public virtual void OnActRotate(float direction) { Coop_Model_CharacterRotate coop_Model_CharacterRotate = new Coop_Model_CharacterRotate(); coop_Model_CharacterRotate.id = base.owner.id; coop_Model_CharacterRotate.SetSyncPosition(base.owner); coop_Model_CharacterRotate.target_dir = direction; if (base.enableSend && base.owner.IsOriginal()) { SendBroadcast(coop_Model_CharacterRotate, false, null, null); } StackActionHistory(coop_Model_CharacterRotate, true); }
protected override bool HandleCoopEvent(CoopPacket packet) { //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_03b8: Unknown result type (might be due to invalid IL or missing references) //IL_03eb: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Unknown result type (might be due to invalid IL or missing references) //IL_047e: Unknown result type (might be due to invalid IL or missing references) //IL_04b6: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_0501: Unknown result type (might be due to invalid IL or missing references) //IL_051b: Unknown result type (might be due to invalid IL or missing references) //IL_054d: Unknown result type (might be due to invalid IL or missing references) //IL_0599: Unknown result type (might be due to invalid IL or missing references) //IL_05f7: Unknown result type (might be due to invalid IL or missing references) //IL_0625: Unknown result type (might be due to invalid IL or missing references) //IL_06e8: Unknown result type (might be due to invalid IL or missing references) //IL_0713: Unknown result type (might be due to invalid IL or missing references) //IL_0718: Unknown result type (might be due to invalid IL or missing references) //IL_076e: Unknown result type (might be due to invalid IL or missing references) //IL_07b0: Unknown result type (might be due to invalid IL or missing references) switch (packet.packetType) { case PACKET_TYPE.OBJECT_ATTACKED_HIT_OWNER: if (character.isDead) { return(true); } return(base.HandleCoopEvent(packet)); case PACKET_TYPE.CHARACTER_ACTION_TARGET: { if (character.isDead) { return(true); } Coop_Model_CharacterActionTarget model17 = packet.GetModel <Coop_Model_CharacterActionTarget>(); StageObject target2 = null; if (model17.target_id >= 0) { target2 = MonoBehaviourSingleton <StageObjectManager> .I.FindCharacter(model17.target_id); } character.SetActionTarget(target2, true); break; } case PACKET_TYPE.CHARACTER_UPDATE_ACTION_POSITION: { if (character.isDead) { return(true); } Coop_Model_CharacterUpdateActionPosition model18 = packet.GetModel <Coop_Model_CharacterUpdateActionPosition>(); character.SetActionPosition(model18.act_pos, model18.act_pos_f); character.UpdateActionPosition(model18.trigger); break; } case PACKET_TYPE.CHARACTER_UPDATE_DIRECTION: { if (character.isDead) { return(true); } Coop_Model_CharacterUpdateDirection model5 = packet.GetModel <Coop_Model_CharacterUpdateDirection>(); character._rotation = Quaternion.AngleAxis(model5.dir, Vector3.get_up()); character.SetLerpRotation(Quaternion.AngleAxis(model5.lerp_dir, Vector3.get_up()) * Vector3.get_forward()); character.UpdateDirection(model5.trigger); break; } case PACKET_TYPE.CHARACTER_PERIODIC_SYNC_ACTION_POSITION: { if (character.isDead) { return(true); } Coop_Model_CharacterPeriodicSyncActionPosition model22 = packet.GetModel <Coop_Model_CharacterPeriodicSyncActionPosition>(); character.AddPeriodicSyncActionPosition(model22.info); break; } case PACKET_TYPE.CHARACTER_IDLE: { if (character.isDead) { return(true); } Coop_Model_CharacterIdle model4 = packet.GetModel <Coop_Model_CharacterIdle>(); character.ApplySyncPosition(model4.pos, model4.dir, false); character.ActIdle(false, -1f); break; } case PACKET_TYPE.CHARACTER_MOVE_VELOCITY: { if (character.isDead) { return(true); } Coop_Model_CharacterMoveVelocity model10 = packet.GetModel <Coop_Model_CharacterMoveVelocity>(); StageObject target = null; if (model10.target_id >= 0) { target = MonoBehaviourSingleton <StageObjectManager> .I.FindCharacter(model10.target_id); } character.SetActionTarget(target, true); character.ActMoveSyncVelocity(model10.time, model10.pos, model10.motion_id); break; } case PACKET_TYPE.CHARACTER_MOVE_VELOCITY_END: { if (character.isDead) { return(true); } bool flag = false; if (character.actionID == Character.ACTION_ID.MOVE && character.moveType == Character.MOVE_TYPE.SYNC_VELOCITY) { flag = true; } Coop_Model_CharacterMoveVelocityEnd model8 = packet.GetModel <Coop_Model_CharacterMoveVelocityEnd>(); if (flag) { character.SetMoveSyncVelocityEnd(model8.time, model8.pos, model8.direction, model8.sync_speed, model8.motion_id); } else { character.ActMoveSyncVelocity(0f, model8.pos, model8.motion_id); character.SetMoveSyncVelocityEnd(model8.time, model8.pos, model8.direction, model8.sync_speed, model8.motion_id); } break; } case PACKET_TYPE.CHARACTER_MOVE_TO_POSITION: { if (character.isDead) { return(true); } Coop_Model_CharacterMoveToPosition model2 = packet.GetModel <Coop_Model_CharacterMoveToPosition>(); character.ApplySyncPosition(model2.pos, model2.dir, false); character.ActMoveToPosition(model2.target_pos, false); break; } case PACKET_TYPE.CHARACTER_MOVE_HOMING: { if (character.isDead) { return(true); } Coop_Model_CharacterMoveHoming model20 = packet.GetModel <Coop_Model_CharacterMoveHoming>(); character.ApplySyncPosition(model20.pos, model20.dir, false); character.ActMoveHoming(model20.max_length); character.SetActionPosition(model20.act_pos, model20.act_pos_f); break; } case PACKET_TYPE.CHARACTER_MOVE_SIDEWAYS: { if (character.isDead) { return(true); } Coop_Model_CharacterMoveSideways model11 = packet.GetModel <Coop_Model_CharacterMoveSideways>(); character.ApplySyncPosition(model11.pos, model11.dir, false); character.ActMoveSideways(model11.moveAngleSign, true); character.SetActionPosition(model11.actionPos, model11.actionPosFlag); break; } case PACKET_TYPE.CHARACTER_MOVE_POINT: { if (character.isDead) { return(true); } Coop_Model_CharacterMovePoint model7 = packet.GetModel <Coop_Model_CharacterMovePoint>(); character.ApplySyncPosition(model7.pos, model7.dir, false); character.ActMovePoint(model7.targetPos); break; } case PACKET_TYPE.CHARACTER_MOVE_LOOKAT: { if (character.isDead) { return(true); } Coop_Model_CharacterMoveLookAt model3 = packet.GetModel <Coop_Model_CharacterMoveLookAt>(); character.ApplySyncPosition(model3.pos, model3.dir, false); character.ActMoveLookAt(model3.moveLookAtPos, true); break; } case PACKET_TYPE.CHARACTER_ROTATE: { if (character.isDead) { return(true); } Coop_Model_CharacterRotate model21 = packet.GetModel <Coop_Model_CharacterRotate>(); character.ApplySyncPosition(model21.pos, model21.dir, false); character.ActRotateToDirection(model21.target_dir); break; } case PACKET_TYPE.CHARACTER_ROTATE_MOTION: { if (character.isDead) { return(true); } Coop_Model_CharacterRotateMotion model19 = packet.GetModel <Coop_Model_CharacterRotateMotion>(); character.ApplySyncPosition(model19.pos, model19.dir, false); character.ActRotateMotionToDirection(model19.target_dir); break; } case PACKET_TYPE.CHARACTER_ATTACK: { if (character.isDead) { return(true); } Coop_Model_CharacterAttack model16 = packet.GetModel <Coop_Model_CharacterAttack>(); character.SyncRandomSeed = model16.syncRandomSeed; character.ApplySyncPosition(model16.pos, model16.dir, false); character.ActAttack(model16.attack_id, true, false); character.SetActionPosition(model16.act_pos, model16.act_pos_f); break; } case PACKET_TYPE.CHARACTER_CONTINUS_ATTACK_SYNC: { Coop_Model_CharacterContinusAttackSync model15 = packet.GetModel <Coop_Model_CharacterContinusAttackSync>(); character.ReceiveContinusAttackParam(model15.sync_param); break; } case PACKET_TYPE.CHARACTER_BUFFSYNC: { Coop_Model_CharacterBuffSync model14 = packet.GetModel <Coop_Model_CharacterBuffSync>(); character.buffParam.SetSyncParam(model14.sync_param, true); break; } case PACKET_TYPE.CHARACTER_BUFFRECEIVE: { Coop_Model_CharacterBuffReceive model13 = packet.GetModel <Coop_Model_CharacterBuffReceive>(); BuffParam.BuffData buffData2 = model13.Deserialize(); character.OnBuffReceive(buffData2); break; } case PACKET_TYPE.CHARACTER_BUFFROUTINE: { Coop_Model_CharacterBuffRoutine model12 = packet.GetModel <Coop_Model_CharacterBuffRoutine>(); BuffParam.BuffData buffData = model12.Deserialize(); character.OnBuffRoutine(buffData, true); break; } case PACKET_TYPE.CHARACTER_REACTION: { if (character.isDead) { return(true); } Coop_Model_CharacterReaction model9 = packet.GetModel <Coop_Model_CharacterReaction>(); character.ApplySyncPosition(model9.pos, model9.dir, false); Character.ReactionInfo reactionInfo = new Character.ReactionInfo(); reactionInfo.reactionType = (Character.REACTION_TYPE)model9.reactionType; reactionInfo.blowForce = model9.blowForce; reactionInfo.loopTime = model9.loopTime; reactionInfo.targetId = model9.targetId; character.ActReaction(reactionInfo, false); break; } case PACKET_TYPE.CHARACTER_REACTION_DELAY: { if (character.isDead) { return(true); } Coop_Model_CharacterReactionDelay model6 = packet.GetModel <Coop_Model_CharacterReactionDelay>(); character.ApplySyncPosition(model6.pos, model6.dir, false); character.OnReactionDelay(model6.reactionInfoList); break; } case PACKET_TYPE.CHARACTER_DEAD: { Coop_Model_CharacterDead model = packet.GetModel <Coop_Model_CharacterDead>(); if (model == null) { return(true); } character.ApplySyncPosition(model.pos, model.dir, false); if (character.isDead) { return(true); } character.ActDead(false, true); break; } default: return(base.HandleCoopEvent(packet)); } return(true); }