of next hint
        for (int y = bSize - 1; y > -1; y--)
        {
            if (!foundIt)
            {
                for (int x = 0; x < bSize; x++)
                {
                    if (CreatePuzzle.solution2d[y, x] == hintRevealNum)
                    {
                        Canvas clone;
                        clone = Instantiate(CanvasHintNum,
                                            new Vector3(s * (x - (bSize - 1) * 0.5f), -s * (y - (bSize - 1) * 0.5f) + 25, 0),
                                            Quaternion.Euler(0, 0, 0));

                        // set parent
                        clone.transform.SetParent(ArrowsBoard.transform);

                        // re-scale
                        clone.transform.localScale = new Vector3(cellSize, cellSize, 0);

                        // set text number
                        clone.GetComponentInChildren <TextMeshProUGUI>().text = "" + hintRevealNum;

                        hintRevealNum++;
                        foundIt = true;
                        break;
                    }
                }
            }
        }

        int limit = bSize;

        if (limit == 5)
        {
            limit = 7;
        }
        if (hintRevealNum > limit)
        {
            hintObject.SetActive(false);
            hintButton.SetActive(false);
        }
    }