protected override void SceneInitialization(IContextState context, RenderEngine engine, ElementTag camera) { var smanager = Context.GetSystemManager(); smanager.CreateSystem <DefaultInputSystem>(); smanager.CreateSystem <ZoomToAllObjectsSystem>(); smanager.CreateSystem <MovingSystem>(); smanager.CreateSystem <CollidingSystem>(); smanager.CreateSystem <DefaultOrthographicCameraSystem>(); smanager.CreateSystem <LightsSystem>(); // smanager.CreateSystem<MovementSystem>(); // smanager.CreateSystem<EmptyAnimationSystem>(); // smanager.CreateSystem<MeshAnimationSystem>(); // smanager.CreateSystem<StickOnHeightMapSystem>(); // smanager.CreateSystem<ObjectMovementSystem>(); // smanager.CreateSystem<Systems.TerrainGeneratorSystem>(); // smanager.CreateSystem<Physics.Engine.PhysicalSystem>(); smanager .CreateSystem <RenderSystem>() .Init(engine.Graphics) // .CreateNested<SkyGradientColoringRenderTechnique>() // .CreateNested<SkyPlaneWithParallaxRenderTechnique>() // .CreateNested<TerrainRenderTechnique>()// //.CreateNested<Toolkit.D3D.CameraViews.CameraViewsRenderTechnique<CustomRenderProperties>>() //.CreateNested<OITTriangleColoredVertexRenderTechnique<ToolkitRenderProperties>>() .CreateNested <TriangleColoredVertexRenderTechnique <ToolkitRenderProperties> >() .CreateNested <TriangleTexturedVertexRenderTechnique <ToolkitRenderProperties> >() .CreateNested <LineVertexRenderTechnique <ToolkitRenderProperties> >() //.CreateNested<CudaTestTechniques<ToolkitRenderProperties>>() .CreateNested <SpherePointRenderTechnique <ToolkitRenderProperties> >() //.CreateNested<AminRenderTechniqueSystem>() ; //smanager // .CreateSystem<AminRenderSystem>() // .Init(device);Context var manager = Context.GetEntityManager(); cameraObject = CameraObject.UpdateOrthographic <RenderSystem>(camera, Context, Surface); LightObject.CreateAmbientLight(manager, 0.2f); //0.05f LightObject.CreateFollowCameraDirectLight(manager, System.Numerics.Vector3.UnitZ, 0.8f); //0.95f CoordinateSystem = CoordinateSystemLinesGameObject.Create(context, false); Loaded?.Invoke(); //VisualSphereObject.SphereGeo(Context, ElementTag.New($"Point"), new VisualSphereObject.Data { // Center = new Vector3(10, 20, 10), // Color = V4Colors.Yellow, // Radius = 10 //}); }