//============================================================================================ //return an analog channel //============================================================================================ public float getAnalog(int id, ControllerAnalogs c) { switch (c) { case ControllerAnalogs.LEFTX: return(mPadData[id].leftStickX); case ControllerAnalogs.LEFTY: return(mPadData[id].leftStickY); case ControllerAnalogs.RIGHTX: return(mPadData[id].rightStickX); case ControllerAnalogs.RIGHTY: return(mPadData[id].rightStickY); case ControllerAnalogs.LEFTTRIGGER: return(mPadData[id].leftTrigger); case ControllerAnalogs.RIGHTTRIGGER: return(mPadData[id].rightTrigger); default: break; } return(0); }
//============================================================================================ //return an analog channel on any controller by summing them //e.g. for a single player game that has // several controllers attached, this lets you treat them all as the same controller //============================================================================================ public float getAnalog(ControllerAnalogs c) { float val = 0; for (int i = 0; i < mActivePadCount; i++) //iterate through attached controllers and output data { val += getAnalog(i, c); } //clamp the summed output to legal values if (val < -1.0f) { val = -1.0f; } if (val > 1.0f) { val = 1.0f; } return(val); }
//============================================================================================ //return an analog channel on any controller by summing them //e.g. for a single player game that has // several controllers attached, this lets you treat them all as the same controller //============================================================================================ public float getAnalog(ControllerAnalogs c) { float val = 0; for(int i=0; i<mActivePadCount; i++) //iterate through attached controllers and output data { val +=getAnalog(i,c); } //clamp the summed output to legal values if(val<-1.0f) val = -1.0f; if(val> 1.0f) val = 1.0f; return val; }
//============================================================================================ //return an analog channel //============================================================================================ public float getAnalog(int id, ControllerAnalogs c) { switch(c) { case ControllerAnalogs.LEFTX: return mPadData[id].leftStickX; case ControllerAnalogs.LEFTY: return mPadData[id].leftStickY; case ControllerAnalogs.RIGHTX: return mPadData[id].rightStickX; case ControllerAnalogs.RIGHTY: return mPadData[id].rightStickY; case ControllerAnalogs.LEFTTRIGGER: return mPadData[id].leftTrigger; case ControllerAnalogs.RIGHTTRIGGER: return mPadData[id].rightTrigger; default: break; } return 0; }